آموزش های تصویری زبان اصلی (انگلیسی)

keshti

Member
همچنین منم تشکر دارم reactor_master جان مخصوصا واسه RiggingPRO for 3DS MAX
اگر چه نتونستم بگیرم
ممنون ...
 

CG_Master

کاربر متخصص انیمیشن
reactor_master جان، این آموزش RiggingPRO for 3DS MAX رو نمی شه دانلود کرد. مثل اینکه بستنش.
نمی دونی با چه خوشحالی دیدم رپیدشیر نیست، موضوعش هم دقیقا اونیه که می خوام، رفتم دانلودش کنم که... :sad:

ولی کلا دستت درد نکنه بابت این مرامهایی که می ذاری. rezvooli جان، از شما هم خیلی خیلی ممنونم.

و


ُُِ
همچنین منم تشکر دارم reactor_master جان مخصوصا واسه RiggingPRO for 3DS MAX
اگر چه نتونستم بگیرم
ممنون ...

َُِسلام دوست من
خواهش میکنم بابا کاری نکردیم
لینکه دیکه
بابت اون لینکها شرمنده تستش نکرده بودم
یه لینک جدید میدم ولی rapidshare هست .. با اون کنار بیا:D
http://torahttp://rapidshare.com/files/126 021928/riggingpro_for_3dsmax_www.3dland.ru.part01.rar
http: //torahttp://rapidshare.com/files/126021655/riggingpro_for_3 dsmax_www.3dland.ru.part02.rar
http://torahttp://rapidshare .com/files/126021242/riggingpro_for_3dsmax_www.3dland.ru.par t03.rar
http://torahttp://rapidshare.com/files/126020885/ri ggingpro_for_3dsmax_www.3dland.ru.part04.rar
http://torahtt p://rapidshare.com/files/126020453/riggingpro_for_3dsmax_www .3dland.ru.part05.rar
http://torahttp://rapidshare.com/file s/126020058/riggingpro_for_3dsmax_www.3dland.ru.part06.rar
http://torahttp://rapidshare.com/files/126019654/riggingpro_ for_3dsmax_www.3dland.ru.part07.rar
http://torahttp://rapid share.com/files/126019271/riggingpro_for_3dsmax_www.3dland.r u.part08.rar
http://torahttp://rapidshare.com/files/1260189 64/riggingpro_for_3dsmax_www.3dland.ru.part09.rar
http://to rahttp://rapidshare.com/files/126028183/riggingpro_for_3dsma x_www.3dland.ru.part10.rar
http://torahttp://rapidshare.com /files/126028592/riggingpro_for_3dsmax_www.3dland.ru.part11. rar
http://torahttp://rapidshare.com/files/126028775/riggin gpro_for_3dsmax_www.3dland.ru.part12.rar

فقط یه چیزی
اگه احیانا error تو باز کردن ایت لینک ها داشتی این تیکه قرمز رو از لینک رو پاک کن
در نهایت باید اینجوری بشه
http://www.rapidshare.com/files/126028775/riggingpro_for_3dsmax_www.3dland.ru.part12.rar
موفق باشید
 

abbasi_0912

Active Member
سلام
تکچرینگ هم چیزه خوبیه
نه؟


نه. فکر میکنی خوبه. تکسچر میخواهیم چیکار؟
چی بگم بیش از 100 :shock:تا part هست اونم rapid:razz: اگر 50 تا هم بود میشد کاری کرد
اولش کن میرم همون اتوکد کار میکنم.
بخیال تکسچر
ممنون بابت لینک ها :wink:
 

