import flash.display.Sprite;
import flash.events.Event;
var square:Sprite = new Sprite();
square.graphics.beginFill(0xFFCC00);
square.graphics.drawRect(0, 0, 100, 100);
addChild(square);
square.addEventListener(Event.ENTER_FRAME, scale);
function scale(event:Event):void {
square.x += 1;
square.y += 1;
square.alpha -= 0.01;
square.width+=2
square.height+=2
}









