معرفی لینک

M0NSTER

Banned
Computer Case Tutorial


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برای مشاهده Tutorials اینجا کلیک کنید.
 

M0NSTER

Banned
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Fluid Mask is a highly advanced software tool designed to make life easier for everyone who creates cut outs. Built as a plug-in to Adobe Photoshop, Fluid Mask is the new next-generation cut-out tool. Behind the product is breakthrough technology that mimics the way the eye, optic-nerve and brain perform visual processing. It offers an intuitive, accurate and fast approach to cut outs. A key feature is the new Edge Overlay showing object edges within an image. Suddenly masking become a whole lot easier - it's now possible to select, group and mask objects in images to make great cut outs.

Key features of our approach are: Identify edges before you begin masking using the Edge Overlay view "Click-and-cut" - easily select object for quick masking Find hard to see edges using the intuitive Edge Detection options Fine tune mask selections at the pixel level using color palettes Work in progress is easy to review Masking and blending are co-synchronous - no double work Automatically differentiates between hard and soft edges in the blend

Download RapidShare
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Download filefactory
Download zshare

Fluid Mask Manuals and Tutorials

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http://www.vertustech.com/fm_tutorials.htm

 

M0NSTER

Banned
Mudbox Professional v1.0.7 (角色建模软件)

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Mudbox is the first advanced, high resolution brush-based 3D sculpting software that is built from the ground up to address the needs of the professional digital sculptor.

Mudbox introduces new ideas and combines familiar concepts in fresh ways to offer a unique solution for high-end commercial modeling and design.

With its friendly interface, consistent structure, respect for industry convention, and a "get it done" focus, Mudbox is quick to learn and easy to use, integrating seamlessly with existing pipelines. Digital artists with previous 3D experience are quickly productive in Mudbox with minimal or even no orientation

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Rapidshare
DepositFiles1
DepositFiles2
 

M0NSTER

Banned
3D Gamestudio pro A7 7.05


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3D Gamestudio pro

It was never easier to create 1st or 3rd person action games, role playing games, side scrollers, flight simulators, board games, sports games, real-time presentations, virtual exhibitions…
or any other 2D or 3D project you can imagine!
Gamestudio is the first all-in-the-box game development system, used by over 100,000 artists, hobbyists, programmers or game development companies across the world.
Our clients range from kids who use Gamestudio for their first steps into computer programming, to multinational corporations who use the software for creating all sorts of simulations and advertising games.

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Gamestudio is for everyone. It offers three levels of games creation:
  • Click together games from pre-assembled game templates. A simple action game can be built in a few hours by following the step-by-step tutorials.
  • Use our tutorial to learn programming, and create commercial quality games with the easy yet powerful lite-C programming language.
  • Include the Gamestudio engine into your software using the Source Development Kit and your own preferred language like C++ or Delphi.
A rock-solid development system
“We’ve now sold close to a thousand of our ‘3D Kitten’ game… Out of those thousand orders there has not been one bug report. Not one. That’s definitely a first, and this is the first product we’ve made with Gamestudio. That tells me something about stability.”
Gamestudio is not a game engine, not a game editor, and not a game programming language. It’s all of them together. The development system contains all the needed tools for creating a commercial-quality 3D or 2D game or any other graphics application right out of the box! It comes with a state-of-the-art 3D and 2D game engine, a level editor, a model and terrain editor, a script editor and debugger, and thousands of ready-to-use elements, such as models, level prefabs or textures. No need to purchase your tool kit and artwork by bits and parts!



