4D-Vision Renderer v3.2.7.2 12.07.2002
This plugin allows the user to generate pictures and animations from within 3ds max which are calculated using the 4D-Vision method. These pictures and animations create a three-dimensional experience for the user when viewed on 3D-Displays by 4D-Vision.
4D-Vision GmbH
Collector v1.2 30.03.2001
Collector scans the scene for bitmaps, and copies these to a directory of your choice, updating the materials as well if wished.
Andrei Zmievski / Gravitonic
TrueGrit v0.25b 21.09.2001
TrueGrit is a dirt simulation plugin that stores its results in a normal bitmap that can be mapped onto your object using its existing mapping coordinates.
Andrew Reid
Beep v1.0 21.05.2003
This small plugin provides access to the PC speaker for playing 'beeps' within MAXScript.
BoomerLabs
Bake3D v0.02 09.01.2003
Bake3D is a small utility plug-in designed for baking 3D texture maps into 2D bitmaps. The original idea was to use it to generate displacement maps for VRay, but it's quite useful on its own too (note: for best results with Bake3D and VRay displacement, you will need VRay 1.08.04k or later) Bake3D consists of two parts: a UV-coordinates generator, which takes a mesh and generates UV coordinates for it, and a texmap renderer which samples the 3D texture and converts it to a bitmap to use with the generated UV-coordinates. The two parts of Bake3D are not connected and can be used independently
Chaos Group
Flexporter v1.17b 30.05.2003
Flexporter is a utility plugin for MAX designed to easily export a lot of information, such as: cameras, lights, materials, all textures, meshes, dummies, shapes, patches, hierarchies, groups etc.
CoderCorner / Pierre Terdiman
SuperUtility v1.0 03.02.2002
SuperUtility implements Function Publishing to provide access to MAXscript. It also has a TrackViewNode that will load/save the paramblock the utility uses which is viewable in the trackview. Turned into a sample by Neil Hazzard, based on test code by Michaelson Britt.
Conny Klasson
Drag & Drop v1.0 03.02.2002
Implementation of new Drag and Drop features for 3ds max R4.x. Included are DropClipFormat and handlers for both the command panel and viewports. Written by Michaelson Britt. Compiled for 3ds max 4.x by Conny Klasson
Conny Klasson
Texporter v3.4 29.01.2001
Texporter is a utility plugin for simple mesh painting. It simply unfolds the mesh according to its mapping coordinates and lets you paint whatever you want using your favorite painting program (Photoshop, Fractal Painter, etc.).
Cuneyt Ozdas
CoolPicker v1.0 20.10.2002
A new color picker for MAX, with many great, new features, like 4 different color spaces (RGB / HSV / CMYK / Lab), cool new pickers and a mixing area.
Daniel Rind
Menu Utility v1.0 25.01.2001
A sample Utility plug-in for creating menu items, showing usage of Action Tables and Menus.
Discreet
Normal Render v1.0 25.04.2002
NormalRender.dlu generates a bitmap of normals from a high resolution (high polyon count) 'source' object, which you can then apply to a low resolution 'target' object. Both objects must have identical texture map coordinates at the time the normal map is generated.
Discreet
AsciiOut Utility v1.0 16.10.2002
This is the max 5 version of the ASCII exporter that shipped with previous max versions. Ascii Out was removed from the 3ds max 5 SDK. However a few people have asked where it is, so it has been added back as a sparks download. Both source and binary are provided in the zip.
Discreet
Rubik's Cube Animator v2.0b2 04.02.2001
Creates and animates a Rubik Cube.
EffectWare
TrackView Utiities v1.0.0.1 10.11.2001
This utility allows you to change the tangent type of multiple Bezier type keys, or change the properties of multiple TCB type keys.
EffectWare
HotScript v1.0 28.03.2001
A plugin utility that allows you to assign keyboard shortcuts to MaxScripts.
Gonzalo Rueda
ACI to MAT v4.0 07.03.2001
When used with models imported from AutoCAD, this utility sets an objects material based on its wire color according to its AutoCAD Color Index.
HABWare
ColorTab v4.0 09.03.2001
A utility to create material libraries out of ASCII RGB color tables.
HABWare
Detacher v4.0 09.03.2001
Detaches meshes using the connectivity information in the mesh.
HABWare
Exclude v4.0 10.03.2001
Gives you an object-oriented way to set light include/exclude lists.
HABWare
Nurbser v4.0 10.03.2001
A utility that simplifies NURBS curve joining, allowing you to join multiple curves at once.
HABWare
Panorama v4.0 10.03.2001
A utility that allows you to render a panorama image from your scene which can be used by Live Pictures Viewer.
HABWare
SnapShot v4.0 10.03.2001
Creates Position/Rotation/Scale keyframes of (sub)objects in your scene.
HABWare
Terrain2 v4.0 10.03.2001
A utility which reads ASCII xyz elevation data and builds an editable mesh from it.
HABWare
Forest Camera v1.53 01.11.2003
A tool that is used to automatically change the active camera in all Forest objects.
Itoo Software
Glue Tool v2.3 02.11.2003
This plug-in aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface.
