V-ray

شروع موضوع توسط ARAsoftware ‏31 جولای 2009 در انجمن ابزارهای سه بعدی

  1. ARAsoftware

    ARAsoftware Member

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    كسي vray رو با كركش برا مايا 2009 داره؟؟؟
     
    نوشته شده توسط ARAsoftware در ‏31 جولای 2009
  2. Sherlock_Holmes

    Sherlock_Holmes Active Member

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    نوشته شده توسط Sherlock_Holmes در ‏1 آگوست 2009
  3. Miladbat

    Miladbat Well-Known Member

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    اونجا هم vray for maya 2009 رو نزاشتن.
     
    نوشته شده توسط Miladbat در ‏5 آگوست 2009
    ARAsoftware از این پست تشکر کرده است.
  4. MehdiFX

    MehdiFX Member

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    هنوز کرک نشده....


    V-Ray for Maya Now Available!


    Chaos Group provides state of the art rendering solutions for the Visual FX, Film, Media and Entertainment, Architecture, Automotive design, Product design, Television, and other industries. The V-Ray rendering engine was acknowledged for its ability to deliver high quality photorealistic images in the shortest time possible. This state of the art raytracing technology is capable of reducing costs in every production pipeline due to the doubled rendering power and saving in terms of human, time and CPU resources.


    [​IMG]

    Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching life footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray for Maya is an indispensable tool that is always there to help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality.​
    [​IMG]


    V-Ray for Maya Key Features:
    Core Architecture

    • Multi-platform object-oriented API
    • Fully multithreaded core
    • Unified sampling system based on Schlick sampling
    • Distributed rendering
    • Efficient shading system specifically optimized for raytracing
    • Modular architecture - many components of the system can be replaced with custom ones
    [​IMG]

    Geometry

    • Efficient geometry handling ​
    • True instance rendering ​
    • On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included) ​
    • On-demand geometry loading from disk files ​
    • Displacement mapping ​
    • Catmull-Clark and Loop subdivision surfaces ​
    • Extensible with custom geometric primitives through the V-Ray SDK ​
    • Particle rendering & particle instancer ​
    [​IMG]

    Image Sampling

    • Three different image sampling methods ​
    • Full-scene anti-aliasing ​
    • Progressive path tracing ​
    • Support for additional render elements (diffuse, reflection, GI, etc) ​
    • Advanced color (tone) mapping controls ​
    • Extensible with custom image samplers through the V-Ray SDK ​
    [​IMG]


    Illumination

    • Physically accurate full global illumination solutions ​
    • Different GI algorithms: path tracing, irradiance cache, photon maps, light cache ​
    • Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects ​
    • Physically accurate area lights ​
    • Efficient illumination from HDR environments ​
    • Procedural sun & sky models ​
    • Extensible with custom lights through the V-Ray SDK ​
    [​IMG]

    Shaders

    • Physically plausible materials ​
    • Blurry reflections/refractions ​
    • Accurate hilights ​
    • Set of fast Sub-surface scattering shaders ​
    • Support for efficient material layering ​
    • Extensible with custom shaders through the V-Ray SDK ​
    [​IMG]

    Camera Effects

    • Depth-of-field with bokeh effects ​
    • Accurate motion blur ​
    • Physical camera model ​
    • Extensible with custom cameras through the V-Ray SDK ​
    [​IMG]

    Extras

    • Extended matte/shadow capabilities ​
    • Texture baking of any render element (GI, lighting, etc) ​
    [​IMG]

    Frame buffer

    • V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements ​
    • Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files ​
    [​IMG]

    Integration with Maya

    • All features accessible from within Maya (no external applications required) Standalone version included (10 licenses) ​
    • Support for many of the standard Maya shaders, lights, materials, procedural and utility textures ​
    Supported Autodesk Maya platforms:

    • Autodesk Maya 2008 ​
    • Autodesk Maya Complete 2009 ​
    • Autodesk Maya Unlimited 2009 ​
    • Autodesk Maya 2010 (32-bit and 64-bit) ​
    System Requirements

    A computer with:​

    • Autodesk Maya 2008 ​
    • Autodesk Maya Complete 2009 ​
    • Autodesk Maya Unlimited 2009 ​
    • Autodesk Maya 2010 ​
    Supported OS:

    • Microsoft® Windows Vista® Business (SP1 or higher) ​
    • Microsoft® Windows® XP Professional (SP2 or higher) ​
    • 32-bit or 64-bit versions (64-bit is recommended) ​
    • Red Hat® Enterprise Linux® 5.3 WS (64-bit) ​
    • Fedora™ 8 operating system (32-bit and 64-bit) ​
    • Apple® Mac OS® X 10.5.7 or higher operating system (32-bit and 64-bit) ​
    Intel Penium III or compatible processor at 400 MHz minimum (dual Pentium IV or AMD Opteron or later recommended);

    Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or more RAM, 4 GB or more swap file.