CG_Master

کاربر متخصص انیمیشن
سلام بچه ها
بابا نزاری این تاپیک بره صفحه دوم
یه حال بدین دیگه
کجایین پس؟
-------
آموزش تصویری MAXWELL
40 تا 20 مگ
Maxwell Full DVD Video Tutorials:
http://rapidshare.com/files/105525747/Maxwell_Vi deo_tutorials.part01.rar
http://rapidshare.com/files/105529 149/Maxwell_Video_tutorials.part02.rar
http://rapidshare.co m/files/105532368/Maxwell_Video_tutorials.part03.rar
http:/ /rapidshare.com/files/105536055/Maxwell_Video_tutorials.part 04.rar
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http://rapidshare.com/files/105559969/Maxwell_Video_tuto rials.part09.rar
http://rapidshare.com/files/105565985/Maxw ell_Video_tutorials.part10.rar
http://rapidshare.com/files/ 105571598/Maxwell_Video_tutorials.part11.rar
http://rapidsh are.com/files/105577512/Maxwell_Video_tutorials.part12.rar
http://rapidshare.com/files/105583900/Maxwell_Video_tutorial s.part13.rar
http://rapidshare.com/files/105590470/Maxwell_ Video_tutorials.part14.rar
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ht tp://rapidshare.com/files/106012914/Maxwell_Video_tutorials. part30.rar
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آخرین ویرایش:

abbasi_0912

Active Member
Gnomonology Outdoor Lighting Tutorial 1

main.jpg


This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of...
reference material. In Maya we focus on a direct illumination approach utilizing both the native renderer and Mental Ray, while also discussing the use of skyDomes, bounce light, raytracing, optiFX, Final Gather and Ambient Occlusion. Various times of day are created, including morning, noon, afternoon, evening and night. Animated lighting tests are rendered and composited in After Effects, incorporating Z-depth based Depth-of-Field, Highlight Blooming and other filter adjustments to make our renders feel more photographic.

Links:
http://rapidshare.com/files/44064917/GOL1.part01.rar
http://rapidshare.com/files/44064919/GOL1.part02.rar
http://rapidshare.com/files/44070457/GOL1.part03.rar
http://rapidshare.com/files/44070459/GOL1.part04.rar
http://rapidshare.com/files/44074653/GOL1.part05.rar
http://rapidshare.com/files/44074654/GOL1.part06.rar
http://rapidshare.com/files/44077609/GOL1.part07.rar
http://rapidshare.com/files/44077610/GOL1.part08.rar
 

abbasi_0912

Active Member
Gnomonology Outdoor Lighting Tutorial 5

main_932.jpg


This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of reference material. In Maya we focus on a direct illumination approach utilizing both the native renderer and Mental Ray, while also discussing the use of skyDomes, bounce light, raytracing, optiFX, Final Gather and Ambient Occlusion.
Various times of day are created, including morning, noon, afternoon, evening and night.
Animated lighting tests are rendered and composited in After Effects, incorporating Z-depth based Depth-of-Field, Highlight Blooming and other filter adjustments to make our renders feel more photographic.

Download from RapidShare
http://rapidshare.com/files/44137833/AALV00045.part1.rar
http://rapidshare.com/files/44144814/AALV00045.part2.rar
http://rapidshare.com/files/44149919/AALV00045.part3.rar
http://rapidshare.com/files/44131854/AALV00045.part4.rar


Download from Depositfiles: | 01 | 02 | 03 | 04 |
 

abbasi_0912

Active Member
Gnomonology Ground Explosion

2007K7Y1019S53Y10.jpg


Ground Explosion
Chapter One: Emission, Instancer, Expressions
This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch. In chapter one, we start by setting up the intial burst emission of debris. The particle instancer is then used, in conjunction with several expressions, to replicate, randomize and animate the debris geometry. All steps and settings are explained in detail, including how to remove collision jitter and control instanced behavior via particle speed...

Ground Explosion
Chapter Two: Smoketrail, Cloud Shader Set-Up
This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch. In chapter two, we focus on the smoketrail, incandescence and glow. The debris particles emit our smoketrail using per-point emission rates, driven by the speed of the debris with expressions. Using PP attributes, the particleSamperInfo utility and the particle Cloud material, we then begin the initial set-up of the shader.