Itoo Software
OptMat Tool v1.1 25.02.2001
A utility to reduce duplicate materials in complex projects.
Itoo Software
Color Picker v2.01 23.12.2002
This utility replaces the standard max colour dialog with a much improved version. It supports RGB, HSV and HLS colour models.
Lesha VH
ModSpace v1.0 12.02.2001
ModSpace is a utility that copies the Modifier space from one object to another.
Mankua
View Tools v1.0 22.07.2001
View Tools is a 3d studio max utility that uses some properties of the viewports to achieve modelling or visualization tasks. The main task of View Tools is to help 3d studio max users to create 3d models starting from photographs and cameras created with Camera Match.
Mankua
EPHERE Scene Manager v1.0 10.11.2003
This 3ds max plugin allows you to easily manage objects in a scene through a visual framework. Many advanced procedures such as searching for items and replacing their text have been implemented. Features include: - Dynamic object creation/destruction from inside and outside of SE dialog - Object type distinction by icons and miscellaneous visual components - Linking/unlinking items through drag-and-drop within the tree, or in the viewports - Option of item hierarchy rearrangement to avoid previously degenerate linking operations - Hiding/freezing items by clicking on icons beside them - Searching of items by one or more of the following: text, polygon count, volume (size), color, and order of creation - Replace item text in all items - Shows currently animated objects - Filtering the display of items based on the object types - Extended GUI with in-max docking abilities - Help and documentation files accessible from inside the plugin - and more...
Marsel Khadiyev
Polygon Cruncher v5.1 11.12.2002
A plugin which reduces the number of polygons in your objects without changing their appearance. You also keep texture information, vertexs colors, etc. Using Polygon Cruncher you can: Simplify the modeling process, reduce rendering time, reduce memory requirements. This is a demo version of the commercial plugin, which will run for a trial period in full features mode.
Mootools software
3D Browser Light v6.1 20.06.2003
This plugin offers load/save synchronized with 3D Browser and automatic scan of the 3ds max objects which are on your hards disks. You can also import files recognized by 3D Browser into 3DS Max.
Mootools software
LaunchPad v2.1 07.10.2003
LaunchPad has been designed as a simple but useful file loader for 3ds max versions 4 and 5. It will not only load .max files into 3ds max, but will also launch any other file (e.g. .AVI .MOV .JPG etc) that has a windows association, into its associated program. It is easy to maintain, and add to, as it simply reads your current directory structure to display your files in customisable categories. Although initially created for simplifying 3ds max demonstrations (by removing the need to search for .max files and animations etc, during a demo), it can also be used by any 3ds max user for basic max project management.
Neil Hazzard
Scene Data Export v1.5 17.11.2003
A utility that saves a MAX scene into a RealFlow readable file format (.SD).
Next Limit
NVB Exporter v1.1 13.01.2003
The NVB Exporter Plug-in allows max users to export their scenes into the .nvb format, which is used by NVIDIA demos and the CgFX Viewer. It handles geometry, material definition, animation, camera information, skinning data from Biped and Skin, and CgFX instantiated attributes. This Plug-in has been primarily tested with 3ds max 5. Although not thoroughly tested, it will likely work with 3ds max 4. However, the CgFX export capabilites are only available through the Viewport Manager found in 3ds max 5.
NVIDIA Corporation
Panorama3D Exporter v2.0 28.11.2002
This is a plugin that enables data export from 3ds max to the Panorama3D format, creating a 360 degree panorama from a given camera in a MAX's 3D scene. The 6 images generated by the plugin (*.TGA or *.JPG) must be sent to [email][email protected][/email] to be processed into a single authenticated Panorama3D file (*.PAN). Panorama3D is an ActiveX control that allows the visualization of panoramic images directly from the internet. The panoramas are created from 3D models, and must be processed and authenticated by Paralelo to enable their visualization within the control.
Paralelo Computação
Unwrap v1.1 13.02.2001
Unwraps the texture coordinates of an object and places them in a bitmap. Very useful for creating templates for textures. Version 1.1 adds multiple map channel support, custom colour support, open edges and a preview window.
Peter Watje
Scatter v1.63 09.09.2001
This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results.
Peter Watje
Edge to Spline v1.0 06.04.2001
Edge to Spline takes a tri-mesh object and turns all the selected edges into spline segments.
Peter Watje
Visual Material Editor v0.3 26.08.2002
This is an early version of a visual flow-chart style material editor fo 3ds max.
Rito
MDL Part Swapper v1.0 30.09.2002
This utility allows you to easily swap parts between templated models for Biowares game Neverwinter Nights.
Scooter
ObjectFader v1.0 04.09.2002
This is a small utility that randomly fades in/out a number of objects over a given period of time. Nice if you want to create the impression of 'building' a complex structure consisting of several single objects. Just select the objects you want to fade, set the total time for the effect, set the number of frames that each object actually fades in or out, and 'Apply to selection'.
Sven Fabian
Uzife Lasso v1.0a2 15.02.2001
This is a really useful utility that expands on the MAX Lasso selection tool. With Uzife you can draw freehand selections, or use your mouse like a marker pen to highlight your selection.
Yaei Ito /