همه چیز در مورد - Softimage|XSI - کاری از امین صادقوند

hosienmax100

3D Artist
اینم چند تا شرت کات دیگه :

o = rotate camera
z = zoom and move camera
x = scale
v = move
c = rotate
u = raycast polygon selection
i = raycast edge selection
t = point selection
space = object selection
r and then a = do this if the perspective goes weird
m = move point tool
alt = while in move point tool mode hold this to weld points
shift+d = subdivide
ctrl+d = extrude
ctrl+shift+a = deselect all
ctrl+alt+a = select all
w = paint weight mode
r = reset view
y = drag select polygons
p = perspective shift
s = superman mode
d = duplicate
g = toggle grid
h = hide/unhide selected
l = roll camera
n = create polygon tool
\ = create edge tool
q = render box (drag out)
1 = model mode
2 = animate mode
3 = render mode
4 = simulate mode
8 = browser
 
ببخشید اینقد سوال میکنم

چون میخوام از مایا به سافت امیج کوچ کنم این سوالها برام کلیدی هستند.

آیا برای سافت امیج هم سیستم خیلی قوی میخواد مانند مایا ؟
درکارهای ماننده ساخت جلوه نظیر ترک خوردن اشیا ، دود ، آتش ، ابر و ..........
 

mosy252

Member
سلام دوستان من یه دو ماهی هست که رفتم تو سافت امج خیلی هم دوسش دارم.ولی دوستان موقعیت شغلی تو ایران رو هم مد نظر قرار بدن.
 

Abed-4D

New Member
خیلی وقت بود که وارد هیچ انجمنی نشده بودم.
شاید هم انجمنی نبود ! که توش برم.
من حدود 5 سال هست که softimage رو میشناسم و حدود 2 سال هم هست که به طور کامل تو این برنامه کار می کنم .و تقریبا 110 گیگ اموزشی تو این 2 سال به دست اوردم.
سایت دانلودی rutrack.org
 

Abed-4D

New Member
من حدود 3 ، 4 سال پیش مایا کار می کردم . کوچ به نظر من معنی نداره ...........
برای سیستم .... در حالت کلی به صورت تجربی نصف سیستمی که با مایا خروجی میگری رو لازم داره . و بشتر رو cpu حساسه .
برای شبیه سازی در محیط ice بشترین فشار سخت افزاری به cpu می یاد. البته فکر نکنم کار به اونجاها بکشه .
 

امین تری دی

Active Member
بله Shave And Hair Cut که توی سافت ایمیج همون پلاگینی که برای مایا است

2- نه تکنیک Panit Effect مایا رو نداره اگرچه به نظر من Panit Effect موفت هم گرونه باید برش دارن یک تکتولوژی قدیمی مال 10 سال پیشه
تو سافت برای ساخت درخت و گل گیاه استفاده از VUE که با سافت ایمیج 100 مچ و حتی GodRay هم رندر میکنه

3- ترک خوردن با سافت ایمیج بود چون موتور Physx روش نصبه البته Bullet physx هم ساپور میکنه

4- موتور رندر منتال ری سافت ایمیج همه چیز رو ساپورت میکنه

5- سافت ایمیج قدرت شبیه سازی مایعان رو هم به خوبی داره چون سیستمی داره به اسم Lagoa که حتی قدرت مویندگی داره
با Lagoa حتی میشه لباس و پارچه هم شبیه سازی کرد که مثلا بر اثر بخورد مایعات پاره بشه
 
سلام ممنون از جواباتون

بازهم چند سوال از سافت امیج ........... شاید این سوالهای برای دیگران هم راهنمای خوبی باشه.

1- درسایت خود اتودیسک سافت امیج رو برای کراکترسازی و جلوه های ویژه یاد کرده و مایا رو برای انیمیشن ، مودلیلینگ ، جلوهای ویژه
ریندرینگ یاد کرده در حالیکه شما و دیگر دوستان سافت امیج رو بهترین ابزار سه بعدی مینامند؟

2- شما گفتید که برای ساخت محیط جنگل باید از نرم افزار Vue در کنار سافت امیج استفاده کنیم . آیا میشه محیط رو در Vue ساخت
به سافت امیج با تمام خصوصیاتش وارد کرد؟

3- دراینتریت آموزشهای زیادی میشه گیر آورد اما برای اینکه سرعت انترنیتم پاین هست نمیتونم دانلود کنم برای همین مجبورم آموزشارو
خریداری کنم . آیا مجموعه آموزشی سافت امیج یافت میشه تمام چیزها توی سافت امیج رو راهنمای کنه؟

منظورم مجموعه آموزشی باشه ماننده مجموعه آموزشی مایا که در فروشگاه آنلاین پیسی ورلد هست.