Download from Rapidshare
 

M0NSTER

Banned
Rhino 4.0 SR2


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Rhinoceros (Nurbs Modeling) v4.0 SR2

What’s New, SR2 (17-Oct-2007)
New Features:
  • Properties - Texture Mapping: The mapping widget color can now be specified.
  • Save:DWG/DXF: Export schemes for CAM applications added: CAM Imperial and CAM Metric. These schemes have settings that make it easier to save files that are compatible with laser cutters, routers, and other 2-D CAM equipment.
Enhanced Features:
  • Layer: New layers are inserted into the list just below the currently selected layer. If no layer is selected, a new layer is inserted and the end of the list.
  • Smooth: Right-click one coordinate direction to set it and clear the others.
  • SnapToLocked: Now can run transparently (inside another command).
Bug Fixes:
  • .NET SDK: Fixed a C# const exception in CGetGripPoint::CalculateTransform
  • .NET SDK: Fixed a crash in MRhinoPolyEdge destructor.
  • Angle: A different answer resulted from pre-picking and post-picking lines. This is fixed.
  • ArrayPolar: When display units was set to feet and inches, the Angle to fill prompt incorrectly displayed feet and inches instead of degrees. This is fixed.
  • BlendCrv: Blending between surface edges deleted surfaces. This is fixed.
  • BlendSrf: Problems with the PlanarSections options have been fixed.
  • CageEdit: Bugs fixed:
    • Relationship between cage and captive object could break.
    • Captive objects incorrectly released during transform commands.
    • Mesh vertex normals were incorrectly changed.
    • Captive object incorrectly edited.
  • ClippingPlane: If a clipping plane was active in a detail, it incrorrectly clipped the page geometry. This is fixed.
  • Crash fixed in FilletCorners command.
  • Dimensions: Values close to 0 did not honor the precision setting. This is fixed.
  • DupBorder: Set curves the wrong direction. This is fixed.
  • FilletCorners: Failure bug fixed.
  • Hatch: The hatch preview is now the current layer color, not black.
  • Import SKP: SketchUP SKP import now uses the newest file reading libraries from Google.
  • Intersect: Failed on fully-multiple knots. This is fixed.
  • Join: Cancel bug is fixed.
  • Layout: The grid incorrectly displayed in new page layouts. This is fixed.
  • Loft: Creating a loft between one curve and a point failed. This is fixed.
  • Maelstrom: The select objects prompt has been changed.
  • MakeHole: Bugs fixed:
    • New surfaces made with the Through option were not properly sized.
    • Failure bug.
  • Match: Failure bug fixed.
  • MoveHole: A crash occurred when dragging a hole out of its surface boundary. This is fixed.
  • NamedCPlane: Failed to properly restore. This is fixed.
  • NetworkSrf: Canceling caused a crash. This is fixed.
  • NetworkSrf: Scripting version (-NetworkSrf) did not correctly set the tolerance variables. This is fixed.
  • Offset: Did not correctly handle stacked control points. This is fixed.
  • OffsetSrf: Offsetting a closed periodic surface resulted in an open surface. This is fixed.
  • Open 3DM files: Rhino 4.0 cannot read Rhino 5.0 files, but could leave Rhino in a state where it was easy to overwrite the Rhino 5.0 file with an empty model if you try. This is now fixed.
  • OrientOnSrf: The preview is flipped compared to the final result. This is fixed.
  • PluginManager: Dialog box column width problem fixed.
  • Print: Bugs fixed:
    • Margin unit scale settings saved.
    • Selected blocks did not print.
    • Moving print window did not work correctly.
    • Control polygon dots too close together.
    • Preview window display incorrect.
  • Print: Certain fonts did not display at the same size in Windows GDI and OpenGL display. This is fixed.
  • PrintDisplay: A problem with highlighting objects has been fixed.
  • Properties - Material: The dialog box incorrectly reset the materials on meshes. This is fixed.
  • Properties - Texture Mapping: Texture stretched when mapping widget close to 90 degrees. This is fixed.
  • Properties: The Match option did not work properly when matching materials. This is fixed.
  • Render: A problem with transparency has been fixed.
  • Render: When Rhino did not have focus, the render calculated was wrong. This is fixed.
  • RoundHole: Bugs fixed:
    • SmartTrack did not work properly with RoundHole.
    • New surfaces made with the Through option were not properly sized.
  • Save:AI: An error occurred in Adobe Illustrator when importing a Rhino model with no surfaces. This is fixed.
  • Save:DWG/DXF: If the normal of a 2-D polylines points in the negative coordinate direction, some CAM software incorrectly mirrored the polylines around the origin. This is fixed.
  • SaveAs: Did not work properly in Vista OS. This is fixed.
  • SelChain: Ctrl+Click incorrectly did not allow selecting the last edge segment on a surface. This is fixed.
  • SmartTrack: Using distance constraint snap to something; the distance constrained point was incorrectly tagged as a smart point. This is fixed.
  • Smooth: Incorrectly removed trim curves. This is fixed.
  • Split: The Isocurve option failed when there were stacked control points in the surface. This is fixed.
  • Tab constraint: The distance constraint and the Tab direction constraint did not work properly together. This is fixed.
  • Tab constraint: The Tab direction constraint and object snaps did not work properly together. This is fixed.
  • Toolbar buttons: Several bugs fixed.
  • Trim: Several bugs fixed.
  • Trim: The ApparentIntersections option affected the results in an unexpected way. This is fixed.
  • Zebra: A crash occurred when a mesh had no texture coordinates and an analysis mesh command was used. This is fixed.
  • ZoomTarget: Did not work properly when a transparent grid was used. This is fixed.
Download From Rapidshare 56 MB
Tutorial 73 MB

