بانک پلاگین و ابزارهای کمکی مایا

SevenART

Member
اینجا عزیزان هر پلاگین و ابزار کمکی هست از مایا بزارین اینجا ///با تشکر از سجاد جون pclord///
تا اینقدر دوستان تاپیک وانکنن برا یه پلاگین کوچیک .. درخواست هم همینجا بدید ..... :rose:
...................................

Fryrender One SP2

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All the elements involved in the render (materials, lights, cameras, ...) are based on physically accurate models up to the point that when you hit render a simulation of the real behavior of light happens inside.
Moreover, fryrender is the first engine of its kind capable of transforming scenes into a format that can be navigated in real-time with the aid of our Virtual Reality technology RC5.
Why choose fryrender? Besides its quality, stability, and speed, our engine comes packed with an outstanding list of useful features that really make the difference.
Moreover, fryrender's development moves really fast and we can assure you that the current status of the product is just the beginning.
And last, but certainly not least, we put great care into listening to our customers. You can be sure that fryrender has been developed with you in mind
کد:
[SIZE=2]http://rapidshare.com/files/324736159/Fryrender.rar.html[/SIZE]
کد:
[SIZE=2]http://rapidshare.com/files/324736159/Fryrender.rar.html[/SIZE]
 

SevenART

Member
Joe Alters Shave & Haircut 5.1 for Maya 2008-2010

Joe Alters Shave & Haircut 5.1 for Maya 2008-2010


Joe_Alter.jpg


Joe Alter Shave and a Haircut 5.1 V2

Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur. Combining advantages from both Maya Fur and Maya Hair modules inside itself, JA S&H is a perfect decision for your production. It makes creating of haircuts much easier with much finer level of control and much less rendering time. S&H also MentalRay- and RenderMan-compatible, so you can create super-photorealistic renderings using with no additional compositing.



Shave and a Haircut 2 has made creating and rendering CG hair an absolute pleasure for us, both on past projects and our current show Hellboy . It's entire range of hair-based effects from scraggly beards to full length hair, come out looking beautiful with surprisingly minimal render times. Shave will remain an integral part of our digital double production pipeline for many projects to come.

Joe Alter Shave and a Haircut 5.1

Folder Contains


Shave for Maya 2008 32Bit & 64Bit
Shave for Maya 2009 32Bit & 64Bit
Shave for Maya 2010 32Bit & 64Bit

کد:
[SIZE=2]http://rapidshare.com/files/302128350/Joe_Alters_Shave___Haircut_5.1_for_Maya.rar[/SIZE]
کد:
[SIZE=2]http://depositfiles.com/files/6zyezcn4q[/SIZE]
کد:
[SIZE=2]http://rapidshare.com/files/352338128/Joe_Alters_Shave___Haircut_5.1_for_Maya.rar[/SIZE]
کد:
[SIZE=2]http://hotfile.com/dl/29070567/bc5242c/Joe_Alters_Shave__Haircut_5.1_for_Maya.rar.html[/SIZE]
Joe Alters Shave & Haircut 5.1 for Maya OsX Version

rapidshare.com
کد:
[SIZE=2]http://rapidshare.com/files/352335358/Joe_Alters_Shave___Haircut_5.1_for_Maya_OSX.rar[/SIZE]
hotfile.com
کد:
[SIZE=2]http://hotfile.com/dl/29069454/cc65cab/Joe_Alters_Shave__Haircut_5.1_for_Maya_OSX.rar.html[/SIZE]
 

SevenART

Member
Autodesk Maya Plug-ins Collections

Autodesk Maya Plug-ins Collections
Autodesk Maya Plug-ins Collections

1602fdb18c6maya2010pluginscollection.jpg


Autodesk Maya Plug-ins Collections

Maya Plug-ins:-

Ambient Occlusion for maya

BVH File Import Export for Maya

Character 2.0.0 Maya script

DisplaceD-2010

Load & Save Poses 2.0.1 maya script

MAX SkinWeight Tool For Maya

Maya Bonus Tools 2010

Maya Layout Tools 2010

MQO File Importer for Maya

QTown For Maya

Random Select maya script

Rapid Export Maya

ShatterPlus

Vertex Align Tools + Corner Align

zSmoke Maya plugin


Pass: t-mick
کد:
[SIZE=2]http://rapidshare.com/files/351315523/Maya_Plug-ins_Collection.rar[/SIZE]
or
کد:
[SIZE=2]http://hotfile.com/dl/28776053/99330e0/Maya_Plug-ins_Collection.rar.html[/SIZE]
or
کد:
[SIZE=2]http://rapidshare.com/files/311713139/Maya_Plug-ins_Collection.rar[/SIZE]
کد:
[SIZE=2]http://depositfiles.com/files/3yfy8rn54[/SIZE]
 

SevenART

Member
3DELIGHT v9.0 and 3DELIGHT v5.0 for MAYA

3DELIGHT v9.0 and 3DELIGHT v5.0 for MAYA

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3DELIGHT v9.0 and 3DELIGHT v5.0 for MAYA


3Delight For Maya is our plug-in for Maya users wishing to create high quality work that is sometimes difficult to achieve using Maya’s internal renderer. The plug-in was designed to be easy to use for Maya artists as well as provide the necessary power and flexibility for the more demanding production environments.
Users can rapidely experience the power of the 3Delight renderer in their projects thanks to HyperShade support, complete geometry support and direct rendering to Maya’s render view. Advanced features include multi-pass work-flow, RIB output, MEL RenderMan® binding, multiple output variables, photon mapping, etc …
This tool has already a wealth of production experience and has been used with success in productions such as X-Men 3, Chronicles of Narnia and Fantasic Four.

banner.jpg



Rendering Features
Two Render Modes
Both direct rendering in Maya (including rendering into Maya's render view) and RIB export are supported. Direct rendering is useful in normal lighting and rendering work while RIB export can be used for render farm rendering. RIBs exported by 3Delight For Maya are optimized for size and can be written in compressed binary form.