درآخر خیلی میبخشید که انقدر سوال میکنم.:rose:
 

Abed-4D

New Member
68 GIG
http://www.redi-vivus.com
Softimage 7.x Certified Training Cloth
Softimage 7.x Certified Training Hair
Softimage 7.x Certified Training MOTOR
Softimage 7.x Certified Training Reference Models
Softimage 7.x Certified Training Skeleton-Rigging-Character Setup
Softimage 7.x Certified Training Project Files part 1
Softimage 7.x Certified Training Project Files part 2
Softimage 7.x Certified Training ICE part 1
Softimage 7.x Certified Training ICE part 2
Softimage 7.x Certified Training ICE part 3
Softimage 7.x Certified Training ICE part 4
Softimage General Training Sessions
Softimage ICE Training Sessions
Softimage 6.x Certified Training dvd 1
Softimage 6.x Certified Training dvd 2
Softimage 6.x Certified Training dvd 3
Softimage 6.x Certified Training dvd 4
Softimage 6.x Certified Training dvd 5
Softimage 6.x Certified Training dvd 6
Softimage 6.x Certified Training dvd 7
Softimage 6.x Certified Training dvd 8
Softimage 6.x Certified Training dvd 9
Softimage Technical Directors (TDLOVE Tour)
Softimage Behaviour
 
لطفاً یک سایتی معرفی کنید که لینک های غیر مستقیم رو مستقیم کنه چون آموزشهای زیادی درانترنت یافت میشه که همش لینک غیر مستقیم داره .
 

pclord

کاربر متخصص
مجموعه اموزشی های digitaltutors برای خرید
http://www...............

دوست عزیز ممنون به خاطر معرفی آموزش ها

اما گذاشتن مستقیم سایت های ایرانی و به خصوص فروشگاههای ایرانی خلاف قوانین هست پستتون رو ویرایش کنید، وگرنه منم تمام آموزش های xsi از تمام شرکت ها رو دارم میتونستم همون اول سایتمو مستقیم معرفی کنم، در ضمن این سایت آموزش ها شو گرون میده.

موفق باشید.
 
آخرین ویرایش:

mosy252

Member
بهترین آموزشی های ice

البته این یکه مدلینگه.ولی دو تای بعدی بی نظیره دانلود نکنی از دستت میره.من خودم ice رو از اینجا یاد گرفتم.
CMIVFX SOFTIMAGE: Advanced Modeling Techniques

FbqHHXC.jpg

sR5MEKj


cmiVFX launches its next highly anticipated Softimage Training Video?. or should we say "More than just" Training Video.
This visual adventure goes way beyond button clicks and tool locations, by captivating the viewers creative side. This video creation was designed to showcase talent at work. Featuring Ubisoft's very own 3D Modeler, Sebastien Giroux, the journey begins with a simple polygon, and turns into a complex mechanical warrior right before your eyes. Edited for time, so that your not waiting around for answers to your questions, we trimmed all the fat and added a killer soundtrack to inspire the mood even further. When it comes to training, AND entertainment, there is clearly only one choice. cmiVFX! Say it to yourself or scream it from a mountain top. It just feels right!

Blocking

Since the advent of new computer graphics tools like Mudbox or Zbrush, many new artist are missing the core fundamental principles of constructing something. The ability to solve problems when digital data doesn't want to comply with the end user. Polygons, edges, vertices, all mucking about without purpose or proper parameterization is just not the best way to understand your job as modeler or texture artist. Sebastien takes you through a very cool way of building your objects in proxy so that you can understand the form for later retopology. Don't mistake the fact that everything good in life comes in stages. Wether is crawling before walking, or in our case blocking before modeling details, recognize the journey for what it is and what it can do for you. Basically, DON"T PUT THE CART BEFORE THE HORSE.

