دانلود سورس کدهای نوشته شده به زبان سی پلاس پلاس

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Maya3D

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سری اول سورس چند بازی

بازی اسنک یا همون مار نقطه خور
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*****************************
بازی بلک جک (BlackJack)
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**********************************
بازی پینگ پنگ (Ping Pong)
PIC2003417520259287.jpg

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************************************************** ***
بازی نقطه ها (A dots Game)
PIC2003491543152356.jpg

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**************************************
بازی مداد و کاغذ یا همون دوز (Tic-Tac-Toe)
PIC2003411656124463.jpg

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**************************************************
بازی شطرنج (Chess Game)
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**************************************************
 
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Maya3D

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Post سری دوم *** سورس برنامه هایی در زمینه صدا و گرافیک

سورس برنامه نقاشی ویندوز MSPaint)
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*********************************
سورس یه برنامه نقاشی دیگه نوشته شده تو ویزوال سی پلاس پلاس


برای دیدن سورس اینجا کلیک کنید
************************************************** *
ایجاد چند ضلعی
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**********************************
لود کردن عکس بیت مپ
PIC20056241159357714.jpg

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Maya3D

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سری سوم کار با رشته ها(String)


برنامه ی ساده ای که یک رشته رو میگیره و اونو جدا میکنه(A simple string spliter)
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یه برنامه خوب دیگه که دو رشته رومیگره و با هم مطابقت میده و بر اساس الگوریتم ریاضی به ما میگه که چقدر با هم مطابقت دارن.(Fuzzy String Matching )

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Maya3D

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سری چهارم کار با رشته ها

یک برنامه دیگه که چند تا رشته رو تو یک آرایه گذاشتیم و اونا رو به صورت حبابی مرتب میکنه.Use Bubble Sort for Ordering Strings
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یک برنامه ای که رشته را میگیرد و معکوسش میکند.
کد:
[LEFT][SIZE=3][SIZE=1][SIZE=3][FONT=Courier New][FONT=Courier New][SIZE=2][COLOR=black]
[COLOR=#186125]//**************************************
[/COLOR][COLOR=#186125]//     
[/COLOR][COLOR=#186125]// Name: A reverse string function.
[/COLOR][COLOR=#186125]// Description:This is a simple function
[/COLOR][COLOR=#186125]//     that I wrote to reverse a string. I'm a 
[/COLOR][COLOR=#186125]//     newbie to this language so please have a
[/COLOR][COLOR=#186125]//     look and give feedback.
[/COLOR][COLOR=#186125]// By: Brutus
[/COLOR][COLOR=#186125]//
[/COLOR][COLOR=#186125]// Inputs:A string
[/COLOR][COLOR=#186125]//
[/COLOR][COLOR=#186125]// Returns:A reversed string
[/COLOR][COLOR=#186125]//
[/COLOR][COLOR=#186125]//This code is copyrighted and has[/COLOR][COLOR=#186125]// limited warranties.Please see http://
[/COLOR][COLOR=#186125]//     [URL="http://www.planet-source-code.com/vb/scripts/Sh"]www.Planet-Source-Code.com/vb/scripts/Sh[/URL]
[/COLOR][COLOR=#186125]//     owCode.asp?txtCodeId=2960&lngWId=3[/COLOR][COLOR=#186125]//for details.[/COLOR][COLOR=#186125]//**************************************
[/COLOR][COLOR=#186125]//     
[/COLOR]
#include <iostream>
[COLOR=#000080]using[/COLOR] [COLOR=#000080]namespace[/COLOR] std;
[COLOR=#000080]int[/COLOR] main()


    {
        [COLOR=#000080]const[/COLOR] [COLOR=#000080]int[/COLOR] max = 80; //size of array
        [COLOR=#000080]char[/COLOR] str[max]; //the array of characters
        [COLOR=#000080]int[/COLOR] count = 0;
        [COLOR=#000080]int[/COLOR] i = 0;
        
        cout << "Enter a string:\n"; //Prompt user to enter a string
        cin.getline(str,max,'\n'); //Read in the string
        
        while(str[count] != '\0')
            count++; //count the characters in the string, until a char 13 is found
        
        for(i = count; i >=0; i--) /loop from length of string to 0


            {
                cout << str[i]; /Display the reversed string
            }
            
        [COLOR=#000080]return[/COLOR] 0;
    }[/COLOR][/SIZE][/FONT][/FONT][/SIZE][/SIZE][/SIZE][/LEFT]
[SIZE=3][COLOR=DimGray][SIZE=2][COLOR=DarkOrchid]
[/COLOR][/SIZE][/COLOR][/SIZE]


 
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Maya3D

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سورس های ریاضی

اینم چند سورس کد دیگه:

سورس های ریاضی

توضیحات:محاسبه اعداد بزرگ
سازگار:Microsoft Visual C++
سطح:متوسط
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Maya3D

New Member
توضیحات:یک ماشین پیشرفته
سازگار:C, C++ (general)
سطح:حرفه ای
کد:
[SIZE=3][SIZE=1][SIZE=3][FONT=Courier New][FONT=Courier New][SIZE=2][COLOR=black][COLOR=#186125]//**************************************
[/COLOR][COLOR=#186125]//     
[/COLOR][COLOR=#186125]// Name: ^A5*Calculator
[/COLOR][COLOR=#186125]// Description:A complete GUI scientific
[/COLOR][COLOR=#186125]//     calculator for engineering applications.
[/COLOR][COLOR=#186125]//     
[/COLOR][COLOR=#186125]// By: Wasim Haque
[/COLOR][COLOR=#186125]//
[/COLOR][COLOR=#186125]// Inputs:Inputs r made through mouse.
[/COLOR][COLOR=#186125]//
[/COLOR][COLOR=#186125]// Assumes:Angles r in radians
[/COLOR][COLOR=#186125]//
[/COLOR][COLOR=#186125]//This code is copyrighted and has[/COLOR][COLOR=#186125]// limited warranties.Please see http://
[/COLOR][COLOR=#186125]//     www.Planet-Source-Code.com/vb/scripts/Sh
[/COLOR][COLOR=#186125]//     owCode.asp?txtCodeId=5812&lngWId=3[/COLOR][COLOR=#186125]//for details.[/COLOR][COLOR=#186125]//**************************************
[/COLOR][COLOR=#186125]//     
[/COLOR]
#include<stdio.h>
#include<conio.h>
#include<string.h>
#include<math.h>
#include<graphics.h>
#include<dos.h>
[COLOR=#000080]union[/COLOR] REGS i,o;
[COLOR=#000080]char[/COLOR] numc[]={'1','2','3','4','5','6','7','8','9','0','=','-','+','*','/'};
[COLOR=#000080]int[/COLOR] optr[]={48,61,45,43,42,246},sq[]={251,253,227};
[COLOR=#000080]int[/COLOR] button,xx,yy;
[COLOR=#000080]int[/COLOR] xco[15],k=-1,x=210;
[COLOR=#000080]int[/COLOR] xcor,ycor;
[COLOR=#000080]int[/COLOR] yco[15],num=0;
[COLOR=#000080]int[/COLOR] prevx,prevy;
[COLOR=#000080]int[/COLOR] xx1=210,yy1=328,up=0;//xx1=210,yy1=181;
[COLOR=#000080]int[/COLOR] numascii[]={49,50,51,52,53,54,55,56,57,48,61,45,43,42,246};
[COLOR=#000080]char[/COLOR] numstring[14];
[COLOR=#000080]void[/COLOR] main()