 

M0NSTER

Banned
NodeJoe Public Beta 0.862

index.php


Schematic Material Editor for 3dsmax

NodeJoe provides a clearly arranged graphical interface to create, analyse or modify materials and textures within 3dsmax™.
  • NodeJoe is intuitive and requires a minimal training period to create complex materials with NodeJoe - without ever loosing the general idea of your material.
  • The user interface of NodeJoe is very similar to 3dsmax™ to allow you to get started immediately! Keyboard shortcuts within NodeJoe are fully customizable via the 3dsmax™ “adjustment command promt” , allowing every user to define his own.NodeJoe is suitable for beginners and professionals at the same time:
  • Beginners are offered an easy introduction to the usage of materials within 3dsmax™ due to the clearly visible hierarchical structure.
  • Professionals will save time through the quick navigation and the direct access to the complete hierarchy and appreciate the permanent overview of all materials .
  • The complete tree of materials is zoomable and draggable - allowing you to continously navigate between a distant overview and a specific material.
  • The integrated automatic layout provides an overview of a complete tree of materials within seconds.

  • material tree from the file ‘Rabbit.max’
    (sample provided by 3dsmax™) with
    option ‘unused Slots’ switched on
    (Screenshot Beta08)NodeJoe can get all materials of the scene for you. This results, in combination with the automatic layout-function, in a complete structured and well shaped graph of all materials. You get an immediate overview, regardless of who has worked with the materials of the scene before you.
  • All Nodes in the material tree of NodeJoe can be individually switched between a small and a big preview. Thus you can get a closer look at those parts that interest you without wasting space with less interesting aspects.
  • Unused material slots can be folded together to get a more clear view of your materials.
  • NodeJoe automatically supports any material that is compatible with 3dsmax™, thus all available third-party material-plugins will work.
  • The integration into the material framework of 3dsmax™ is done seemlessly - changes in NodeJoe are transferred directly to 3dsmax™ and vice versa. This provides a synchronous workflow between the extisting internal 3dsmax™ material editor and NodeJoe.
  • Using drag’n'drop to exchange materials and textures between NodeJoe and the 3dsmax™ internal material editor, viewports, etc. is possible.
  • NodeJoe integrates the original parameters dialog of 3dsmax™ as well as its own internal material pool, so you can perform all operations directly inside NodeJoe - without the need to switch.
  • Additional windows are dockable
    (Screenshot Beta08)
    The additional windows are dockable as you want. You can easily customize NodeJoe to your needs - even if you are using multiple screens.
  • Materials and their layout are saved inside the 3dsmax™ file - even if they are not inside the material editor or used by another scene object.
  • Files made with NodeJoe can also be opened in versions of 3dsmax™ without NodeJoe - however materials that are not part of the material-editor nor on the scene are not visible.
  • NodeJoe has no limitation concerning the number of managed materials.
  • NodeJoe updates the concerning material previews automaticaly on all parameter changes, regardless whether these changes made in NodeJoe or the 3dsmax™ internal material editor.
  • NodeJoe exists as a 32bit version for 3dsmax™ 6, 7, 8 and 9 as well as a 64bit version for 3dsmax™ 9. Saved files are compatible between 32bit and 64bit versions, in so far as they can be opened with 3dsmax™ at all.
  • NodeJoe is implemented as an efficient native 32bit and 64bit respectively C++ 3dsmax™ plugin, no fancy script, thus it is fast and resource efficient.
  • More features are in progress and up for discussion within the forum
DL NodeJoe 3dsMax9 32:
http://www.nodejoe.com/downloads/NodeJoe_0862a_Beta_for_3dsmax9_32_install.exe
DL NodeJoe 3dsMax9 64:
http://www.nodejoe.com/downloads/NodeJoe_0862a_Beta_for_3dsmax9_64_install.exe