Rebuilding
One a prototype is built, and tested for visual satisfaction, it can then be constructed for proper use. Just like a clay model of a car shape, it will need to go to tool and die. We show you how to rebuild your model with the proper geometrical parameterization that is required for highly detailed renderings. There is no fun in seeing jagged edges, unwanted creases, and odd moire patterns from poor surface generation. Sit back and relax while we show you how its done.

Details
It's ALL in the details. This is what makes a Toyota turn into a Lexus luxury sedan. DETAILS. We wont be adding leather and 5 position seats, but we will show you how to increase the visual experience by detailing your models with topology enhancements. Each part should integrate accordingly and run smoothly as the eye passes over it. If you see an area that is just not as good as the rest of your model, then you know your missing detail. Watch as Sebastien solves intricate problems to detailing situations.

Accessories

Everything that humans know is accessorized. The very clothes that you wear, can be considered accessories. Our model needs some as well, and all the models you create will too. This section of the video shows off the modeling skill of a veteran production modeler as he banks every turn through to the end of the video. So many cool ideas will be popping up in your minds as you watch, that we wouldn't be surprised one bit if you pause the video and start working on one of your projects immediately. Watch the finishing of the model and enjoy the satisfaction of seeing it completed.

XfAUXn9

Links: Download Faster & Wait Less! Sign-up on Bitshare http://www.cmivfx.com/tutorials/view/272/+Softimage+Advanced+Modeling+Techniques
sR5MEKj

SKyA6Gc

Links: Download Faster & Wait Less! Sign-up on Bitshare http://www.filesonic.com/file/1272671754/CMIVFX_Advanced_Modeling_Techniques_CGP.part1.rar http://www.filesonic.com/file/1272667704/CMIVFX_Advanced_Modeling_Techniques_CGP.part2.rar http://www.filesonic.com/file/1272667844/CMIVFX_Advanced_Modeling_Techniques_CGP.part3.rar http://www.filesonic.com/file/1272656184/CMIVFX_Advanced_Modeling_Techniques_CGP.part4.rar
rqVuRcV

Links: Download Faster & Wait Less! Sign-up on Bitshare http://www.fileserve.com/file/RXc2vtC/CMIVFX_Advanced_Modeling_Techniques_CGP.part1.rar http://www.fileserve.com/file/HAqbjZ4/CMIVFX_Advanced_Modeling_Techniques_CGP.part2.rar http://www.fileserve.com/file/uWPVDrT/CMIVFX_Advanced_Modeling_Techniques_CGP.part3.rar http://www.fileserve.com/file/6JwATpx/CMIVFX_Advanced_Modeling_Techniques_CGP.part4.rar
4HQ9n8S.png

Links: Download Faster & Wait Less! Sign-up on Bitshare http://www.uploadstation.com/file/qC4atgF/CMIVFX_Advanced_Modeling_Techniques_CGP.part1.rar http://www.uploadstation.com/file/DQUKXeW/CMIVFX_Advanced_Modeling_Techniques_CGP.part2.rar http://www.uploadstation.com/file/9YDJwaH/CMIVFX_Advanced_Modeling_Techniques_CGP.part3.rar http://www.uploadstation.com/file/XpyZWwX/CMIVFX_Advanced_Modeling_Techniques_CGP.part4.rar

 
آخرین ویرایش:

mosy252

Member
بهترین آموزس ice

CMIVFX SOFTIMAGE: ICE For A Production Pipeline
Y6CekxH.jpg

sR5MEKj

In a sea of XSI training materials, only one brand rises above to cater to real world problems in a production environment. cmiVFX created this new ICE video to fill a void in the Softimage | XSI training vertical market. While doing so, we sought the help of ICE Master, Thiago Costa, who is currently dealing with ICE on several projects in a professional production pipeline. This very exciting release is a must have for any and all XSI users and should be the primary tool for anyone migrating from other procedural based FX software packages. When it comes to high end CG and VFX training, there is only once choice... cmiVFX
Introduction to ICE workflow
You didn't learn how to walk before you learned to crawl, so in the first part of this video we bring you up to a fast walk in progression. You will get familiar with the ICE dataflow, realtime evaluation, and understand how everything works inside of the framework while learning the principles of designing efficient graphs. We continue with an overview of the nodes and connect things together to start designing effects in ICE so that your ready for what will come in the next chapters!