    {
    [COLOR=#000080]int[/COLOR] i,c=4,x1,y1=377,x2,n=0,k=0;//x=210;
    [COLOR=#000080]int[/COLOR] gd=DETECT,gm;
    [COLOR=#000080]int[/COLOR] key;
    [COLOR=#186125]//struct stack exp;
[/COLOR]    [COLOR=#000080]char[/COLOR] numcod[5];
    initgraph(&gd,&gm," ");
    [COLOR=#186125]//hidemouseptr();
[/COLOR]    cleardevice();
    setcolor(14);
    settextstyle(4,HORIZ_DIR,4);outtextxy(185,7,"C a l c u l a t o r");
    setlinestyle(0,0,3);
    setcolor(8); settextstyle(0,HORIZ_DIR,0);
    rectangle(200,60,440,345);
    line(200,95,440,95); setfillstyle(1,4);setcolor(15);
    bar(380,130,437,103);outtextxy(388,114,"On/Off");
    setfillstyle(1,1);setcolor(14);
    for(i=0;i<3;i++)


        {
        y1=y1-49;x1=210;
        for(c=0;c<3;c++)


            {
            xco[num]=x1;yco[num]=y1;
            num++;itoa(num,numcod,10);
            bar(x1,y1,x1+12,y1+12);outtextxy(x1+4,y1+4,numcod);x1=x1+52;
        }

    }

    y1=377;
    for(i=0;i<3;i++)


        {
        y1=y1-49;x2=x1;
        for(c=0;c<2;c++)


            {
            xco[num]=x2;yco[num]=y1;
            bar(x2,y1,x2+12,y1+12);outtextxy(x2+4,y1+4,&optr[n]);n++;
            x2=x2+52;num++;
        }

    }

    setfillstyle(1,10);setcolor(6);
    bar(290,207,340,220);outtextxy(297,210,"RESET");
    bar(210,181,238,193);outtextxy(214,183,"exp");
    bar(248,179,278,195);outtextxy(256,184,"y");outtextxy(264,180,"x");
    bar(288,181,298,193);outtextxy(290,185,&sq[0]);
    bar(308,179,334,195);outtextxy(316,184,"x");outtextxy(324,180,"2");
    bar(344,179,374,195);outtextxy(360,185,"y");outtextxy(352,185,&sq[0]); outtextxy(348,180,"x");
    bar(380,179,408,195);outtextxy(384,183,"1/x");
    bar(416,181,430,193);outtextxy(417,183,"n!");
    bar(210,140,228,152);outtextxy(213,144,"ln");
    bar(238,138,268,156);outtextxy(246,143,"e");outtextxy(254,139,"x");
    bar(276,140,300,152);outtextxy(277,143,"log");
    bar(308,138,338,156);outtextxy(316,145,"10");outtextxy(329,138,"x");
    bar(346,140,370,152);outtextxy(347,143,"Sin");
    bar(378,140,402,152);outtextxy(379,143,"Cos");
    bar(410,140,434,152);outtextxy(411,143,"Tan");
    bar(210,99,250,112);outtextxy(213,103,"Tan");outtextxy(238,99,"-1");
    bar(260,99,300,112);outtextxy(261,103,"Cos");outtextxy(286,99,"-1");
    bar(308,99,348,112);outtextxy(309,103,"Sin");outtextxy(334,99,"-1");
    bar(356,104,366,114);outtextxy(358,105,".");setfillstyle(1,7);
    [COLOR=#186125]//bar(210,328,222,340);
[/COLOR]    bar(203,63,437,93);
    initmouse();
    showmouseptr();
    while(1)


        {
        mouse_ctrl();
    }

}

calculate()


    {
    [COLOR=#000080]int[/COLOR] len=0,f1=0,f2=0,k,rp=0,st;
    [COLOR=#000080]int[/COLOR] rest[4],nop=0;
    [COLOR=#000080]double[/COLOR] res;
    [COLOR=#000080]float[/COLOR] resd;
    [COLOR=#000080]char[/COLOR] numstr1[7],numstr2[7],op,strres[14];
    outtextxy(280,450,"calculating...");
    for(rp=0;rp<strlen(numstr1);rp++)


        {
        numstr1[rp]='\0';
    }

    for(rp=0;rp<strlen(numstr2);rp++)


        {
        numstr2[rp]='\0';
    }

    numstring[strlen(numstring)]='\0';
    len=strlen(numstring);puts(numstring);puts("hit a key");getch();
    for(rp=0;rp<len;rp++)


        {
        if(numstring[rp]=='+' || numstring[rp]=='-' || numstring[rp]=='*' || numstring[rp]=='/')


            {
            op=numstring[rp];st=rp;
            for(f2=rp+1;f2<len;f2++)


                {
                numstr2[f1]=numstring[f2];++f1;
            }

        }

    }

    for(rp=0;rp<st;rp++)


        {
        numstr1[rp]=numstring[rp];
    }

    numstr1[rp]='\0';numstr2[f1]='\0';
    [COLOR=#186125]//puts(numstr1);puts(numstr2);printf("%c
[/COLOR]    [COLOR=#186125]//     ",op); getch();
[/COLOR]    switch(op)