Ground Explosion
Chapter Three: Volume Surface Shading, Blob Map
This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch. In chapter three, we finalize the look of the smoketrail and complete the effect. Surface shading is used to give our smoke a more volumetric appearance, allowing it to interact more accurately with scene lighting. We also compare the built-in noise to the use of animated procedural blob maps. As the last step, the explosion is rendered and composited with an optical post-filter and sound ffects.
http://rapidshare.com/files/44266357/Ground_Explosion.part01.rar
http://rapidshare.com/files/44267344/Ground_Explosion.part02.rar
http://rapidshare.com/files/44269197/Ground_Explosion.part03.rar
http://rapidshare.com/files/44270285/Ground_Explosion.part04.rar
http://rapidshare.com/files/44271297/Ground_Explosion.part05.rar
http://rapidshare.com/files/44272196/Ground_Explosion.part06.rar
http://rapidshare.com/files/44273124/Ground_Explosion.part07.rar
http://rapidshare.com/files/44268222/Ground_Explosion.part08.rar
http://rapidshare.com/files/44274107/Ground_Explosion.part09.rar
http://rapidshare.com/files/44274975/Ground_Explosion.part10.rar
http://rapidshare.com/files/44275730/Ground_Explosion.part11.rar
 

abbasi_0912

Active Member
Gnomonology Outdoor Lighting Tutorial III

main.jpg


This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of...
This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of reference material. In Maya we focus on a direct illumination approach utilizing both the native renderer and Mental Ray, while also discussing the use of skyDomes, bounce light, raytracing, optiFX, Final Gather and Ambient Occlusion. Various times of day are created, including morning, noon, afternoon, evening and night. Animated lighting tests are rendered and composited in After Effects, incorporating Z-depth based Depth-of-Field, Highlight Blooming and other filter adjustments to make our renders feel more photographic.

Links:
http://rapidshare.com/files/44320775/AALV3.part01.rar
http://rapidshare.com/files/44320777/AALV3.part02.rar
http://rapidshare.com/files/44326118/AALV3.part03.rar
http://rapidshare.com/files/44326121/AALV3.part04.rar
http://rapidshare.com/files/44339746/AALV3.part05.rar
 

abbasi_0912

Active Member
Gnomonology Outdoor Lighting Tutorial 6

46.jpg


This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of reference material. In Maya we focus on a direct illumination approach utilizing both the native renderer and Mental Ray, while also discussing the use of skyDomes, bounce light, raytracing, optiFX, Final Gather and Ambient Occlusion. Various times of day are created, including morning, noon, afternoon, evening and night. Animated lighting tests are rendered and composited in After Effects, incorporating Z-depth based Depth-of-Field, Highlight Blooming and other filter adjustments to make our renders feel more photographic.
Links:
http://rapidshare.com/files/44360548/AALV00046.part01.rar
http://rapidshare.com/files/44371528/AALV00046.part02.rar
http://rapidshare.com/files/44381202/AALV00046.part03.rar
 

abbasi_0912

Active Member
header_C9.jpg


Luxology Training Video Series - The Le Mans C9 Experience | 392Mb


Note: These tutorials were built using modo 203; all techniques and tools used are able to be transfered into the 301 environment.

The Le Mans race track in France is one of the world’s most famous and demanding courses. And one of the most famous of all race cars to tackle it was based on the fabled C9 chassis from Sauber that was supercharged with a Mercedes Benz powerplant and debuted in the 1987 World Sportscar Championship (the C9 had numerous wins in 1988, 1989).

In this Luxology Video Training series, we will be paying tribute to this amazing race car by showing how to model, texture and render it. Completion of this series will give you significant insight into how to model, texture and render shapes that are common to many man-made shapes and products. Based upon modo 202 (compatible with modo 203 too).

This is a seventeen part series that builds up the race car from reference images to final model and clay render. In addition to movies files, the series includes partially completed model files for use with modo.

Note: These tutorials are delivered online in 1280 x 720 Quicktime (H.264) format and are available for download through your Registered Products page after purchase.