Vector Math Basics
We will start this next section talking about the basics about vectors. You will start from the beginning, creating a couple vectors and experiment with basic mathematic operations to grasp the concepts of Vector Math in a logical way. This is the foundation for the most complex effects done in 3d, whether its a fluids simulator, complex deformation system, constraint or 3d camera, you will have to really understand vector fundamentals! Don't worry, we designed the education workflow of this video to accommodate any production ready artist.

Vector Math Part 2, Creating a Deformer
You won't get far with vectors if don't try to build something with them! In this video we will start to understand the logic used to create a deformation tool. The techniques learned in this chapter are crucial in order to get a better understanding of how complex effects are created.

Introduction to Math Notation, Finding the Center or Mass of a Particle System
Math notation can be a scary thing to look at the first time, but with this lesson you will see how straight forward it is to translate an equation directly into an ICEgraph. We are going to show you how to model a very simple condition where the center of a Particle System get's shifted totwards the higher mass bodies in the system. Being a physical condition, we can just apply the same principle to model the relation of any bodies with mass, like the Earth and the Moon.


Arrays and Strands
In this next chapter you will get introduced to Arrays in ICE and see how basic array manipulation works by adding and removing items, finding data into an array structure and using the low level nodes to manipulate data. Then we will see how to apply these same concepts in practice by creating and deforming a strand in ICE. The concepts presented on this lesson can be used to create many different tools and is essential to learn in order to create robust tool-sets.


Arrays Part 2, Rotating a Strand
See how we apply the concepts of the previous lesson by creating a specific array that contains the data necessary to rotate and deform a strand even further. This is the basic concept you need to know in order to create your own Strand deformation systems and start using arrays properly. This video is complementary to the previous chapter.

Graph of a Function, Visualizing Points in a Polar Coordinate System
See how Function curves work inside of a polar coordinates representation. Understand what the differences are between polar coordinates and the Cartesian plane. Learn how to create the classic graphs that yield the Rose shapes or the Lissajous curves by representing harmonic motion in a polar coordinates system. Investigate how to use Sin wave functions and Cosine functions to change the way that a system of coordinates work. Finally accept the ability to combine multiple concepts in a larger network of capabilities.

Graphing on a Grid
In this chapter you will use the same concepts of graphing but now on a Cartesian grid. Experiment with classic functions and learn how the output changes as its input changes. See how shapes emerge from simple function curves and use ICE as a graphing calculator. Understanding these concepts will make a big difference on how you think about your equations and what you can do with function graphs.

Vector Math, Rotating Vectors
"Rotate Vectors" is useful tool for many different scenarios. You could, for example, create a propeller or a wheel without the need to change the kinematic state of the object. In this exercise you will see how to use vector rotation to add a bit of physics behavior to a system of points. Go from a basic vector rotation to lifting an object in the air with a simulated lift/drag system.

Introduction to Locations:
Locations are a data type in ICE itself that allows the user to communicate data between objects. Locations are very powerful and a core component of the ICE work-flow. Learn the essence of this very powerful feature and see how we can deform, read, and project data between objects. Locations make up a complex data structures and there are many ways that you could use it. This example gives you an overview of most types of locations encountered in ICE.

Locations, Updating Particle Positions
In some scenarios you may need to stick objects to each other. The spatial features inside of locations are where its true strength starts to surface. See how we can use point locators to resolve problems that appear when doing half ICE effects and half standard Softimage ops. This example shows a different kinda of work-flow that can be used to store/read data, update, offset and create vectors between objects and a particle system. (Say that 5 times fast!)

Locations, Two Way Object Interaction
Simultaneously coupling objects that interact with each other is a way of making complex effects that ICE tree's will execute sequentially. See how two objects can interact back and forth by reading locations in and out of a system of particles vs polymesh. Effects will emerge rapidly when you can created a system where you can experiment with different configurations.


Forces, Creating a Spring Force:
There are many papers and documents out there describing shape matching techniques to be used on deformable objects that get their shape recovered in their local space. Springs are a very basic way of describing this as an elastic motion. It can be used to an infinite extent and understanding it's principles is crucial. This chapter will present how we can create one of these elastic forces from a blank canvas.