        {
        [COLOR=#000080]case[/COLOR] '+': res=atof(numstr1)+atof(numstr2);break;
        [COLOR=#000080]case[/COLOR] '*': res=atof(numstr1)*atof(numstr2);break;
        [COLOR=#000080]case[/COLOR] '/': res=atof(numstr1)/atof(numstr2);break;
        [COLOR=#000080]case[/COLOR] '-': res=atof(numstr1)-atof(numstr2);break;
    }

    gcvt(res,6,strres); //puts(strres);
    outtextxy(x+16,74,strres);x=x+16;
    for(rp=0;rp<len;rp++)


        {
        numstring[rp]='\0';
    }

    for(rp=0;rp<strlen(strres);rp++)


        {
        numstring[rp]=strres[rp];
    }

    numstring[rp]='\0';
    for(rp=0;rp<strlen(strres);rp++)


        {
        strres[rp]='\0';
    }

    for(rp=0;rp<strlen(numstr1);rp++)


        {
        numstr1[rp]='\0';
    }

    for(rp=0;rp<strlen(numstr2);rp++)


        {
        numstr2[rp]='\0';
    }

    k=strlen(numstring)-1;op='\0'; setfillstyle(1,7);//puts(numstring);
    bar(203,63,437,93);x=210;outtextxy(x,72,numstring);x=x+8*(k);
    return;
}

mouse_ctrl()


    {
    [COLOR=#000080]int[/COLOR] rp=0,sq,i=0;
    [COLOR=#000080]double[/COLOR] sqf,ctof,xtof;
    [COLOR=#000080]char[/COLOR] ntoc[5];
    [COLOR=#000080]char[/COLOR] symb[1];
    [COLOR=#000080]char[/COLOR] xstr[4];
    [COLOR=#186125]//cleardevice();
[/COLOR]    fflush(stdin);
    initmouse();
    showmouseptr();
    outtextxy(280,450,"mouse activated...");
    while(1)


        {
        getmousepos(&button,&xcor,&ycor);
        if((button & 1)==1)


            {
            if(xcor>308 && xcor<334 && ycor>179 && ycor<195)


                {
                sqf=atof(numstring)*atof(numstring);
                gcvt(sqf,5,ntoc);
                [COLOR=#000080]goto[/COLOR] fun_call;
            }

            if(xcor>290 && xcor<340 && ycor>210 && ycor<220)


                {
                [COLOR=#186125]//reset(ntoc);
[/COLOR]                gcvt(0.0,5,ntoc);goto fun_call;
            }

            if(xcor>380 && xcor<408 && ycor>179 && ycor<195)


                {
                ctof= atof(numstring);
                sqf=1/ctof;gcvt(sqf,5,ntoc);goto fun_call;
            }

            if(xcor>210 && xcor<228 && ycor>140 && ycor<152)


                {
                ctof=log((atof(numstring)));
                gcvt(ctof,5,ntoc);goto fun_call;
            }

            if(xcor>276 && xcor<300 && ycor>140 && ycor<152)


                {
                ctof=log(atof(numstring))/log(10);
                gcvt(ctof,5,ntoc);goto fun_call;
            }

            if(xcor>288 && xcor<298 && ycor>181 && ycor<193)


                {
                ctof=sqrt(atof(numstring));
                gcvt(ctof,5,ntoc);goto fun_call;
            }

            if(xcor>238 && xcor<268 && ycor>138 && ycor<156)


                {
                ctof=exp(atof(numstring));
                gcvt(ctof,5,ntoc);goto fun_call;
            }

            if(xcor>416 && xcor<430 && ycor>181 && ycor<193)


                {
                ctof=atof(numstring);sqf=1.0;
                for(rp=1;rp<=ctof;rp++)


                    {
                    sqf=sqf*rp;
                }

                gcvt(sqf,5,ntoc);goto fun_call;
            }

            if(xcor>308 && xcor<338 && ycor>138 && ycor<156)


                {
                ctof=pow(10,atof(numstring));
                gcvt(ctof,5,ntoc);goto fun_call;
            }

            if(xcor>346 && xcor<370 && ycor>140 && ycor<152)


                {
                ctof=sin(atof(numstring));
                gcvt(ctof,5,ntoc);goto fun_call;
            }

            if(xcor>378 && xcor<402 && ycor>140 && ycor<152)


                {
                ctof=cos(atof(numstring));
                gcvt(ctof,5,ntoc);goto fun_call;
            }

            if(xcor>410 && xcor<434 && ycor>140 && ycor<152)


                {
                ctof=tan(atof(numstring));
                gcvt(ctof,5,ntoc);goto fun_call;
            }

            if(xcor>210 && xcor<250 && ycor>99 && ycor<112)


                {
                ctof=atan(atof(numstring));
                gcvt(ctof,6,ntoc);goto fun_call;
            }

            if(xcor>260 && xcor<300 && ycor>99 && ycor<112)


                {
                ctof=acos(atof(numstring));
                gcvt(ctof,6,ntoc);goto fun_call;
            }

            if(xcor>308 && xcor<348 && ycor>99 && ycor<112)


                {
                ctof=asin(atof(numstring));
                gcvt(ctof,6,ntoc);goto fun_call;
            }

            if(xcor>248 && xcor<278 && ycor>179 && ycor<195)


                {
                setfillstyle(1,7);bar(203,63,437,93);x=210;
                xstr[i]=symb[0];outtextxy(x,72,xstr);++i;symb[0]='\0';puts(numstring);
                getmousepos(&button,&xcor,&ycor);
                if(xcor>418 && xcor<430 && ycor>328 && ycor<340)


                    {
                    ctof=atof(numstring);xtof=atof(xstr);puts(xstr);
                    sqf=pow(ctof,xtof); printf("\n%d",sqf);
                    gcvt(sqf,6,ntoc);goto fun_call;
                }

                [COLOR=#000080]else[/COLOR] return;
            }

            if(xcor>210 && xcor<222 && ycor>328 && ycor<340)


                {
                symb[0]='1';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>262 && xcor<274 && ycor>328 && ycor<340)


                {
                symb[0]='2';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>314 && xcor<326 && ycor>328 && ycor<340)


