ok
too maya be rahaty nemishe in karo kard
albate az VECTOR RENDERER mitoonin baraye in kar estefade konin valy bahal dar nemiad
man khodam baraye inke model hamo ba WIREFRAME render begiram in karo mikonam
1.render your model (key frame konid CAMERA ro ke eshtebahan POSITIONESH taghirr nakone
2.now make a white lambert with WHITE INCENDESCENCE
3.go to WINDOW>SETTING/PREFERENCES>COLORS
4.make your back ground WHITE
5.GRID ro pak konid
6.shader LAMBER ro ke sakhteen bedinesh be modeletoon
7.hala bedoopne inke CAMERA ro taghir bedin ..berin too PLAY BLAST
8.set the COMPRESSION ro UNCOMPRESSED
9.set the DISPLAY SIZE ..4 barabare SIZE tooye RENDER SETTINGETOON
10.bad TURN ON WIRE FRAME ON SHADED
11.alan hame chee bayad too safhe sefid bashe begheir az WIREFRAME modeletoon
12.hala PLAYBLAST konid va filesho SAVE konid
13.berin too AFTER EFFECTS
14.rendere asly ro biarin bezarin to ye layer
15.file PLAYBLAST ro ham biarin rooye ye layer balaye layere ghably
16. sizesho dorost konid
15.roo layere wireframe RIGHT CLICK konin
16.go to BLENDING MODE>MULTIPLY
17.alan bayad wire frame khoob ro modeletoon dashte basgin
midoonam ke in ravesh ye meghdar vahshatnak hast baraye dafe aval valy behtareen quality ro migirin baraye DEMO REEL
elate inke too PLAY BLAST 4 barabar bozorgtar render migirim bekhatere ine ke..PLAYBLAST toosh ANTI ALIASING ro nemishe ADJUST kard.
ye khoobye dige ham ke in ravesh dare ine ke mitoonin wireframe modeletoono ghabl as SMOOTH bendazin rooye Modele HIR RES
ya masalan mitoonid modeletoono ba MENTAL RAY render begirin va roosh WIREFRAME bendazin