Forces, Creating a Shape Matching System

While you still work with the concept of Springs, our process evolves to a more complex technique creating the interaction between objects by deforming and recovering the shape of a constantly deforming system. Learn how locations play a role on this work-flow and how we can create these forces between objects that interact in real-time. This is where you will start to see some cool effects emerging.

ICE Logic, Creating Our Own Collision System

Collisions are an important part of designing ICE systems. Learn how a very basic collision system operates so that you will be able understand complex, multi-faceted collision systems. Learn how to create your own collision detection system without using any collision node that ships with ICE. This lesson will also go through the creation of interacting forces between objects.

ICE Logic, Looking into an Advanced Collision System

Delve deeper at an all ICE collision system. This network was designed by only using low level nodes to model a Sign Distance Field around objects, detect collisions and create interacting forces between objects. See how a basic friction force works in a physically correct simulator. This chapter gives you an idea of when you need to take a basic concept and go further creating a bigger system composed of smaller subsystems.


Numerical Integration Basics, Making Our Own Forward Euler Integration Scheme
Integrators are the way we describe the simulation through time. This example we deal with derivatives and how to find the position of a point in space by using a Forward Euler integration that can be done in a very simple ICE graph. Learn how to deal with forces, compute acceleration, velocities, and update particle positions to create your own Simulate Particles node without need of any C or scripting knowledge.

XfAUXn9

Links: Download Faster & Wait Less! Sign-up on Bitshare http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline
sR5MEKj

SKyA6Gc

Links: Download Faster & Wait Less! Sign-up on Bitshare http://www.filesonic.com/file/1272678934/CMIVFX_ICE_Production_Workflow_CGP.part1.rar http://www.filesonic.com/file/1272678994/CMIVFX_ICE_Production_Workflow_CGP.part2.rar http://www.filesonic.com/file/1272667874/CMIVFX_ICE_Production_Workflow_CGP.part3.rar
rqVuRcV

Links: Download Faster & Wait Less! Sign-up on Bitshare http://www.fileserve.com/file/6Pwnh4Z/CMIVFX_ICE_Production_Workflow_CGP.part1.rar http://www.fileserve.com/file/M9GVsK9/CMIVFX_ICE_Production_Workflow_CGP.part2.rar http://www.fileserve.com/file/WfYp4gn/CMIVFX_ICE_Production_Workflow_CGP.part3.rar
4HQ9n8S.png

Links: Download Faster & Wait Less! Sign-up on Bitshare http://www.uploadstation.com/file/njGQdhP/CMIVFX_ICE_Production_Workflow_CGP.part1.rar http://www.uploadstation.com/file/ESnUrr7/CMIVFX_ICE_Production_Workflow_CGP.part2.rar http://www.uploadstation.com/file/8cE75tf/CMIVFX_ICE_Production_Workflow_CGP.part3.rar

 

mosy252

Member
بهترین آموزش ice

CMIVFX SOFTIMAGE: ICE Scalar Data
rZcTGmJ.jpg

sR5MEKj

Within this training video Thiago Costa explores the development of a toolset that deals with scalar data in ICE, by showing it in the context of a weightmap tool. He will guide you through his exploration process and implementation of how to use per-point values to capture and store data between different sources, to diffuse data across the mesh, work with time information and much more.

This training video takes focus on this specific toolset that goes from the basic to intermediate level of how to build an ICE system.

Experiments

Experimenting with different setups and finding the limits of developing such a system is the goal of this lesson. The author presents many different uses/tests done with very simple graphs that might influce the way the rest of the work is developed.

Initializing Data
This lesson will show how to initialize scalar data in an object, and how that compares to the way the standard WeightMap tool works in XSI. We try to mimic the initialization of such a tool in ICE.


Display Data
Using a standard Weightmap we will display the ICE data created in the pevious lesson. This explores the concept of computing data in ICE, and displaying/connecting to non-ICE features in XSI.

Improving The Base

This lesson we explore the first flaws on the basic level of the system, and how to solve them to guarantee a better environment to further develop the tool. By doing such abstractions now, we will be able to expand the system in the future by thinking of the global aspect of the tool from the ground up.


Distance from Null
Using the length property of a vector we will create a soft distance field from a null center and use that to build the system foundation of changing values in the point set.

Implementing Features

We identify the features needed on the previous node and start working on that. We will see how to add a Motion Sensivity term to activate the painting as well as sharpness control.

