stage.addEventListener(Event.ENTER_FRAME,fun0)
function fun0 (Event) {
m.x=root.mou***
m.y=root.mouseY
}
jj.addEventListener(MouseEvent.MOUSE_OVER,fun1);
jj.addEventListener(MouseEvent.MOUSE_OUT,fun2);
function fun1 (Eve:MouseEvent) {
m.gotoAndPlay(2);
}
function fun2 (Eve:MouseEvent) {
m.gotoAndPlay(16);
}