back.gotoAndStop(backgroundTheme)
del = 0
bol = 0;
l1 = 0
l2 = 0
l3 = 0
pol = 0
ifd = new Sound()
ifd.attachSound(targetSound)
function volumeset() {
ifd.setVolume(vol);
ifd.onSoundComplete = function() {
bol = 0;
};
if (bol==1){
player.kind.gotoAndPlay(2)
}
}
statue ="Track Blog System."
setInterval(volumeset, 1);
player.onRollOver = function() {
if(bol == 0){
player.gotoAndPlay(2);
statue = "Click here to play.";
}else{
player.gotoAndPlay(2);
statue = "Click here to stop."
}
};
player.onRollOut = function() {
player.gotoAndPlay(1);
statue ="Track Blog System."
};
player.onPress = function() {
if (bol == 1) {
statue = "You stoped the player.";
ifd.stop()
pol = ifd.position/1000
bol = 0
} else {
ifd.start(pol);
statue = "And now Playing.";
bol = 1;
}
};
higher.onRollOver = function() {
higher.gotoAndPlay(2);
statue = "Increase the volume.";
};
higher.onRollOut = function() {
higher.gotoAndPlay(1);
statue ="Track Blog System."
};
higher.onPress = function() {
vol = vol+4;
};
lower.onRollOver = function() {
lower.gotoAndPlay(2);
statue = "Decrease the volume.";
};
lower.onRollOut = function() {
lower.gotoAndPlay(1);
statue ="Track Blog System."
};
lower.onPress = function() {
if (vol<0) {
vol = vol-vol;
}
vol = vol-4;
};
op.onRollOver = function(){
op.gotoAndPlay(2)
statue = "Track Blog settings and helps."
}
op.onRollOut = function(){
op.gotoAndPlay(1)
statue ="Track Blog System."
}
op.onPress = function(){
if ( del==1){
statue = "Menu is already open."
}
else{
men.gotoAndPlay(2)
statue = "The menu is opening right now."
del = 1
}
}
men.closer.onPress = function(){
men.gotoAndPlay(22)
statue = "The menu is closing right now."
del = 0
}
men.closer.onRollOver = function(){
men.closer.gotoAndPlay(2)
statue = "Click here to close the menu."
}
men.closer.onRollOut = function(){
men.closer.gotoAndPlay(1)
statue ="Track Blog System."
}
men.closer.onReleaseOutside = function(){
men.closer.gotoAndPlay(1)
statue ="Track Blog System."
}
men.setting.onRollOver = function(){
men.setting.gotoAndPlay(2)
statue = "Click here to change settings."
}
men.setting.onRollOut = function(){
men.setting.gotoAndPlay(1)
statue ="Track Blog System."
}
men.setting.onReleaseOutside = function(){
men.setting.gotoAndPlay(1)
statue ="Track Blog System."
}
men.help.onRollOver = function(){
men.help.gotoAndPlay(2)
statue = "Click here to use the helps."
}
men.help.onReleaseOutside = function(){
men.help.gotoAndPlay(1)
statue ="Track Blog System."
}
men.a1.useHandCursor = false
men.help.onRollOut = function(){
men.help.gotoAndPlay(1)
statue ="Track Blog System."
}
men.about.onRollOver = function(){
men.about.gotoAndPlay(2)
statue = "Click here to find more information."
}
men.about.onRollOut = function(){
men.about.gotoAndPlay(1)
statue ="Track Blog System."
}
men.about.onReleaseOutside = function(){
men.about.gotoAndPlay(1)
statue ="Track Blog System."
}
men.about.onPress = function(){
center.gotoAndStop(2)
statue = "Now you can see any information."
men.gotoAndPlay(22)
del = 0
se._visible = 0
}
men.help.onPress = function(){
center.gotoAndStop(1)
statue = "Now you can use the helps."
men.gotoAndPlay(22)
del = 0
se._visible = 0
}
men.setting.onPress = function(){
center.gotoAndStop(3)
statue = "Now you can change settings."
men.gotoAndPlay(22)
del = 0
se._visible = 1
}
se._visible = 0
mel = new ContextMenu(menuHandler);
mel.hideBuiltInItems();
mel.customItems.push(new ContextMenuItem("www.IflashDes.net",fafa2));
function fafa2(){
getURL("http://www.iflashdes.com")
}
_root.menu = mel;
function seeker(){
dur = _parent.ifd.duration
pos = _parent.ifd.position
place =(pos/dur) * getProperty(see,_width) - 8
setProperty(mov,_x,place)
}
fafa = setInterval(seeker,1)
mov.onPress = function(){
startDrag(mov,false,0.6,0,160,0)
statue = "The menu is closing right now."
clearInterval(fafa)
}
mov.onRollOver = function(){
mov.gotoAndPlay(2)
statue = "Click here change the plac of sound."
}
mov.onRollOut = function(){
mov.gotoAndPlay(1)
statue ="Track Blog System."
}
mov.onReleaseOutside = function(){
stopDrag()
mov.gotoAndPlay(1)
statue ="Track Blog System."
poser = (getProperty(mov,_x)/getProperty(see,_width) * dur)/1000
_parent.ifd.stop()
_parent.ifd.start(poser,0)
fafa = setInterval(seeker,1)
}
mov.onRelease = function(){
stopDrag()
mov.gotoAndPlay(1)
statue = "Track Blog System."
poser =(getProperty(mov,_x)/getProperty(see,_width) * dur)/1000
_parent.ifd.stop()
_parent.ifd.start(poser,0)
fafa = setInterval(seeker,1)
}