 

roohollah

Banned
هااااااااااااااااااااای هیولا:eek: آروم، یکی جلوی اینو بگیرررررررررره:razz:
--------------------------جدا از شوخی:
مگه من شوخی کردم:shock: ترکیدم:eek: این همه لییییییییییینک نزااااااااااااااااااااااار:razz:
 

M0NSTER

Banned
Best BVH MegaPack For Poser and 3dstudio Max

این پست هم به دانلود فایل های Motion Capture اختصاص داره... این رو آپلود کردم چون نیاز خیلی از کاربران نرم افزارهای انیمیش هست
حتما میدونید که برای حرکت کاراکتر میتونید از فایل های Bip یا BVH استفاده کنید...
توی این پک حدود 400 فایل BVH وجود داره که میتونید در نرم افزارهای مخصوص اون مثل Poser یا 3dsmax از اون استفاده کنید...
توضیحات پایین صفحه هست..

لینک تورنت رو هم برای دانلود قرار میدم...



Size:
47.37 MB Peers: 31 seeders, 31 leechers, 62 total

Miscellaneous

Best Motion Capture Pack...

about 400 BVH For Poser and 3dstudio Max


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1-Full Pack 250 BVH Credo Mega Mocap (www.charactermotion.com)
2-MoCap - Poser - 73 BVH Motion Capture Files
3-Motion Capture - Credo Interactive Inc Mega Mocap - Dancing
4-Motion Capture - 204 BVH MeGa MoCap [BVH]
5-Motion Capture - 130 BVH Modern Uprising - Female & Male Moves - bvh
Some Of BVH File can't Work on 3dstudio Max...
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Hope You Like It​
 

M0NSTER

Banned
BlueCherry v1.5 for 3dsMax Plugin Full
از این پلاگین میتونید در نرم افزار استدیو مکس نسخه ۹ استفاده کنید امکانات رندر پیشرفته رو در منتال ری داره... توضیحات کامل پایین هست...
لینک دانلود توی تورنت هست میتونید دانلود کنید...
اگر اکانت دمونوید ندارید میتونید از سایت Mininova.com این تورنت ها رو دانلود کن

لینک دانلود تورنت
Size: 18.63 MB​
Applications : Windows : English
Product Overview
The purpose of BlueCherry is to bring you closer to the power of mental ray for 3dsMax 8+ by automating many of the tedious or confusing tasks of setting up renders. This includes features such as Ambient Occlusion, Final Gather, Global Illumination, and HDRI lighting. By making these features automatic, your renders will gain a sharper clarity that typically could only come from a deep understanding of mental ray.

BlueCherry Key Features:
- Intuitive and clear interface
- Easy-Access help pages for every feature
- Instant results
- Fast, easy installation
- Extensive documentation
- Incredible Value

Create stunning lighting setups using the five HDRI maps included with BlueCherry in seconds. On-board help pages are designed to give you instant assistance with each feature. Every BlueCherry effect is implemented instantly- and can add robustness and speed to any project. Included with purchase is an illustrated guide to the mental ray renderer with over 60 pages of tips, tricks, and descriptions to help you master rendering with mental ray.

