alizap
Member
سلام دوستان بنده هرزگاهی یه سیخی به GTA:SA میکنم... توی یکی از سایتهای خارجی دیدم نوشته پلاگین ورود فایل های DFF به مکس و خروجی آنها... دانلود کردم اما هیچی نفهمیدم همش سه تا فایل داره نمیدونم ماله چیه حالا شما از Readme این چیزی میفهمید؟؟؟
یکی از فایلهاش با فرمت مکس اسکریپت هست و دوتای دیگه mse
README:
Every step I move forward, I found that it shouldn't be me to do
this job! Anyway, it's now at a usable stage!
First public SA IO Beta release:
- 2nd UV Map are skipped both in importer/exporter.
- Collision Quick Hack only
- GeometryFlags are the same all over the DFF for exporter.
- Reflection/Specular may be worng, since it just by guessing
(I didn't have SA to check, base on all you feekback)
- Tristrip is not supported, since I hate it. You will have a
bigger file size export.
**PLEASE DO NOT USE MY saDFFin/saDFFout FUNCTION IN YOUR SCRIPT AT
THIS STAGE, IT CHANGES FROM TIME TO TIME.**
To use this beta you should have this in mind:
For all SA vehicle DFF(others I don't know). You need to have
collision file(COL3/COLL) ready before use my exporter script!
- It could be COL3 form original SA DFF. Or
- Single COLL file from GTA3/VC/your own. But the shadows didn't
look right! What I mean a 'Single COLL file' is a *.col contains
only 1 COLL inside. You can you my 'COL IO' import the COL to MAX
^^^^^^^^^^^^^
and SaveAs to a 'Single COLL file'.
Now fire up you Max and import/create your vehicles. Be aware that
the SA vehicles have different dummies from GTA3/VC. so you might
need to delete/add new dummies. BE CAREFUL about the HIERARCHY link
are DIFFERENT as well.
Ready to export? Run my SA_DFF_IO_beta script. In the export rollout
check the SA(green) button and press 'COL3 Model' to select collision
file. You can either choose DFF or COL, see above! Press 'Export DFF'
If every thing OK. You are ready to crash in SA!!!
Kam 30Jun05
یکی از فایلهاش با فرمت مکس اسکریپت هست و دوتای دیگه mse
README:
Every step I move forward, I found that it shouldn't be me to do
this job! Anyway, it's now at a usable stage!
First public SA IO Beta release:
- 2nd UV Map are skipped both in importer/exporter.
- Collision Quick Hack only
- GeometryFlags are the same all over the DFF for exporter.
- Reflection/Specular may be worng, since it just by guessing
(I didn't have SA to check, base on all you feekback)
- Tristrip is not supported, since I hate it. You will have a
bigger file size export.
**PLEASE DO NOT USE MY saDFFin/saDFFout FUNCTION IN YOUR SCRIPT AT
THIS STAGE, IT CHANGES FROM TIME TO TIME.**
To use this beta you should have this in mind:
For all SA vehicle DFF(others I don't know). You need to have
collision file(COL3/COLL) ready before use my exporter script!
- It could be COL3 form original SA DFF. Or
- Single COLL file from GTA3/VC/your own. But the shadows didn't
look right! What I mean a 'Single COLL file' is a *.col contains
only 1 COLL inside. You can you my 'COL IO' import the COL to MAX
^^^^^^^^^^^^^
and SaveAs to a 'Single COLL file'.
Now fire up you Max and import/create your vehicles. Be aware that
the SA vehicles have different dummies from GTA3/VC. so you might
need to delete/add new dummies. BE CAREFUL about the HIERARCHY link
are DIFFERENT as well.
Ready to export? Run my SA_DFF_IO_beta script. In the export rollout
check the SA(green) button and press 'COL3 Model' to select collision
file. You can either choose DFF or COL, see above! Press 'Export DFF'
If every thing OK. You are ready to crash in SA!!!
Kam 30Jun05