Size: 392Mb

Download (RS):
http://rapidshare.com/files/9251521...es_-_The_Le_Mans_C9_Experience.part1.rar.html
http://rapidshare.com/files/9251521...es_-_The_Le_Mans_C9_Experience.part2.rar.html
http://rapidshare.com/files/9251521...es_-_The_Le_Mans_C9_Experience.part3.rar.html
http://rapidshare.com/files/9251525...es_-_The_Le_Mans_C9_Experience.part4.rar.html
Password: buythis

Mirror @ MU:
http://www.megaupload.com/?d=5X8KRBVM
http://www.megaupload.com/?d=2YV26C9N
http://www.megaupload.com/?d=RVY08N1C
http://www.megaupload.com/?d=CMA509SZ
Password: buythis​
 

CG_Master

کاربر متخصص انیمیشن
AllanMcKay_Signature.jpgb1a61d9b-8697-4cd7-b488-76cfde95e2c7Large.jpg


If you’re looking for training beyond the basics, then the Advanced Visual Effects DVD is for you. This DVD volume (part of the new Turbo Training collection) contains over 14 hours of material from special effects creator and Particle Flow master Allan McKay.

Aimed at intermediate and advanced users, the Advanced Visual Effects DVD showcases much of Allan’s talent and techniques for producing incredible animation using 3ds Max and the Particle Flow particle system. Starting with simple examples, Allan works up to more complex effects including generating procedural tornados and volcanoes, as well as a drip system that must be seen to be believed. He also covers topics including the use of procedural materials, reactor 2 physics basics.

Additionally, an entire section is devoted to his use of Autodesk Certified Animation Plug-in AfterBurn 3, showing how he makes believable explosions, ground fog, clouds and more.

Just look at the DVD index:

I. Particle Flow Basics
1.1 - Introduction
1.2 - Tests
1.3 - Going thru Events
1.4 - Particle Loops
1.5 - Building Flows
1.6 - Deflectors
1.7 - Freeform Demo

II. Simple Particle Effects
2.1 - Attract Particles
2.2 - Push Particles
2.3 - Velocity Tests
2.4 - Ocean Whitecaps
2.5 - Sequential Dispersion
2.6 - Flocking Birds
2.7 - Laser Airstrike
2.8 - Procedural Footprints
2.9 - Ion Cannon
2.10 - Sticky Fluids

III. Using Procedurals
3.1 - Creating a chasm
3.2 - Eroding a Planet
3.3 - Craggy Surface
3.4 - Conform to a Surface
3.5 - Acid Burn

IV. AfterBurn Effects
4.1 – AfterBurn Combustion Intro
4.2 – AfterBurn Clouds
4.3 – Explosion Type I
4.4 – AfterBurn Fog
4.5 – Fog Bank
4.6 – Explosion Type II
4.7 – Asteroid
4.8 – Fireball

V. Dynamics & Reactor
5.1 – reactor 2 Basics
5.2 – Fracture Part I
5.3 – Fracture Part II
5.4 – Particles and Geometry

VI. Advanced Effects
6.1 – Volcano
6.2 – Tornado
6.3 – Drip System Part I
6.4 – Drip System Part II
6.5 – Drip System Part III

Download Links:

كد:
http://rapidshare.com/files/90761560/TTAVE43DsMAX.part11.rar.html
http://rapidshare.com/files/90758182/TTAVE43DsMAX.part10.rar.html
http://rapidshare.com/files/90755232/TTAVE43DsMAX.part09.rar.html
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http://rapidshare.com/files/90732271/TTAVE43DsMAX.part02.rar.html
http://rapidshare.com/files/90729347/TTAVE43DsMAX.part01.rar.html



 