The interface is clear and intuitive. The goal is to be easier to use than mental ray. There're on-board help pages designed to give you instant assistance with each feature. Each BlueCherry effect gives you instant gratification. All you have to do is click 'enable'. Installation is in just one installer- just point it at your /3dsMax8/ root directory and your ready to roll. There's a 64-page help file documenting not only BlueCherry's features- but also mental ray. Learning how mental ray works is the purpose of this plug-in.

List of changes to v1.5
- Starting GI Custom Decay would snap the slider to 0.
- The GI slider was too sensitive. It is now more forgiving.
- Safe Photons would cause crashes in some cases.
- Starting caustics after GI caused the Custom Decay Slider to reset.
- Restarting GI would not re-analyze the size of the world, causing miscalculation in some cases. This is no longer the case.
- Lights are now deselected on render, speeding things up.
- Render callbacks have been streamlined.
The render preview button is now even faster.
- BlueCherry used to crash if it detected biped objects. This has been fixed

System Requirements:
- Microsoft Windows XP, 2000, or Vista Recommended
- Autodesk 3dsMax versions 8 or 9
- Intel Pentium 4 or AMD Athlon Processor Recommended
- 25MB Disk Space​
 

ali3dtech

Member
از همه بچه هایی که کمک میکنن ممنونم.

امین جان بابت سایت هم ممنون.
 

Navidmilan

Well-Known Member
استوری برد

Sherlock_Holmes; گفت:
ميگم بچه ها چيزي براي استوري برد ساختن نيافتيد؟ :)

خودم تستش نکردم ولی امیدوارم به دردت بخوره.

Toon Boom Storyboard Pro v8.1.0.4173​


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Truly completing the production pipeline, Toon Boom Storyboard Pro helps you take an idea and translate it into a visual story that will become a complete production, whether animated or live-action. Developed in conjunction with expert storyboard artists, Storyboard Pro speeds up production planning and enables you to reach new heights with increased production integration. Its advanced features make it the tool of choice to create an entirely digital storyboard.

کد:
http://rapidshare.com/files/76055724/Toon.Boom.Storyboard.Pro.v8.1.0.4173.rar
 

پیوست ها

  • story.jpg
    story.jpg
    41.2 کیلوبایت · بازدیدها: 103

Sherlock_Holmes

Active Member
ممنون نويد جان... اما من نميتونم 70 مگ رو دانلود كنم!! اگه كسي دانلود كرده و كارشو ديده لطف بگه ارزشش رو داره يا نه تا يه فكري براش بكنم...
ممنون...
 
آخرین ویرایش:

hosienmax100

3D Artist
خسته نباشید بچه ها

من یه لینک آموزشی کار با موتور منتال ری میخوام advaced باشه چون اصول اولیه رو میدونم میخوام چگونگی نورپردازی در

محیط رو یاد بگیرم به صورت real البته شاید قبلا لینکشو گزاشتین من نه قدرتشو دارم نه وقتشو که تمام 30پیج رو بخونم

اگه لطف کنید ممنون میشم

مرسی
 
آخرین ویرایش:

abbas2005

New Member
سلام به دوستان
خیلی وقته که این لینک رو دارم و باهاش حال میکنم. هر از چند گاهی یکی از این لینکها رو انتخاب مبکنم و خرد خرد میذارم واسه دانلود. پیش خودم فکر میکردم این تاپیک هم از اون تاپیکهایه که یه زمانی جون گرفتن و حالا دیگه کسی سراغش رو نمیگیره. اما می بینم سرعت بالایی داره و دوست خوبم 3dtotal هم که خدا حافظی کرده بود هنوز داره لینک میده.. از ایشون و از علی آقا و سایر دوستانی که لینک میدن ممنونم.

دوستان هر train در ضمینه animating البته انحصارا در زمینه max داشته باشن ممنون میشم لینک بدن.
 

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