بانک دانلود کتاب های مرتبط با بازی سازی

.:. soroosh .:.

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خب اینجا هم با کمک شما دوستان میشه بانک دانلود کتابهای مرتبط با بازی سازی .
از نکات بازی سازی گرفته تا کد نویسی و ...
امیدوارم مجموعه خوب و کاملی بشه و حتما هم میشه :rose:
 

.:. soroosh .:.

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DarkBASIC Pro Game Programming, Second Edition

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DarkBASIC Pro Game Programming, Second Edition by Jonathan S. Harbour, Joshua R. Smith
Publisher: Course Technology PTR 1598632876 | Number Of Pages: 616 | Publication Date: 2006-09-07 | ISBN-10: 1598632876 | PDF | 7 Mb
Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!



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http://uploading.com/files/aea6a78m/DarkBASIC_Pro_Game_Programming.1598632876.rar/
http://rapidshare.com/files/235017586/darkbasicprogameprog.2nd.rar
 

.:. soroosh .:.

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Picture Yourself Creating Video Games

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Picture Yourself Creating Video Games by Jason Darby
Publisher: Course Technology PTR | Number Of Pages: 219 | Publication Date: 2008-06-04 | ISBN-10: 1598635514 | PDF | 5 Mb
Picture yourself creating your very own entertaining and exciting video games to play and share with others, without needing any programming knowledge or game creation experience. "Picture Yourself Creating Video Games" shows amateur video game enthusiasts how to make their own games with The Game Factory 2, a simple drag-and-drop software program. Using clear, step-by-step instructions accompanied by full-color screenshots and images, this book makes video game creation fun and easy. You�ll begin with a quick overview of the basic hardware and software needed to get started, tips on documenting and laying out your game ideas, and an introduction to the tools and features of The Games Factory 2. Once you�re comfortable in the application, you�ll start building ChocoBreak, the actual game you�ll create as you work through the book. The book covers everything you need to make the game interesting, including motion and animation, adding lives and levels, scoring, music and sound, and more. By the end of the book you�ll have produced a complete, playable game and have all the information you need to start building and even testing your own video game creations.



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کد:
http://depositfiles.com/files/5nwpxjoup
http://hotfile.com/dl/16899724/fe3ad14/1598635514.rar.html
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خیلی ممنون ,
فعالیت خیلی خوبی رو شروع کردید !
من یه کتاب در زمینه طراحی level احتیاج دارم ...
چنین کتابی هست؟
بازم ممنون.
 
آخرین ویرایش:

.:. soroosh .:.

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Advanced 2D Game Development by Jonathan S. Harbour
Publisher: Course Technology PTR | Number Of Pages: 315 | Publication Date: 2008-06-09 | ISBN-10: 1598633422 | PDF | 5 Mb
Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter. Through the creation of the game engine, you’ll learn step by step how to write solid code for multiple compilers, adding to the code as you work through each chapter. And every chapter includes an example game that illustrates the new techniques being taught. Perfect for game programming students and professionals alike, this book is your ultimate guide to awesome 2D game development.



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http://depositfiles.com/files/lerb791ef
http://hotfile.com/dl/16818584/4ef3d64/1598633422.pdf.html
http://uploading.com/files/c1776288/1598633422.pdf/
 

.:. soroosh .:.

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Story and Simulations for Serious Games: Tales from the Trenches
Focal Press | ISBN: 024080788X | November 29, 2006 | 272 pages | PDF | 3.2 MB
Teaches the latest and most relevant techniques to create story-based simulations (the future of game design)!
"How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation." - Tech Trends, April 2007



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.:. soroosh .:.

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XNA Game Studio Express: Developing Games for Windows and the Xbox 360
Publisher: Course Technology | Pages: 700 | 2007-09-06 | ISBN 1598633686 | PDF | 7 MB
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment. From there, you'll examine many different game genres and will develop your own working games. You'll also cover writing components and libraries and will develop reusable code that can be plugged into your game projects. Wrap things up with a collection of more advanced topics. To get the most out of this unique guide you will need a working knowledge of programming, but readers with a variety of backgrounds will still benefit from the comprehensive coverage found inside. XNA will turn players into developers, doing for game creation what YouTube and myspace have done for music and video.



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http://hotfile.com/dl/16653505/3c4156c/1598633686.pdf.html
http://uploading.com/files/7375e954/1598633686.pdf/
 

.:. soroosh .:.

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Jason Busby, Zak Parrish, Jeff Wilson, "Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3"
Sams | ISBN: 0672329921 | 2009 | 1080 pages | PDF | 83.4 MB
Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit...and then blow right by it!



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http://uploading.com/files/421d3c62/GFX-Mastering.Unreal.Technology.Volume.II.rar/
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.:. soroosh .:.

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Character Development and Storytelling for Games

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Character Development and Storytelling for Games (Game Development Series) by Lee Sheldon
Publisher: Course Technology PTR | Number Of Pages: 488 | Publication Date: 2004-06-15 | ISBN-10: 1592003532 | PDF | 11 Mb
This is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he wants to share his knowledge with others is be as open and giving as possible; and hope others can learn from that. You hold in your hands most of what I know about writing for games and much of what I believe and practice no matter what kind of writing I'm doing. It is meant to inform, to instruct, and maybe even inspire. It is as much about game design as it is writing for games. The two are virtually inseparable. The book itself has been designed as a quest. We are all of us on a journey toward a destination for which there is no single road.



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.:. soroosh .:.

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Physics Modeling for Game Programmers by David Conger

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Course Technology PTR | ISBN 1592000932 | Aug 2004 | PDF | 440 Pages | 59 Mb
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.



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.:. soroosh .:.

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Programming Role Playing Games with DirectX, Second Edition

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Programming Role Playing Games with DirectX, Second Edition
ISBN: 159200315X | Publisher: Course Technology PTR | Edition: 2 edition (June 30, 2004) | 880 pages | PDF | 7 Mb
No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world that they?re navigating through and instead become an inhabitant of that world. Get ready to put your creative ideas in motion and try your hand at creating your own role-playing game! "Programming Role Playing Games with DirectX, 2nd Edition" will show you how to do it as you create cool graphics and combat engines, handle players in your game, use scripts and items, and make your game multiplayer-capable. This book breaks a role-playing game down into its essential components, examining the details of each and showing you how to use them in your game project. Learn how to draw with DirectX Graphics, play audio with DirectX Audio, network with DirectPlay, and process input with DirectInput. By the time you finish, you?ll have the skills you need to create a complete role-playing game.



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.:. soroosh .:.

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Maneesh Sethi, “Game Programming for Teens”

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Maneesh Sethi, "Game Programming for Teens"
Course Technology PTR 2008 | ISBN-10: 1598635182 | 349 Pages | PDF | 3 MB
Do you enjoy playing video games and want to learn how to create your own? Game Programming for Teens, Third Edition shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You’ll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code, you’ll begin to incorporate all the graphical elements of games including varying colors, loading and displaying images, and creating scrolling backgrounds. Finally, you’ll learn how to add sound and music, use keyboard input codes, and even integrate artificial intelligence. New skills are taught step-by-step, and each chapter builds upon the techniques you learned in the previous, so by the end of the book you’ll have built your very own fully functioning video game. And the CD-ROM contains all the source code, art and sound files, and demo versions of BlitzMax and the other programs used in the book. So don’t just play video games, build your own, with Game Programming for Teens, Third Edition!



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