CG_Master

کاربر متخصص انیمیشن
477-185x185.gif

Lynda.com: 3DS Max 2009 Essential Training
As the most widely used 3D animation software in the world, 3ds Max is capable of creating stunning visual effects for a broad range of purposes. It can be used to create effects for everything from video games and feature films to architectural walkthroughs and mechanical designs.
In 3ds Max 2009 Essential Training, instructor Steve Nelle provides a thorough introduction to the principles of 3D modeling, while also sharing practical techniques that experienced users can apply to their own workflows. Steve establishes the principles and best practices of the 3D production process, introduces the 3ds Max interface, and explores modeling in depth. He also demonstrates how to create and transform primitive objects, use specific modeling techniques, work at the sub-object level, and apply a variety of modifiers.
Download from Rapidshare
Code:
http://rapidshare.com/files/127341225/LC3M29ET.part01.rar
http://rapidshare.com/files/127341807/LC3M29ET.part02.rar
http://rapidshare.com/files/127342816/LC3M29ET.part03.rar
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Download from FileFactory
Code:
http://www.filefactory.com/file/9cbac4/n/LC3M29ET_part01_rar
http://www.filefactory.com/file/524b0b/n/LC3M29ET_part02_rar
http://www.filefactory.com/file/2432c4/n/LC3M29ET_part03_rar
http://www.filefactory.com/file/aef527/n/LC3M29ET_part04_rar
http://www.filefactory.com/file/2a5062/n/LC3M29ET_part05_rar
http://www.filefactory.com/file/b34e83/n/LC3M29ET_part06_rar
http://www.filefactory.com/file/c91ad9/n/LC3M29ET_part07_rar
Password
Code:
gfxchina.com
 

CG_Master

کاربر متخصص انیمیشن

Dreadnought Modeling in 3dsmax

dred12_239.jpg




In this tutorial you will learn how to create an entire Dreadnought in very high detail - the tutorial covers everything from the small pistons that control the toes all the way up to the pipework and cooling dampeners on the engines!


Fast rigging direct to the Dreadnought - meaning that during actual build you can test out how your pieces move and interact.


Download from RapidShare

http://rapidshare.com/files/26000640/v-3pdred.r00
http://rapidshare.com/files/26007631/v-3pdred.r01
http://rapidshare.com/files/26014432/v-3pdred.r02
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http://rapidshare.com/files/26074140/v-3pdred.r28
http://rapidshare.com/files/26075624/v-3pdred.rar

 

CG_Master

کاربر متخصص انیمیشن

making of jester


2007-9-3016-02-11.gif


Download:
http://rapidshare.com/files/63784013/GTMJ.part01.rar
http://rapidshare.com/files/63786073/GTMJ.part02.rar
http://rapidshare.com/files/63787990/GTMJ.part03.rar
http://rapidshare.com/files/63792371/GTMJ.part04.rar
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pass: specterworld.net

 

CG_Master

کاربر متخصص انیمیشن

Autodesk 3dsMax Techniques | Rethinking the Visual Pipeline for Next-Gen Games



Autodesk+3ds+Max+Techniques++Rethinking+the+Visual+Pipeline+for+Next-Gen+Games.jpg


Autodesk® 3ds Max® Techniques | Rethinking the Visual Pipeline for Next-Gen Games

The first will introduce you to a modeling technique that should dramatically speed up the creation of detailed models that can then be used to generate normal maps for their in-game assets
The second focuses on the use of sophisticated in-game shaders to dramatically increase the visual quality and variety of the game world
* Authored by Alex Amancio, Art Director at Ubisoft

System Requirements
* Autodesk 3ds Max 8 or later
* Monitor resolution 1024 x 768 or higher
* Microsoft® Internet Explorer 6 or later
* Apple® QuickTime® Player 7 or later
* 3ds Max System Requirements

Learning Objectives

* Speeding Up High Detail Modeling
* Using High Definition Matter Shaders
* Using Next-Gen Character Shaders
* Using Custom Shaders

Product Details

Skill Level: Intermediate
Format: e-DVD [approx. 50 minutes]
Date Published: February 2007

Includes

* Instructor notes and Support files
* Sample Movie
http://downloads.alias.com/gcs/edu-P...mes_sample.mov

Download: 753 Mb

http://rapidshare.com/files/11816330...mes.part01.rar
http://rapidshare.com/files/12574964...mes.part02.rar
http://rapidshare.com/files/12576758...mes.part03.rar
http://rapidshare.com/files/12577434...mes.part04.rar
http://rapidshare.com/files/12578098...mes.part05.rar
http://rapidshare.com/files/12578841...mes.part06.rar
http://rapidshare.com/files/12574208...mes.part07.rar
http://rapidshare.com/files/11815187...mes.part08.rar



 

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