Autodesk MotionBuilder 2010


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Autodesk MotionBuilder 2010


Autodesk® MotionBuilder® real-time 3D character animation software is an ideal tool for high-volume game animation pipelines, director-driven virtual cinematography, and real-time character simulations. MotionBuilder 2010 delivers faster overall performance, expanded physics capabilities, productivity-enhancing animation workflows, and improved interoperability with Autodesk® Maya®, Autodesk® 3ds Max®, and Autodesk® Softimage® software.

The latest release of Autodesk® MotionBuilder® motion capture and 3D character animation software offers:
Optimization of the MotionBuilder 3D animation engine—Benefit from superior performance when working with large-scene files.
Faster nonlinear editing with the Story Tool—Edit data-heavy animation sequences efficiently, and create high-quality cinematics for shot pre-visualization.
Enhanced pose control support—Capture poses and apply them to other objects for rapid reuse of animations.
Support for user-defined keying groups—Work more efficiently with custom rigs, props, cameras, and lights.
Exposure of the Actor tool in Python® scripting—Help to automate the setup and transfer of motion-capture data onto a character.
Support for connecting multiple simulated objects—Use joints to hook props onto a character and have the secondary animation automatically solved by the physics engine.


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