Digital Tutors Game Character Bandle

mg_mahyar

Member
Digital Tutors | Game Character Bandle
8 Gb | 16 CD | 29 hrs. 55 min | RS, HF & UP[/Center]

* 1. Digital Tutors - Modeling Next-Gen Characters in Maya
* 2. Digital Tutors - Detailing Next-Gen Characters in Zbrush
* 3. Digital Tutors - Texturing Next-Gen Characters in Zbrush
* 4. Digital Tutors - Animating Next-Gen Characters in Maya
* 5. Digital Tutors - Pipeline Development with Maya and XNA
* 6. Digital Tutors - Real-Time Shaders with XNA
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Learn the production workflow to next-gen game development and time-saving techniques for all stages of game development pipelines. Features low-poly modeling in Maya, sculpting and adding detail in ZBrush, texture painting in ZBrush, animation techniques in Maya, building real-time shaders, and deploying your game with Maya and XNA. Contains nearly 30 hours of project-based training for technical and creative artists.
Included in this bundle:

Modeling Next-Gen Characters in Maya

Software Requirement: Maya 2008 and up
Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.

Detailing Next-Gen Characters in ZBrush

Software Requirement: Maya 2008 and up ZBrush 3.1 and up, Maya 2008 and up
Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.

Texturing Next-Gen Characters in ZBrush

Software Requirement: Maya 2008 and up Maya 8.5 and up, ZBrush 3.1 and up, Photoshop
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.


Real-Time Shaders with XNA
Software Requirement: Maya 2008 and up XNA Game Studio 2.0
Learn the fundamentals of real-time shaders and a time-saving workflow to creating real-time shaders with XNA. Contains over 4 hours of project-based training for technical artists learning the methods of real-time shading using XNA.

Animating Next-Gen Characters in Maya

Software Requirement: Maya 2008 and up Maya 8 and up*
Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.

* You may use Maya version 8.0 and up to follow along with the training. X-Ray Joints is the only feature that we discuss that is available in Maya version 2008 and up only.

Pipeline Development with Maya and XNA

Software Requirement: Maya 2008 and up XNA Game Studio 2.0, Maya 2008 and up
Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation.

Contains nearly 5 hours of project-based training for technical artists learning the methods of creating game content using XNA and Maya.


1. Digital Tutors - Modeling Next-Gen Characters in Maya

 

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    10.7 کیلوبایت · بازدیدها: 2

s_mostafa_h

Well-Known Member
سلام
ممنون از ارسال توتوریال ، اما دوست عزیز این بخش که مربوط به 3ds max می باشه ؟:sad:
 

mg_mahyar

Member
سلام
ممنون از ارسال توتوریال ، اما دوست عزیز این بخش که مربوط به 3ds max می باشه ؟:sad:
دوست عزیز بخش مقالات امورشیه و خیلی از بچه ها اینجا سر میزنند و خیلی ها هم ری براش کار میکنن و سعی کن در این موارد زحمت پست زدن به خودت ندی چون مربوط به وظیفه مدیر سایته که تذکر بده که که هنوز نادادن.
 

:Mohsen:

کاربر باتجربه
دوست عزیز بخش مقالات امورشیه و خیلی از بچه ها اینجا سر میزنند و خیلی ها هم ری براش کار میکنن و سعی کن در این موارد زحمت پست زدن به خودت ندی چون مربوط به وظیفه مدیر سایته که تذکر بده که که هنوز نادادن.

خیلی تند میری مهندس
قرار نیست که اگه مدیر نمیبینه شما هر جا خواستی پست بزنی، قانون قانونه و وظیفه همه یادآوری اون
شما که 282 پست زدی دیگه نباید اینطور فکر کنی!

پس بگیم در قسمتای دیگه انجمنو تخته کنن دیگه! هان؟!
 
بابا به جای تشکر از دوستمونه:mad: .بابا اولا که اینجا جای مباحث اموزشی و مقالات هست و دوما 80% بچه ها برای گیر اوردن توتوریال ها میان توی این مبحث مهیار جان ادامه بده کارت عالیه و این جور مسایل رو هم بگذارید به عهده مدیران سایت لطفا شما دخالت نکنین
 

Sherlock_Holmes

Active Member
بابت لینکها ممنون mg_mahyar ...
هم مایا بود ظاهرا هم زیبراش.. درسته؟

لینکها رو بذاری جایی که مربوط به خودش هست بهتره.. البته به نظرم باید یه بخشی برای کلا معرفی لینک ویدئو بذاریم تا اینجوری نشه..
شما میخوای لینکا به دست همه برسه و بچه ها هم نمیخوان نظم به هم بریزه و حق هم دارن.. هر دوتاش درسته..
اما جر و بحث نداره..

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از تاپیک بعدی مطابق با موضوع بذاری ممنونت میشم.. اما این تاپیکو فعلا میتونی همینجا ادامه بدی، بعد منتقلش میکنم...
 

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