HyperShade and RenderMan Shaders Support
Both RenderMan shaders and Maya's HyperShade nodes can be assigned to objects. HyperShade nodes are automatically converted into human-readable SL code and compiled for rendering. New HyperShade nodes can easily be added by providing 3Delight For Maya with their SL code.

Motion Blur and Depth of Field
Multi-Segment motion blur and realistic camera shutter simulation contribute to high quality rendered images. Compared to other rendering software, motion blur in 3Delight For Maya is fast. Depth of field is fully supported and simulates a realistic camera bokeh.
High Quality Anti-Aliasing

Edge anti-aliasing, motion blur and depth of field quality are all controlled using very simple and predictable controls. "Pixel Samples", "Pixel Filter" and "Filter Width" are the most common parameters one needs to know. Contrary to other rendering packages, such as ray tracers, increasing pixel samples for higher quality anti-aliasing does not affect performance significantly.

Geometric Displacements
Displacements are efficiently rendered to sub-pixel accuracy. Hypershade displacement shaders as well as RenderMan shaders can be assigned to geometry.
Shadows
Both ray tracing and shadow maps can be used to render shadows. Shadow maps can be rendered in "deep" mode for realistic shadows in hair and fur. Additionally, 3Delight For Maya can automatically generate "cube shadow maps" for point lights. Contrary to other rendering packages, cube shadow maps are not stored as six separate shadow maps but in one special shadow map.

Ray Tracing
Reflections and refractions are accurately rendered.
Global Illumination

Photon maps, caustics, final gathering and image based lighting are supported.
Subsurface Scattering

Automatic subsurface scattering can be enabled on a per-object basis and delivers impressive results, fast.
Workflow
3Delight For Maya offers a multi-pass rendering workflow that is suitable for production work. "Render Passes" can be used to render different components of a scene (as in "Render Layers" or to render different lighting characteristics of a scene (such as diffuse, specular or ambient occlusion). In short, a render pass can define the following parameters (please refer to the User's Manual for a thorough description):
Camera and quality options
Render mode. Either direct render or RIB export.
Objects to render. Maya sets can be used to define groups of objects to render in a given pass. The default is to render all objects in the scene.
Light sources to render. Maya sets can be used to define the light sources that are used. The default is to use all light sources.
Clipping planes to use. A 3Delight For Maya clipping plane can cut space in any desired direction to clip away geometry. Clipping is performed at sub-pixel accuracy and can be used, for example, to cut an object in two.

Additionally, a given render pass can use a certain "shader collection." This means that objects can have different shaders assigned to them, depending on the pass being rendered. The User's Manual provides more information about this unique feature. Note that one could simply use one render pass for the more traditional one layer rendering.

Supported Geometry
Maya Hair and Paint Effects

Rendered using 3Delight's efficient `RiNuCurves' primitive.
Polygons

All types of polygons, including those with holes, are supported. Additionally, polygonal geometry can be tagged as a subdivision surface and rendered as such.
NURBS (Maya surfaces)

All NURB surfaces are supported. Trim curves on surfaces are also fully supported and rendered to sub-pixel accuracy. All surfaces are rendered smooth.
Hierarchical Subdivision Surfaces

Fully supported, including both creasing and partial creasing on edges and vertices as well as per-level UV sets. As always, all hierarchical subdivisions are rendered smooth and to sub-pixel accuracy.
Particles

"Point", "blobby", "sphere" and "patch" particles are supported. "Point" particles are rendered using 3Delight's efficient lightweight particle primitive.
Curves

Maya curves can be tagged as renderable on a per object basis and rendered using 3Delight's RiNuCurves primitive.

Additionally, UV sets, texture reference objects and normals (if any) are correctly assigned to all primitives.

Configurability and Flexibility
As with all serious production tools, 3Delight For Maya has been designed with flexibility in mind. In fact, no other rendering plug-in on the market achieves the same balance between integration and configurability.
We implemented most of the RenderMan interface in MEL, which means that you can call RenderMan commands in your MEL scripts. Other packages mainly provide "RIB boxing" capability.
3Delight For Maya was written mostly using the MEL RenderMan interface which means that one can modify it at will. Only core functionalities have been programmed in C++ for performance reasons.

Import and Export
Output Formats

3Delight For Maya can save rendered images in many file formats, including: TIFF, IFF, OpenEXR, cineon, bmp, sgi, softimage and PSD.

Input Formats
Maya's textures used in HyperShade shaders are automatically converted to 3Delight ".tdl" textures. When using RenderMan shaders, 3Delight's texture converter (tdlmake) can be used to convert the most common images formats to ".tdl" textures.



HDR Images
Tdlmake can convert high dynamic range probes (both normal and "twofish" probes) images into environment maps suitable for image based lighting.
 

pclord

کاربر متخصص
:cry:
خوب حداقل مهم می کردین اون تاپیکها .. چیزی به نام مهم نداریم اینجا ؟

:sad:
آقا این تاپیک حذفش کنین....
:spam:

اینجا تا یه تایپیک تعداد پستهاش زیاد نشه و البته پست های مفید ،مهم نمیشه.
حالا من با مدیر انجمن سه بعدی صحبت میکنم،ببینم چی میشه.
قرار بود مثل پی سی ورد بشه،اما معلوم نیست کی.

موفق باشید.
 

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