                {
                symb[0]='3';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>366 && xcor<378 && ycor>328 && ycor<340)


                {
                symb[0]='0';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>418 && xcor<430 && ycor>328 && ycor<340)


                {
                calculate();
            }

            if(xcor>210 && xcor<222 && ycor>279 && ycor<291)


                {
                symb[0]='4';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>262 && xcor<278 && ycor>279 && ycor<291)


                {
                symb[0]='5';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>314 && xcor<326 && ycor>279 && ycor<291)


                {
                symb[0]='6';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>366 && xcor<378 && ycor>279 && ycor<291)


                {
                symb[0]='-';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>418 && xcor<430 && ycor>279 && ycor<291)


                {
                symb[0]='+';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>210 && xcor<222 && ycor>230 && ycor<242)


                {
                symb[0]='7';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>262 && xcor<274 && ycor>230 && ycor<242)


                {
                symb[0]='8';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>314 && xcor<326 && ycor>230 && ycor<240)


                {
                symb[0]='9';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>366 && xcor<378 && ycor>230 && ycor<242)


                {
                symb[0]='*';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>418 && xcor<430 && ycor>230 && ycor<242)


                {
                symb[0]='/';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>356 && xcor<366 && ycor>104 && ycor<114)


                {
                symb[0]='.';
                [COLOR=#000080]goto[/COLOR] fun;
            }

            if(xcor>380 && xcor<437 && ycor>103 && ycor<130)


                {
                closegraph();exit(1);
                [COLOR=#186125]//main();
[/COLOR]            }

        }

    }

    fun_call:
    rel_print(ntoc);
    return;
    fun:
    store(symb);
    return;
}

store(char sym[])


    {
    numstring[strlen(numstring)]=sym[0];
    setfillstyle(1,7);setcolor(0);
    k=strlen(numstring);
    bar(203,63,437,93);x=210;outtextxy(x,72,numstring);x=x+8*(k-1);
    sym[0]='\0';
    return;
}

rel_print(char ntoc[])


    {
    [COLOR=#000080]int[/COLOR] rp=0;
    for(rp=0;rp<strlen(numstring);rp++)


        {
        numstring[rp]='\0';
    }

    for(rp=0;rp<strlen(ntoc);rp++)


        {
        numstring[rp]=ntoc[rp];
    }

    numstring[rp]='\0';
    numstring[rp+1]='\0';
    for(rp=0;rp<strlen(ntoc);rp++)


        {
        ntoc[rp]='\0';
    }

    ntoc[rp+1]='\0';
    setfillstyle(1,7);setcolor(0);
    k=strlen(numstring);
    bar(203,63,437,93);x=210;outtextxy(x,72,numstring);x=x+8*(k-1);
    fflush(stdin);
    return;
}

initmouse()


    {
    i.x.ax=0;
    int86(0x33,&i,&o);return;
}

showmouseptr()


    {
    i.x.ax=1;
    int86(0x33,&i,&o);return;
}

/*changecursor(int *cursor)


    {
    i.x.ax=9;
    i.x.bx=0;
    i.x.cx=0;
    i.x.dx=(unsigned)cursor;
    segread(&s);
    s.es=s.ds;
    int86x(0x33,&i,&i,&s);return;
}*/

getmousepos(int *button,int *x,int *y)


    {
        i.x.ax=3;
        int86(0x33,&i,&o);
        *button=o.x.bx;
        *x=o.x.cx;
        *y=o.x.dx;
        return;
}

hidemouseptr()


    {
        i.x.ax=2;
        int86(0x33,&i,&o);
        return;
}
[/COLOR][/SIZE][/FONT][/FONT][/SIZE][/SIZE][/SIZE]

 

Maya3D

New Member
توضیحات:یک محاسبه گر سریع ان فاکتوریل !N
سازگار:C, C++ (general), Microsoft Visual C++, Borland C++, UNIX C++
سطح:پیشرفته
کد:
[SIZE=3][SIZE=1][SIZE=3][FONT=Courier New][FONT=Courier New][SIZE=2][COLOR=black][COLOR=#186125]//**************************************
[/COLOR][COLOR=#186125]//     
[/COLOR][COLOR=#186125]// Name: A fast Computation of N! ( Fact
[/COLOR][COLOR=#186125]//     orial) instead of recursion...
[/COLOR][COLOR=#186125]// Description:Quickly you can obtain yo
[/COLOR][COLOR=#186125]//     ur factorial number, and of course this 
[/COLOR][COLOR=#186125]//     code explain the theory you can optimize
[/COLOR][COLOR=#186125]//     more and more this.
[/COLOR][COLOR=#186125]// By: michele berardi
[/COLOR][COLOR=#186125]//
[/COLOR][COLOR=#186125]//This code is copyrighted and has[/COLOR][COLOR=#186125]// limited warranties.Please see http://
[/COLOR][COLOR=#186125]//     www.Planet-Source-Code.com/vb/scripts/Sh
[/COLOR][COLOR=#186125]//     owCode.asp?txtCodeId=4729&lngWId=3[/COLOR][COLOR=#186125]//for details.[/COLOR][COLOR=#186125]//**************************************
[/COLOR][COLOR=#186125]//     
[/COLOR]
/*
Quick Factorial Computation
(you can use any types instead of long!)
(C) 2002 Berardi Michele
http://web.tiscali.it/mberardi
E-Mail(s): [email protected]
[email protected]
*/
#include <stdio.h>
[COLOR=#000080]void[/COLOR] main()


    {
    	[COLOR=#000080]long[/COLOR] N , b , c , p ; // use [COLOR=#000080]int[/COLOR] [COLOR=#000080]for[/COLOR] fast calculation and small range of calculation..
    							// use [COLOR=#000080]double[/COLOR] [COLOR=#000080]for[/COLOR] factor bigger than 12!
    Restart:
    
    	printf("Enter N!: ");
    	scanf("%d", &N);
    		if(N < 0)


        	{
        		printf("\t\n R.estart, I.nvalid P.arameter! (N > -1)\n");
        		[COLOR=#000080]goto[/COLOR] Restart;
        	}
        	[COLOR=#000080]else[/COLOR]
        	c = N - 1;
        	p = 1;
        	while(c>0) 


