كمك درباره كره چشم

سلام.
بچه ها كسي مي تونه تو ساختن كره چشم بصورت واقعي به من كمك كنه.
اين كه يك كره بزارم و يك عكس چشم براش بزارم راضيم نمي كنه.شنيدم توي كارهاي حرفه اي معمولا چشم رو از چند تا كره درست مي كنند.و يك چيز ديگه اينكه يك مپ محاسباتي يا وكتوري براي ساخت عنبيه چشم مي تونين معرفي كنين.خلاصه هر چي نكته كه به ذهنتون مي رسه اگه بنويسين متشكر مي شم.

راستي اگه يك آموزش يا نكته راجع به نورپردازي كاراكتر بويژه صورت كاراكتر بدين ممنون مي شم.
 

.:. soroosh .:.

Active Member
مسعود جان این چطوره ؟
http://www.highend3d.com/maya/tutorials/modeling/polygon/243.html

سه تا هم تکسچر برات پیوست کردم .
برای نورپردازی هم باید کتابهای مربوط به نورپردازی ( عکاسی ) را نگاه بندازی .
این کتاب و اگه بتونی پیدا کنی کتاب خوبی هست :
Master_Lighting_Guide
من دارم ولی حجمش حدود ۱۵ مگه و آپلودش مشکله .
اما اگه پیدا نکردی بگو برات آپلود کنم .
کلا نورپردازی کاراکتر هست .:rose:
 

پیوست ها

  • human_eyes.rar
    973.2 کیلوبایت · بازدیدها: 4
آخرین ویرایش:

einollahia

Well-Known Member
کتاب Essence خیلی خوب این موارد رو توضیح داده.

ولی اگه آموزش ویدئویی می خوای اینجا هستش

attachment.php
 
اين Gnomon رو تبليغش رو قبلا ديده بودم.فكر كنم مال الكس آلوارز هستش اما نتونستم لينك براي دانلودش پيدا كنم اگه لينكش رو بزاري كه خيلي حال دادي.

دست همتون درد نكنه.متشكر.
 

1835ali

Well-Known Member
شانس آوردی من پیداش کردم اونم لینکهایی با حجم کم

Creating Believable Eyes 1

Multi-Chapter Tutorial

There is no question that eyes are one of the most critical elements of a character. While there are several way to approach the creation of eyes, this lecture presents an intuitive and quick technique that ensures believability and realism. Starting from scratch, we discuss modeling, texturing, shaders, lighting and rendering with Mental Ray. We ****yze photographic reference to determine the anatomical structure of eyes so that our textures and shaders create natural color, bump, transparency, specularity, reflection, refraction and highlights.

Chapter 1: Photo Reference, Modeling, Initial Shaders
In chapter one we discuss eye anatomy and model the surfaces which will yield realistic results. We also create the initial shaders.
Duration: 49 min


http://rapidshare.com/files/91295277/tac-cbec1.nfo
http://rapidshare.com/files/91295543/tac-cbec1.r00
http://rapidshare.com/files/91295584/tac-cbec1.r01
http://rapidshare.com/files/91295597/tac-cbec1.r02
http://rapidshare.com/files/91295559/tac-cbec1.r03
http://rapidshare.com/files/91295590/tac-cbec1.r04
http://rapidshare.com/files/91295622/tac-cbec1.r05
http://rapidshare.com/files/91295585/tac-cbec1.r06
http://rapidshare.com/files/91295507/tac-cbec1.r07
http://rapidshare.com/files/91295524/tac-cbec1.r08
http://rapidshare.com/files/91295522/tac-cbec1.r09
http://rapidshare.com/files/91295482/tac-cbec1.r10
http://rapidshare.com/files/91295567/tac-cbec1.r11
http://rapidshare.com/files/91295560/tac-cbec1.r12
http://rapidshare.com/files/91295446/tac-cbec1.r13
http://rapidshare.com/files/91295589/tac-cbec1.rar
http://rapidshare.com/files/91295334/tac-cbec1.sfv

Links
 

1835ali

Well-Known Member
Creating Believable Eyes 2

Multi-Chapter Tutorial

There is no question that eyes are one of the most critical elements of a character. While there are several way to approach the creation of eyes, this lecture presents an intuitive and quick technique that ensures believability and realism. Starting from scratch, we discuss modeling, texturing, shaders, lighting and rendering with Mental Ray. We ****yze photographic reference to determine the anatomical structure of eyes so that our textures and shaders create natural color, bump, transparency, specularity, reflection, refraction and highlights.

