render element

kambujieh

Member
سلام به همه ی دوستان
توضیحاتی راجع به RENDER ELEMENT واقع در render setup می خواستم
 

Baloot3D

مسئول بخش سخت افزار سه بعدی
سلام دوست من

در این قسمت میتونید لایه های مختلف تصویر رو جدا جدا رندر بگیربد و در برنامه هایی مثل Photoshop یا AfterEffect اونها رو با هم ادقام کنید یا برای اصلاح یا تشدید برخی کانالها استفاده کنید .

مثلاً اعمال عمق تصویر در رندر نهایی و یا اصلاح مقدار انعکاسات در رندر .

موفق باشید :rose:
 
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رندر المنت ها به درد کامپوزیت میخوره
المنت ها لایه های مختلف تشکیل دهنده رندر نهایی شماست ، مثل : دفیوز ، رفلکت و...
حالا موتور وی ری هم از این نوع رندر پشتیبانی میکنه
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www.jironomo.com/vray-render-elements.php
 
Vray Render Elements

In this tutorial I will explain exactly what each individual vray render element does and how to set up the vray render elements in your vray render settings. I will then go on to explain explain how we use some of those elements in post production to tweak our images. This can save you a lot of time re-rendering images if you are not happy with a certain element (reflection, colour etc) you can use a few tricks in photoshop (see the photoshop layers masks and compositing tutorial) and the various vray render element images to adjust your final image without having to re-render!


What are the vray render elements?

The vray render elements basically allow you to seperate the different visual information available in a 3d rendering into seperate images. It is then possible to use photoshop to use these various elements to tweak specific parts of your rendering.

Here is a list of all the vray render elements available in vray 1.5 and a brief description of what they do:

Vray Alpha - Alpha transparency

Vray Atmosphere - The atmospheric effects

VRayBackground - The image background

VRayCaustics - The caustics on the material. Only present when the Caustics option of V-Ray is enabled. This channel does not include GI caustics

VRayDiffuseFilter - The pure diffuse surface color. Note that this is different from the standard 3ds Max Diffuse render element, which contains the diffuse surface lighting

VRayGlobalIllumination - The diffuse surface global illumination

VRayLighting - The diffuse direct surface lighting

VRayMtlID - The material ID of the object

VRayMtlSelect - This element allows you write the result of a V-Ray compatible material into a separate element

VRayNormals - The surface normals

VRayObjectID - The object gbuffer ID

VRayRawGlobalIllumination - The raw diffuse global illumination (not multiplied by the diffuse surface color

VRayRawLighting - The raw diffuse direct illumination before it's multiplied by the diffuse surface color

VRayRawReflection - The pure surface reflection before it's multiplied by the reflection filter color

VRayRawRefraction - The pure surface refraction before it's multiplied by the refraction filter color

VRayRawShadow - The raw light that was blocked by other objects

VRayReflection - The reflections on the surface

VRayReflectionFilter - The reflection filter (the color by which the raw reflections are multiplied to give the final surface reflection). This may be considered as an alpha channel for the reflections

VRayRefraction - The refractions on the surface

VRayRefractionFilter - The refraction filter (the color by which the raw refractions are multiplied to give the final surface refraction). This may be considered as an alpha channel for the refractions

VRayRenderID - The node render ID of the object that contributes most to the pixel value

VRaySelfIllumination - The self-illumination of the surface

VRayShadow - The diffuse light that was blocked by other objects

VRaySpecular - The surface specular hilights

VRayUnclampedColor - The unclamped image color

VRaySamplerRate - Shows an image where the pixel brightness is directly proportional to the number of samples taken at this pixel

VRayExtraTex - Renders the entire scene with one texture mapped on all objects

VRayVelocity - The surface velocity. This channel will not be generated if 3d motion blur is enabled

VRayWireColor - The wire color of the object as set in the 3ds Max scene. This can be used to generate masks for the objects based on their wire color

VRayZDepth - The z-depth of the surface

VRaySSS2 - Renders just the subsurface part of the VRaySSS2 material on a separate layer​
 

hamidmax

Member
چرا وقتی من اینارو اضافه میکنم enable را off نوشته اما در این سایت همش on هست؟
 

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