            	{
            		p = 0;
            		b = c;


                			while(b>0) {
                	
                					[COLOR=#000080]if[/COLOR] ( b & 1 )


                    					{
                    					p += N; // p = p + N;
                    					}
                    			// [COLOR=#000080]if[/COLOR] you would like to use [COLOR=#000080]double[/COLOR] choose the alternative forms instead shifts 
                    		 // the code is fast even!
                    			// you can use the same tips on [COLOR=#000080]double[/COLOR] or 64 bit [COLOR=#000080]int[/COLOR] etc.... but you must... ;-)
                    			b >>=1; // b/=2; (b = b / 2;) ( b >> 1; a.s.r. is more efficent [COLOR=#000080]for[/COLOR] [COLOR=#000080]int[/COLOR] or long..!)
                    			N <<=1; // N += N; N = N + N; N = N * 2; (N <<=1; a.s.l. is more efficent [COLOR=#000080]for[/COLOR] [COLOR=#000080]int[/COLOR] or long..!)
                    			} // end of: while(b>0)
                    			N = p;
                    			c--; // c = c - 1;
                    	} // end of: while(c > 0)
                    	printf("[%d] is the factorial! \n", p);
                }

                [COLOR=#186125]//p.s.
[/COLOR]                [COLOR=#186125]//using recursion is much slower!
[/COLOR]                [COLOR=#186125]//for example:
[/COLOR]                [COLOR=#186125]//
[/COLOR]                [COLOR=#186125]//int fact(int);
[/COLOR]                [COLOR=#186125]//void main()
[/COLOR]

                    [COLOR=#186125]//{
[/COLOR]                    [COLOR=#186125]// int N;
[/COLOR]                    [COLOR=#186125]// printf("Enter the number: ");
[/COLOR]                    [COLOR=#186125]// do
[/COLOR]                    [COLOR=#186125]// { scanf("%d",&N);}
[/COLOR]                    [COLOR=#186125]// while(N<0);
[/COLOR]                    [COLOR=#186125]// printf("\n %d", fact(N));
[/COLOR]                    [COLOR=#186125]// }
[/COLOR]                    [COLOR=#186125]// int fact(int N)
[/COLOR]

                        [COLOR=#186125]// {
[/COLOR]                        [COLOR=#186125]// int f;
[/COLOR]                        [COLOR=#186125]// if(N==0)f=1;
[/COLOR]                        [COLOR=#186125]// else f=N*(fact(N-1));
[/COLOR]                        [COLOR=#186125]// return f;
[/COLOR]                        [COLOR=#186125]// }
[/COLOR]                        [/COLOR][/SIZE][/FONT][/FONT][/SIZE][/SIZE][/SIZE]
 

Maya3D

New Member
توضیحات:یک برنامه ساده ولی خیلی جالب که اعداد باینری صفر و یک و میگره و به حرف تبدیل میکنه.این برنامه خیلی کاربردیه.برای مثال 1101000 1101001 == hi میشه
سازگار:C, C++ (general), Microsoft Visual C++, Borland C++, UNIX C++
سطح:مبتدی
PIC20051018744498974.JPG

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Maya3D

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توضیحات:یک ماشین حساب خوب برای ویندوز
سازگار:C++ (general), Microsoft Visual C++
سطح:متوسط

PIC200233002574949.jpg

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Maya3D

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سورس های مربوط به اینترنت / مرورگرها / اچ تی ام ال

سورس های مربوط به اینترنت / مرورگرها / اچ تی ام ال

توضیحات:
یک برنامه خوب برای تبدیل هر فایل متنی به فایل اچ تی ام ال
سازگار:C++ (general)
سطح:متوسط

به فایل های اینکلود دفت کنید:
کد:
[SIZE=3][SIZE=1][SIZE=3][FONT=Courier New][FONT=Courier New][SIZE=2][COLOR=black][COLOR=#186125]//**************************************
[/COLOR][COLOR=#186125]//     
[/COLOR][COLOR=#186125]//INCLUDE files for :[ A Simple Text to 
[/COLOR][COLOR=#186125]//     Html File Converter ]
[/COLOR][COLOR=#186125]//**************************************
[/COLOR][COLOR=#186125]//     
[/COLOR]#include <iostream>
#include <fstream>
#include <cassert>
#include <string>
[COLOR=#000080]using[/COLOR] std::fstream;
[COLOR=#000080]using[/COLOR] std::string;
[COLOR=#000080]using[/COLOR] std::ios;[/COLOR][/SIZE][/FONT][/FONT][/SIZE][/SIZE][/SIZE]
 

Maya3D

New Member
توضیحات:یک برنامه ساده و کوچک اچ تی تی پی پروکسی سرور
سازگار:Microsoft Visual C++
سطح:پیشرفته
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Maya3D

New Member
توضیحات:یک برنامه ساده برای اسکن پورتها
سازگار:C++ (general), Microsoft Visual C++, UNIX C++
سطح:متوسط

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Maya3D

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توضیحات:یک برنامه ساده برای برای چت سرور و کلاینت با استفاده از وین ساک(winsock)
سازگار:C, C++ (general), Microsoft Visual C++, Borland C++
سطح:مبتدی


PIC2005912113808396.JPG

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کد:
[SIZE=3][SIZE=1][SIZE=3][FONT=Courier New][FONT=Courier New][SIZE=2][COLOR=black][COLOR=#186125]//**************************************
[/COLOR][COLOR=#186125]//     
[/COLOR][COLOR=#186125]//INCLUDE files for :A very simple Serve
[/COLOR][COLOR=#186125]//     r/Client chat
[/COLOR][COLOR=#186125]//**************************************
[/COLOR][COLOR=#186125]//     
[/COLOR]#include <windows.h>[/COLOR][/SIZE][/FONT][/FONT][/SIZE][/SIZE][/SIZE]


 
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Maya3D

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توضیحات:یک برنامه خوب برای چت در ویندوز که هم بر روی اینترنت و هم بر روی شبکه محلی قابل اجراست.
سازگار:Microsoft Visual C++
سطح:پیشرفته
PIC20034221151599594.JPG

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Maya3D

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توضیحات:یک برنامه خوب برای چت متناوبی در ویندوز بر اساس (winsock) یا همون tcp/ip (منظورم از متناوبی یعنی اینکه یک در میان چت کردن)
سازگار:Microsoft Visual C++
سطح:متوسط


