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Autodesk® 3ds Max® 2011
An industry-standard 3D modeling, animation, rendering, and visual effects solution used to produce award-winning games, film, and video content.
More...
What's New in 3ds Max 2011
Autodesk® 3ds Max® 2011 3D modeling, animation, rendering software includes the following new and enhanced features:
Detailed 3ds Max® Features
Autodesk® 3ds Max® 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, 3ds Max 2011 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively refine their work to maximize the quality of their final output in the least amount of time.
Click the image to enlarge
Slate Material Editor
Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks.
Click the image to enlarge
Quicksilver Hardware Renderer
Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce high-quality images at incredible speeds. This new multi-threaded rendering engine utilizes both the CPU and the GPU.
Click the image to enlarge
Local Edits to Containers
Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content allowing artists to meet tight deadlines by working in parallel.
Click the image to enlarge
Modeling and Texturing Enhancements
Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.
Click the image to enlarge
Viewport Display of 3ds Max Materials
Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render— with the new ability to view most 3ds Max texture maps and materials in the viewport.
Click the image to enlarge
3ds Max Composite
Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk® Toxik® software.
Click the image to enlarge
In-Context Direct Manipulation UI
Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.
Click the image to enlarge
CAT Integration
More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). Now fully integrated into 3ds Max, CAT provides an out-of-the-box advanced rigging and animation system.
UI Customization
Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable UI layouts. Create and store personalized UI configurations that include frequently-used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.
An industry-standard 3D modeling, animation, rendering, and visual effects solution used to produce award-winning games, film, and video content.
More...
What's New in 3ds Max 2011
Autodesk® 3ds Max® 2011 3D modeling, animation, rendering software includes the following new and enhanced features:
-
Click to play video
Slate, a new node-based material editor, enables you to more easily visualize and edit material component relationships.
› Play a video showing this feature
- Quicksilver hardware renderer enables you to create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time.
-
Click to play video
Graphite modeling and Viewport Canvas tools help accelerate modeling and texturing tasks. › Play a video showing this feature - Part 1
› Play a video showing this feature - Part 2
-
Click to play video
The new 3ds Max Composite feature offers high-performance, HDR-capable compositing tools and is based on technology from Autodesk® Toxik® software. › Play a video showing this feature
-
Click to play video
3ds Max 2010-compatible format enables you to save scene files to help manage the transition to 3ds Max 2011. › Play a video showing this feature - Part 1
› Play a video showing this feature - Part 2
Detailed 3ds Max® Features
Autodesk® 3ds Max® 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, 3ds Max 2011 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively refine their work to maximize the quality of their final output in the least amount of time.
- › Slate Material Editor
- › Quicksilver Hardware Renderer
- › Local Edits to Containers
- › Modeling and Texturing Enhancements
- › Viewport Display of 3ds Max Materials
- › 3ds Max Composite
- › In-Context Direct Manipulation UI
- › CAT Integration
- › UI Customization
Click the image to enlarge
Slate Material Editor
Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks.
Click the image to enlarge
Quicksilver Hardware Renderer
Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce high-quality images at incredible speeds. This new multi-threaded rendering engine utilizes both the CPU and the GPU.
Click the image to enlarge
Local Edits to Containers
Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content allowing artists to meet tight deadlines by working in parallel.
Click the image to enlarge
Modeling and Texturing Enhancements
Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.
Click the image to enlarge
Viewport Display of 3ds Max Materials
Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render— with the new ability to view most 3ds Max texture maps and materials in the viewport.
Click the image to enlarge
3ds Max Composite
Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk® Toxik® software.
Click the image to enlarge
In-Context Direct Manipulation UI
Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.
Click the image to enlarge
CAT Integration
More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). Now fully integrated into 3ds Max, CAT provides an out-of-the-box advanced rigging and animation system.
UI Customization
Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable UI layouts. Create and store personalized UI configurations that include frequently-used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.