Chapter Two: Texturing the Iris
In chapter two we collect iris photo reference and use Photoshop to align them with our iris mesh UV snapshot. We bring the created texture into Maya and develop the shader further.
Duration: 52 min Size: 219.48mb Cost: $4.00

Links

http://rapidshare.com/files/91297040/tac-cbec2.nfo http://rapidshare.com/files/91297299/tac-cbec2.r00 http://rapidshare.com/files/91297280/tac-cbec2.r01 http://rapidshare.com/files/91297316/tac-cbec2.r02 http://rapidshare.com/files/91297301/tac-cbec2.r03 http://rapidshare.com/files/91297291/tac-cbec2.r04 http://rapidshare.com/files/91297233/tac-cbec2.r05 http://rapidshare.com/files/91297311/tac-cbec2.r06 http://rapidshare.com/files/91297298/tac-cbec2.r07 http://rapidshare.com/files/91297260/tac-cbec2.rar http://rapidshare.com/files/91297089/tac-cbec2.sf
 

1835ali

Well-Known Member
Gnomonology - Creating Believable Eyes Chapter III
Creating Believable Eyes

Multi-Chapter Tutorial

There is no question that eyes are one of the most critical elements of a character. While there are several way to approach the creation of eyes, this lecture presents an intuitive and quick technique that ensures believability and realism. Starting from scratch, we discuss modeling, texturing, shaders, lighting and rendering with Mental Ray. We ****yze photographic reference to determine the anatomical structure of eyes so that our textures and shaders create natural color, bump, transparency, specularity, reflection, refraction and highlights.

Chapter Three: Texturing the Eye Body and Cornea
In chapter three we create the textures for the eye surface including veins and imperfections. We use photo reference, hand painting and even Maya Paintfx to create the textures.
Duration: 67 min Size: 314.42mb Cost: $4.00

Links

http://rapidshare.com/files/91300029/tac-cbec3.nfo http://rapidshare.com/files/91300248/tac-cbec3.r00 http://rapidshare.com/files/91300297/tac-cbec3.r01 http://rapidshare.com/files/91300236/tac-cbec3.r02 http://rapidshare.com/files/91300304/tac-cbec3.r03 http://rapidshare.com/files/91300250/tac-cbec3.r04 http://rapidshare.com/files/91300283/tac-cbec3.r05 http://rapidshare.com/files/91300278/tac-cbec3.r06 http://rapidshare.com/files/91300275/tac-cbec3.r07 http://rapidshare.com/files/91300251/tac-cbec3.r08 http://rapidshare.com/files/91300233/tac-cbec3.r09 http://rapidshare.com/files/91300269/tac-cbec3.r10 http://rapidshare.com/files/91300270/tac-cbec3.r11 http://rapidshare.com/files/91300076/tac-cbec3.r12 http://rapidshare.com/files/91300268/tac-cbec3.rar http://rapidshare.com/files/91300065/tac-cbec3.sfv
 

1835ali

Well-Known Member
Gnomonology - Creating Believable Eyes Chapter IV
Creating Believable Eyes

Multi-Chapter Tutorial

There is no question that eyes are one of the most critical elements of a character. While there are several way to approach the creation of eyes, this lecture presents an intuitive and quick technique that ensures believability and realism. Starting from scratch, we discuss modeling, texturing, shaders, lighting and rendering with Mental Ray. We ****yze photographic reference to determine the anatomical structure of eyes so that our textures and shaders create natural color, bump, transparency, specularity, reflection, refraction and highlights.

Chapter Four: Shaders, Lighting and Rendering
The shader is finalized including some Mental Ray light scattering. The light rig for the eye is also discussed in order to get nice highlights. With the eye complete is it ready to be integrated into any character, and is easily customized to fit different types of humanoids or creatures.
Duration: 86 min Size: 353.64mb Cost: $4.00


Links

http://rapidshare.com/files/91302327/tac-cbec4.nfo http://rapidshare.com/files/91302525/tac-cbec4.r00 http://rapidshare.com/files/91302521/tac-cbec4.r01 http://rapidshare.com/files/91302473/tac-cbec4.r02 http://rapidshare.com/files/91302489/tac-cbec4.r03 http://rapidshare.com/files/91302500/tac-cbec4.r04 http://rapidshare.com/files/91302490/tac-cbec4.r05 http://rapidshare.com/files/91302491/tac-cbec4.r06 http://rapidshare.com/files/91302656/tac-cbec4.r07 http://rapidshare.com/files/91302510/tac-cbec4.r08 http://rapidshare.com/files/91303025/tac-cbec4.r09 http://rapidshare.com/files/91302530/tac-cbec4.r10 http://rapidshare.com/files/91302883/tac-cbec4.r11 http://rapidshare.com/files/91302509/tac-cbec4.r12 http://rapidshare.com/files/91302481/tac-cbec4.r13 http://rapidshare.com/files/91302539/tac-cbec4.rar http://rapidshare.com/files/91302488/tac-cbec4.sfv
 

1835ali

Well-Known Member
همه لینک ها کار می کنند و می تونی با سایت راپید باز اونا رو لینک مستقیم با قابلیت رسیوم دان کنی چون حجم لینکها هر کدام 15 mb
هستش
 

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