PIC20021125215720879.gif


کد:
[SIZE=3][SIZE=1][SIZE=3][FONT=Courier New][FONT=Courier New][SIZE=2][COLOR=black][COLOR=#186125]//**************************************
[/COLOR][COLOR=#186125]//     
[/COLOR][COLOR=#186125]// Name: Alternating Winsock Chat
[/COLOR][COLOR=#186125]// Description:This code is just a littl
[/COLOR][COLOR=#186125]//     e beginning project of mine that I wrote
[/COLOR][COLOR=#186125]//     when I first began learning to use winso
[/COLOR][COLOR=#186125]//     ck. Because this was my first practical 
[/COLOR][COLOR=#186125]//     application of my winsock knowledge, it 
[/COLOR][COLOR=#186125]//     is not quite so sophisticated, and it is
[/COLOR][COLOR=#186125]//     thusly an ALTERNATING chat program. . . 
[/COLOR][COLOR=#186125]//     sorry. . .anyway, even though I wrote th
[/COLOR][COLOR=#186125]//     is code about 2 years ago, and it is use
[/COLOR][COLOR=#186125]//     less to me now, I thought I would post i
[/COLOR][COLOR=#186125]//     t for those who may wish to learn winsoc
[/COLOR][COLOR=#186125]//     k and need a good example. I tried my be
[/COLOR][COLOR=#186125]//     st to comment it, but I am really not us
[/COLOR][COLOR=#186125]//     ed to using many comments in my codes, s
[/COLOR][COLOR=#186125]//     o bear with me. If you need any explanat
[/COLOR][COLOR=#186125]//     ions, mail me.
[/COLOR][COLOR=#186125]// By: Phillip Hopkins
[/COLOR][COLOR=#186125]//
[/COLOR][COLOR=#186125]// Assumes:you MUST add the "mpr.lib" an
[/COLOR][COLOR=#186125]//     d "wsock32.lib" libraries to you project
[/COLOR][COLOR=#186125]//     in order to compile this. If you need de
[/COLOR][COLOR=#186125]//     tailed instructions on how to do this, E
[/COLOR][COLOR=#186125]//     -mail me and I can help.
[/COLOR][COLOR=#186125]//
[/COLOR][COLOR=#186125]//This code is copyrighted and has[/COLOR][COLOR=#186125]// limited warranties.Please see http://
[/COLOR][COLOR=#186125]//     www.Planet-Source-Code.com/vb/scripts/Sh
[/COLOR][COLOR=#186125]//     owCode.asp?txtCodeId=5279&lngWId=3[/COLOR][COLOR=#186125]//for details.[/COLOR][COLOR=#186125]//**************************************
[/COLOR][COLOR=#186125]//     
[/COLOR]
[COLOR=#186125]// Created by Phillip D. Hopkins
[/COLOR][COLOR=#186125]// of Philware Inc.
[/COLOR][COLOR=#186125]// sites
[/COLOR][COLOR=#186125]// www.philwareinc.com (soon to be launc
[/COLOR][COLOR=#186125]//     hed)
[/COLOR][COLOR=#186125]// www.philwareinc.20m.com (already up)
[/COLOR]#include <iostream.h>
#include <winsock.h>
[COLOR=#000080]void[/COLOR] ClearScreen();    //A VERY cheap and fake "Clear Screen" function
[COLOR=#000080]int[/COLOR] DisplayMenu()    //A simple function to display the menu and get the response


    {
        [COLOR=#000080]int[/COLOR] choice;
    beginning:
        ClearScreen();
        cout << endl << endl << endl << endl << endl << endl << endl << "Philware WINSOCK Test V1.0" << endl;
        cout << "Choose the correct Connection Type:" << endl;
        cout << "1. Server" << endl;
        cout << "2. Client" << endl;
        cout << "3. Exit" << endl;
        cout << "Choice: ";
        cin >> choice;
        [COLOR=#000080]if[/COLOR] (choice != 1 && choice != 2 && choice != 3)


            {
                cout << "That is not one of the choices." << endl;
                [COLOR=#000080]goto[/COLOR] beginning;
            }
            [COLOR=#000080]return[/COLOR] choice;
    }

    [COLOR=#000080]int[/COLOR] main()


        {
            WSADATA WsaDat;                //Declares what is necessary to use winsock
            [COLOR=#000080]int[/COLOR] menuchoice;                //Gets the integer from the "DisplayMenu()" function
            [COLOR=#000080]if[/COLOR] (WSAStartup(MAKEWORD(1,1), &WsaDat) != 0)    //Initiallizes the WSA


                {
                    cout << "WSA initialization failed.";
                    cout << "Closing. . .";
                    Sleep(MAKEWORD(10,30));
                    [COLOR=#000080]goto[/COLOR] end;
                }
                SOCKET mysocket;            //Our Handy Dandy Socket
                mysocket = socket(AF_INET, SOCK_STREAM, 0);        //Sets the properties of our socket
                                                                //Here, it is set to a STREAM Socket
                
                [COLOR=#000080]if[/COLOR] (mysocket == INVALID_SOCKET)                    //Checks to see if it created correctly


                    {
                        cout << "Socket creation failed!";
                        cout << "Closing. . .";
                        Sleep(MAKEWORD(10,30));
                        [COLOR=#000080]goto[/COLOR] end;
                    }
                    [COLOR=#000080]int[/COLOR] ip1, ip2, ip3, ip4, yesno;                    //Holders [COLOR=#000080]for[/COLOR] IP address, and a
                                                                    //"yesno" var [COLOR=#000080]for[/COLOR] confirmation later
                reipadd:    //Yah, I know it is bad, but I did use a nasty "goto" command
                    cout << "\nChoose your IP address:\n";            //It has you enter the server's
                    cout << "first numeral: ";                        //IP address one numeral at a time
                    cin >> ip1;
                    cout << "second numeral:";
                    cin >> ip2;
                    cout << "third numeral: ";
                    cin >> ip3;
                    cout << "fourth numeral:";
                    cin >> ip4;
                    cout << "\nIs [COLOR=#000080]this[/COLOR] your IP address? (1=yes, 2=no)\n" << ip1 << "." << ip2 << "." << ip3 << "." << ip4 << endl;
                    cin >> yesno;                //this just shows the ip and ask [COLOR=#000080]for[/COLOR] verification
                    [COLOR=#000080]if[/COLOR] (yesno!=1)


