var ball:Ball = new Ball();
addChildAt(ball, 1);
ball.x = stage.stageWidth/2;
ball.y = stage.stageHeight/2;
var distx:Number;
var disty:Number;
//stage.addEventListener(MouseEvent.MOUSE_MOVE, track);
stage.addEventListener(Event.ENTER_FRAME, track);
//-----------------------------------------------
function track(e:Event):void{
distx = ball.x - mou***;
disty = ball.y - mouseY;
//trace("mou*** "+mou***+", ball.x "+ball.x);
ball.x -= distx / 10;
ball.y -= disty / 10;
//trace("distx = "+distx+" disty = "+disty);
bGround.x += distx / 100;
bGround.y += disty / 100;
Mouse.hide();
}