Mess with Time

This lesson goes into understanding how time works and how we can use time to gradually control the gradual decay of the values stored in the surface of a mesh.


Dispersion

We explore how to propagate the values through the mesh points by adding a few terms to control the speed propagation and the logic that distributes and blends value between neighboring points. The addition of this feature makes it possible to many different effects in the same tool.

Distance From Geometry
We basically get all we have done, and expand the system to interact with polymeshes and particles. By changing very few things in the Distance from Null node we finish with a very flexible system!

XfAUXn9

Links: Download Faster & Wait Less! Sign-up on Bitshare http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline
sR5MEKj

SKyA6Gc

Links: Download Faster & Wait Less! Sign-up on Bitshare http://www.filesonic.com/file/1272695304/CMIVFX_Scalar_Data_CGP.rar
rqVuRcV

Links: Download Faster & Wait Less! Sign-up on Bitshare http://www.fileserve.com/file/ZZtdV3G/CMIVFX_Scalar_Data_CGP.rar
4HQ9n8S.png

Links: Download Faster & Wait Less! Sign-up on Bitshare http://www.uploadstation.com/file/nSbrncz/CMIVFX_Scalar_Data_CGP.rar
 

pclord

کاربر متخصص
این سه آموزشی که در بالا معرفی شد جز جدید ترین آموزش ها هست که 2 ساعت پیش لینک دانلودشون منتشر شد،از تورنت زیر هم میتونید هر 3 رو دانلود کنید، پیوست کردم.

موفق باشید.
 

پیوست ها

  • CMIVFX Softimage tutorials.zip
    53 کیلوبایت · بازدیدها: 44

Abed-4D

New Member
CMIVFX SOFTIMAGE: ICE Scalar Data

Within this training video Thiago Costa explores the development of a toolset that deals with scalar data in ICE, by showing it in the context of a weightmap tool. He will guide you through his exploration process and implementation of how to use per-point values to capture and store data between different sources, to diffuse data across the mesh, work with time information and much more.

This training video takes focus on this specific toolset that goes from the basic to intermediate level of how to build an ICE system.

Experiments

Experimenting with different setups and finding the limits of developing such a system is the goal of this lesson. The author presents many different uses/tests done with very simple graphs that might influce the way the rest of the work is developed.

Initializing Data
This lesson will show how to initialize scalar data in an object, and how that compares to the way the standard WeightMap tool works in XSI. We try to mimic the initialization of such a tool in ICE.


Display Data
Using a standard Weightmap we will display the ICE data created in the pevious lesson. This explores the concept of computing data in ICE, and displaying/connecting to non-ICE features in XSI.

Improving The Base

This lesson we explore the first flaws on the basic level of the system, and how to solve them to guarantee a better environment to further develop the tool. By doing such abstractions now, we will be able to expand the system in the future by thinking of the global aspect of the tool from the ground up.


Distance from Null
Using the length property of a vector we will create a soft distance field from a null center and use that to build the system foundation of changing values in the point set.

Implementing Features

We identify the features needed on the previous node and start working on that. We will see how to add a Motion Sensivity term to activate the painting as well as sharpness control.

Mess with Time

This lesson goes into understanding how time works and how we can use time to gradually control the gradual decay of the values stored in the surface of a mesh.


Dispersion

We explore how to propagate the values through the mesh points by adding a few terms to control the speed propagation and the logic that distributes and blends value between neighboring points. The addition of this feature makes it possible to many different effects in the same tool.

Distance From Geometry
We basically get all we have done, and expand the system to interact with polymeshes and particles. By changing very few things in the Distance from Null node we finish with a very flexible system!

ّبه نظر شما محیط ICE خیلی سنگین نیست . برای کسانی که تازه وارد محیط Softimage می شن . :there:
 
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peymanf20

New Member
منم با 5 سال سابقه میگم که اول مایا بعد سافت بعد مکس و لایت ویو
سافتو بیشتر برای قدرت و سبکیش دوست دارم ولی با مایا کارم سریعتر راه میفته و انجام میشه و در حال حاضر با هر دوشون مایا و سافت کار میکنم
نظرتون راجع به زیبراش و مادباکس چیه من که خیلی از مادباکس راضی ترم تا زیبراش
 

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