                        {
                            [COLOR=#000080]goto[/COLOR] reipadd;            //here is that nasty "goto" command. . .
                        }
                        SOCKADDR_IN SockAddr;        //this keeps track of the socket's address info
                        SockAddr.sin_port = 50;
                        SockAddr.sin_family = AF_INET;
                        SockAddr.sin_addr.S_un.S_un_b.s_b1 = ip1;
                        SockAddr.sin_addr.S_un.S_un_b.s_b2 = ip2;
                        SockAddr.sin_addr.S_un.S_un_b.s_b3 = ip3;
                        SockAddr.sin_addr.S_un.S_un_b.s_b4 = ip4;
                        [COLOR=#000080]char[/COLOR] myscreenname[20], theirscreenname[20];    // self-explanatory :)
                    rescreenname:    //another reference to that "goto" command
                        //lets you enter a screen name
                        cout << endl << "Type in a one-word \"Screen Name\" less than 20 letters" << endl;
                        cin.ignore(80, '\n');
                        cin.get(myscreenname, 20);
                        cin.ignore(80, '\n');
                        //checks to see [COLOR=#000080]if[/COLOR] you typed it right
                        cout << "Your screen name is :" << myscreenname << endl << "Do you want [COLOR=#000080]this[/COLOR] screen name?(1=yes 2=no)" << endl;
                        cin >> yesno;
                        [COLOR=#000080]if[/COLOR] (yesno!=1)


                            {
                                [COLOR=#000080]goto[/COLOR] rescreenname; //yup, [COLOR=#000080]this[/COLOR] will have you retype the screen name
                            }
                            
                            
                            menuchoice=DisplayMenu();    //shows the menu and gets a choice (defined at top of code)
                            
                            [COLOR=#000080]if[/COLOR] (menuchoice==1)            // if you chose to be a server. . . 


                                {
                                                            // bind to IP address. . .
                                    [COLOR=#000080]if[/COLOR] (bind(mysocket, (SOCKADDR *)(&SockAddr), sizeof(SockAddr)) == SOCKET_ERROR)


                                        {
                                            cout << "Attempt to bind failed" << endl;
                                            cout << "Closing. . .";
                                            Sleep(MAKEWORD(10,30));
                                            [COLOR=#000080]goto[/COLOR] end;
                                        }
                                        
                                        cout << "Waiting [COLOR=#000080]for[/COLOR] client. . ." << endl;
                                                                //go into "Listen" mode. . .
                                        listen(mysocket, 1);
                                                                //when request received to connect, accept it
                                        SOCKET TempSock = SOCKET_ERROR;
                                        [COLOR=#000080]while[/COLOR] (TempSock == SOCKET_ERROR)


                                            {
                                                TempSock = accept(mysocket, NULL, NULL);
                                            }
                                            mysocket = TempSock;
                                                                    //send your screen name to the client
                                            cout << "Client Found. Sending screen name. . ." << endl;
                                            send(mysocket, myscreenname, sizeof(myscreenname), 0);
                                            cout << "Screen name sent successfully." << endl;
                                            cout << "Retrieving screen name from client. . ." << endl;
                                                                    //wait to receive screen name from client
                                            [COLOR=#000080]int[/COLOR] WaitforScreenName = SOCKET_ERROR;
                                            [COLOR=#000080]while[/COLOR] (WaitforScreenName == SOCKET_ERROR)


                                                {
                                                    WaitforScreenName = recv(mysocket, theirscreenname, 20, 0);
                                                    [COLOR=#000080]if[/COLOR] ((WaitforScreenName == 0)||(WaitforScreenName == WSAECONNRESET))


                                                        {
                                                            cout << "Connection closed at the other end [COLOR=#000080]while[/COLOR] receiving screen name! RATS!" << endl;
                                                            cout << "Closing. . .";
                                                            Sleep(MAKEWORD(10,30));
                                                            [COLOR=#000080]goto[/COLOR] end;
                                                        }
                                                    cout << "Screen Name Acquired. You are talking with: " << theirscreenname << endl;
                                                    }
                                                    
                                                    [COLOR=#000080]char[/COLOR] toclient[50], String2[50];
                                                    [COLOR=#000080]int[/COLOR] RetVal = SOCKET_ERROR;
                                            send1:                            //type and send message to client
                                                    cout << myscreenname << ": ";
                                                    cin.ignore(80, '\n');
                                                    cin.get(toclient, 50);
                                                    cin.ignore(80, '\n');
                                                    send(mysocket, toclient, 50, 0);
                                            [COLOR=#186125]//        cout << "MESSAGE SENT" <<
[/COLOR]                                            [COLOR=#186125]//     ; endl << "Waiting for reply. . ."
[/COLOR]                                            [COLOR=#186125]//     << endl;
[/COLOR]                                                                            //wait [COLOR=#000080]for[/COLOR] the client to send a message. . .
                                                    [COLOR=#000080]while[/COLOR] (RetVal == SOCKET_ERROR)


                                                        {
                                                            RetVal = recv(mysocket, String2, 50, 0);
                                                            [COLOR=#000080]if[/COLOR] ((RetVal == 0)||(RetVal == WSAECONNRESET))


                                                                {
                                                                    cout << "Connection closed at the other end. . .Sorry. . ." << endl;
                                                                    cout << "Closing. . .";
                                                                    Sleep(MAKEWORD(10,30));
                                                                    [COLOR=#000080]goto[/COLOR] end;
                                                                }
                                                                                    //display message
                                                    [COLOR=#186125]//            cout << "Message Received:" &
[/COLOR]                                                    [COLOR=#186125]//     lt;< endl;
[/COLOR]                                                                cout << theirscreenname << ": " << String2 << endl;
                                                                RetVal = SOCKET_ERROR;
                                                                [COLOR=#000080]goto[/COLOR] send1;            // loop and send another message
                                                            }
                                                            