    Intel Penium III or compatible processor at 400 MHz minimum (dual Pentium IV or AMD Opteron or later recommended);

    Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or more RAM, 4 GB or more swap file​
     
    نوشته شده توسط MehdiFX در ‏24 آگوست 2009
    Miladbat از این پست تشکر کرده است.
  5. MehdiFX

    MehdiFX Member

    ارسال‌ها:
    35
    تشکر شده:
    57
    امتیاز دستاورد:
    6
    هنوز کرک نشده....
    ولی برای مایا 2010 هم ریلیز شده!

    V-Ray for Maya Now Available!


    Chaos Group provides state of the art rendering solutions for the Visual FX, Film, Media and Entertainment, Architecture, Automotive design, Product design, Television, and other industries. The V-Ray rendering engine was acknowledged for its ability to deliver high quality photorealistic images in the shortest time possible. This state of the art raytracing technology is capable of reducing costs in every production pipeline due to the doubled rendering power and saving in terms of human, time and CPU resources.


    [​IMG]

    Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching life footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray for Maya is an indispensable tool that is always there to help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality.​
    [​IMG]


    V-Ray for Maya Key Features:
    Core Architecture

    • Multi-platform object-oriented API
    • Fully multithreaded core
    • Unified sampling system based on Schlick sampling
    • Distributed rendering
    • Efficient shading system specifically optimized for raytracing
    • Modular architecture - many components of the system can be replaced with custom ones
    [​IMG]

    Geometry

    • Efficient geometry handling ​
    • True instance rendering ​
    • On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included) ​
    • On-demand geometry loading from disk files ​
    • Displacement mapping ​
    • Catmull-Clark and Loop subdivision surfaces ​
    • Extensible with custom geometric primitives through the V-Ray SDK ​
    • Particle rendering & particle instancer ​
    [​IMG]

    Image Sampling

    • Three different image sampling methods ​
    • Full-scene anti-aliasing ​
    • Progressive path tracing ​
    • Support for additional render elements (diffuse, reflection, GI, etc) ​
    • Advanced color (tone) mapping controls ​
    • Extensible with custom image samplers through the V-Ray SDK ​
    [​IMG]


    Illumination

    • Physically accurate full global illumination solutions ​
    • Different GI algorithms: path tracing, irradiance cache, photon maps, light cache ​
    • Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects ​
    • Physically accurate area lights ​
    • Efficient illumination from HDR environments ​
    • Procedural sun & sky models ​
    • Extensible with custom lights through the V-Ray SDK ​
    [​IMG]

    Shaders

    • Physically plausible materials ​
    • Blurry reflections/refractions ​
    • Accurate hilights ​
    • Set of fast Sub-surface scattering shaders ​
    • Support for efficient material layering ​
    • Extensible with custom shaders through the V-Ray SDK ​
    [​IMG]

    Camera Effects

    • Depth-of-field with bokeh effects ​
    • Accurate motion blur ​
    • Physical camera model ​
    • Extensible with custom cameras through the V-Ray SDK ​
    [​IMG]

    Extras

    • Extended matte/shadow capabilities ​
    • Texture baking of any render element (GI, lighting, etc) ​
    [​IMG]

    Frame buffer

    • V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements ​
    • Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files ​
    [​IMG]

    Integration with Maya

    • All features accessible from within Maya (no external applications required) Standalone version included (10 licenses) ​
    • Support for many of the standard Maya shaders, lights, materials, procedural and utility textures ​
    Supported Autodesk Maya platforms:

    • Autodesk Maya 2008 ​
    • Autodesk Maya Complete 2009 ​
    • Autodesk Maya Unlimited 2009 ​
    • Autodesk Maya 2010 (32-bit and 64-bit) ​
    System Requirements

    A computer with:​

    • Autodesk Maya 2008 ​
    • Autodesk Maya Complete 2009 ​
    • Autodesk Maya Unlimited 2009 ​
    • Autodesk Maya 2010 ​
    Supported OS:

    • Microsoft® Windows Vista® Business (SP1 or higher) ​
    • Microsoft® Windows® XP Professional (SP2 or higher) ​
    • 32-bit or 64-bit versions (64-bit is recommended) ​
    • Red Hat® Enterprise Linux® 5.3 WS (64-bit) ​
    • Fedora™ 8 operating system (32-bit and 64-bit) ​
    • Apple® Mac OS® X 10.5.7 or higher operating system (32-bit and 64-bit) ​
    Intel Penium III or compatible processor at 400 MHz minimum (dual Pentium IV or AMD Opteron or later recommended);

    Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or more RAM, 4 GB or more swap file.

    Intel Penium III or compatible processor at 400 MHz minimum (dual Pentium IV or AMD Opteron or later recommended);

    Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or more RAM, 4 GB or more swap file​
     
    نوشته شده توسط MehdiFX در ‏24 آگوست 2009
    Miladbat از این پست تشکر کرده است.

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