                                                    [COLOR=#186125]//        cout << "\nThis message was se
[/COLOR]                                                    [COLOR=#186125]//     nt:" << endl;
[/COLOR]                                                    [COLOR=#186125]//        cout << "THIS IS FROM THE SERV
[/COLOR]                                                    [COLOR=#186125]//     ER, TEST SUCCESSFUL";
[/COLOR]                                                    [COLOR=#186125]//        int pause;
[/COLOR]                                                    [COLOR=#186125]//        cin >> pause;
[/COLOR]                                                        }
                                                        [COLOR=#000080]else[/COLOR] [COLOR=#000080]if[/COLOR] (menuchoice==2)


                                                            {
                                                                                        //attempt to connect to server. . .
                                                                cout << "Trying to connect to a server. . ." << endl;
                                                                [COLOR=#000080]if[/COLOR] (connect(mysocket, (SOCKADDR *)(&SockAddr), sizeof(SockAddr)) == SOCKET_ERROR)


                                                                    {
                                                                        cout << "failed to establish connection with server" << endl;
                                                                        cout << "Closing. . .";
                                                                        Sleep(MAKEWORD(10,30));
                                                                        [COLOR=#000080]goto[/COLOR] end;
                                                                    }
                                                                                            //wait to receive screen name
                                                                    cout << "Server Found! Waiting to receive Screen Name. . ." << endl;
                                                                    [COLOR=#000080]int[/COLOR] WaitforScreenName = SOCKET_ERROR;
                                                                    [COLOR=#000080]while[/COLOR] (WaitforScreenName == SOCKET_ERROR)


                                                                        {
                                                                            WaitforScreenName = recv(mysocket, theirscreenname, 20, 0);
                                                                            [COLOR=#000080]if[/COLOR] ((WaitforScreenName == 0)||(WaitforScreenName == WSAECONNRESET))


                                                                                {
                                                                                    cout << "Connection closed at the other end [COLOR=#000080]while[/COLOR] receiving screen name!" << endl;
                                                                                    cout << "Closing. . .";
                                                                                    Sleep(MAKEWORD(10,30));
                                                                                    [COLOR=#000080]goto[/COLOR] end;
                                                                                }
                                                                            cout << "Screen Name Acquired. You are talking with: " << theirscreenname << endl;
                                                                            
                                                                                                    //send screen name to server
                                                                            cout << "Sending your screen name. . ." << endl;
                                                                            send(mysocket, myscreenname, sizeof(myscreenname), 0);
                                                                            cout << "Screen Name Sent!" << endl;
                                                                            
                                                                                                    //wait [COLOR=#000080]for[/COLOR] message from server
                                                                            cout << "Waiting [COLOR=#000080]for[/COLOR] first Message from " << theirscreenname << ". . ." << endl;
                                                                            }
                                                                            [COLOR=#000080]int[/COLOR] RetVal = SOCKET_ERROR;
                                                                            [COLOR=#000080]char[/COLOR] String[50], toserver[50];
                                                                    send2:
                                                                            [COLOR=#000080]while[/COLOR] (RetVal == SOCKET_ERROR)


                                                                                {
                                                                                    RetVal = recv(mysocket, String, 50, 0);
                                                                                    [COLOR=#000080]if[/COLOR] ((RetVal == 0)||(RetVal == WSAECONNRESET))


                                                                                        {
                                                                                            cout << "Connection closed at the other end" << endl;
                                                                                            cout << "Closing. . .";
                                                                                            Sleep(MAKEWORD(10,30));
                                                                                            [COLOR=#000080]goto[/COLOR] end;
                                                                                        }
                                                                                        
                                                                            [COLOR=#186125]//            cout << "Message Received:" &
[/COLOR]                                                                            [COLOR=#186125]//     lt;< endl;
[/COLOR]                                                                                        cout << theirscreenname << ": " << String << endl;
                                                                            [COLOR=#186125]//            int pause1;
[/COLOR]                                                                            [COLOR=#186125]//            cout << "\nThis message was r
[/COLOR]                                                                            [COLOR=#186125]//     eceived:" << endl;
[/COLOR]                                                                            [COLOR=#186125]//            cout << String;
[/COLOR]                                                                            [COLOR=#186125]//            cin >> pause1;
[/COLOR]                                                                                    }
                                                                                    
                                                                                                            //type and send message to server
                                                                                    cout << myscreenname << ": ";
                                                                                    cin.ignore(80, '\n');
                                                                                    cin.get(toserver, 50);
                                                                                    cin.ignore(80, '\n');
                                                                            [COLOR=#186125]//        cout << "Sending message. . ."
[/COLOR]                                                                            [COLOR=#186125]//     << endl;
[/COLOR]                                                                                    send(mysocket, toserver, 50, 0);
                                                                            [COLOR=#186125]//        cout << "Message Sent. Waiting
[/COLOR]                                                                            [COLOR=#186125]//     for reply from " << theirscreennam
[/COLOR]                                                                            [COLOR=#186125]//     e << ". . ." << endl;
[/COLOR]                                                                                    RetVal = SOCKET_ERROR;
                                                                                    [COLOR=#000080]goto[/COLOR] send2;                //loop back and wait [COLOR=#000080]for[/COLOR] another message
                                                                                }
                                                                                [COLOR=#000080]else[/COLOR] [COLOR=#000080]if[/COLOR] (menuchoice==3)


                                                                                    {
                                                                                                                //close the program
                                                                                        cout << "Closing. . .";
                                                                                        Sleep(MAKEWORD(10,30));
                                                                                        [COLOR=#000080]goto[/COLOR] end;
                                                                                    }
                                                                                        
                                                                                end:
                                                                                    [COLOR=#000080]return[/COLOR] 0;
                                                                            }

                                                                            [COLOR=#000080]void[/COLOR] ClearScreen()                //Here be the cheesy "Screen Clear" function


                                                                                {
                                                                                    cout << "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
                   [/COLOR][/SIZE][/FONT][/FONT][/SIZE][/SIZE][/SIZE]
 

Maya3D

New Member
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سورسهایی در رابطه با Game

توضیحات:یک بازی سه بعدی با گرافیک بالای تجاری با دایرکت ایکس 8 ، برای اجرای این بازی روی سیستمتون باید DirectX SDk روش نصب باشه که میتونید اونو از سایک مایکروسافت دانلود کنید. اسم بازی هم REVO TRON هستش.
سازگار:C++ (general), Microsoft Visual C++

سطح:پیشرفته
دانلود:
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عکس:دارد
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