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mosy252

Member
Digital Tutors - Getting Started with Oceans in Maya

Digital Tutors - Getting Started with Oceans in Maya

oceans.jpg

Links:
http://www.digitaltutors.com/09/training.php?cid=42&pid=200

In this series of lessons we'll learn how to begin Maya's powerful Ocean features. Using Maya Oceans, we'll be able to achieve quality results within a matter of minutes.
We'll begin this project by learning the basics of creating a Maya Ocean and what it is actually made of. We'll then learn about attributes we need to set early in the project. Then we'll learn how to control the noisiness of waves and their length. After that, we'll create line graphs to change each wave's height, turbulence and peak. We'll finish by adding foam and editing
the color information of the shader.

Links:
http://rapidshare.com/files/398061088/DGSOM.part1.rar
http://rapidshare.com/files/398060917/DGSOM.part2.rar

or
Links:
http://netload.in/datei7dQg9eE629/DGSOM.part1.rar.htm
http://netload.in/dateiZaCJwSmE2v/DGSOM.part2.rar.htm

or
Links:
http://hotfile.com/dl/47783489/872b170/DGSOM.part1.rar.html
http://hotfile.com/dl/47783408/3a23b39/DGSOM.part2.rar.html
 

mosy252

Member
Digital Tutors - Overview of Maya Ocean Locators and Wakes

Digital Tutors - Overview of Maya Ocean Locators and Wakes Digital Tutors - Overview of Maya Ocean Locators and Wakes
locators.jpg

Links:
http://www.digitaltutors.com/09/training.php?cid=42&pid=201

In this series of lessons we'll learn how to use the locator and wake features of Maya Oceans to make objects float on the surface, and create ripples in our ocean. Using advanced dynamic and boat locators we can define many attributes of our floating object to create realistic motion.
We'll begin this project by learning about the most basic locator, the Ocean Surface locator. We'll then branch into the more complicated locators that allow us to have dynamic motion including buoyancy, damping and gravity. We'll finish the locator section with a lesson on the fun feature of Motorboats, which let us have a throttle and rudder on an object and make a realistic boat animation complete with pitching and rolling. We'll then learn the basics of using wakes to deform our surface as if something has just dropped into the water. We'll learn a few advanced techniques such as, connecting a foam generator to our ocean as well as advanced color bleeding and foamy waves.

Links:
http://rapidshare.com/files/398064860/DOMOLW.part1.rar
http://rapidshare.com/files/398064867/DOMOLW.part2.rar
http://rapidshare.com/files/398064868/DOMOLW.part3.rar
http://rapidshare.com/files/398063341/DOMOLW.part4.rar

or
Links:
http://netload.in/datei9F5TV1MeAa/DOMOLW.part1.rar.htm
http://netload.in/dateibOCPeH2fKs/DOMOLW.part2.rar.htm
http://netload.in/dateiDv6wUx6ENy/DOMOLW.part3.rar.htm
http://netload.in/dateiNAfvJgVg4g/DOMOLW.part4.rar.htm

or
Links:
http://hotfile.com/dl/47783218/74bf0b3/DOMOLW.part1.rar.html
http://hotfile.com/dl/47784662/640124c/DOMOLW.part2.rar.html
http://hotfile.com/dl/47786605/45de83e/DOMOLW.part3.rar.html
http://hotfile.com/dl/47788659/e49fe2f/DOMOLW.part4.rar.html
 

mosy252

Member
Digital-tutors: Visual Guide to Animation [HF]

Digital-tutors: Visual Guide to Animation [HF]
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Video Training | HF | 612MB

The 'Visual Guide to Animation' is a software independent course that provides a step-by-step approach to building a solid foundation to understanding and learning the basics of computer animation and covers fundamental animation terms and definitions as well as a variety of essential animation tips, tools, and techniques.
Key topics and popular highlights for 'Visual Guide to Animation' include: basics of computer animation, 3D space, transforming 3D objects, time in animation, keyframes, Animation Editors: Dopesheet, Animation Editors: Graph Editor, tangent handles, interpolation types and ghosting, repeating animation using cycling, camera animation and motion paths, rigging, constraints, deformers, bones and skinning, hierarchies and forward kinematics, inverse kinematics, expressions, character animation, morph shapes, non-linear animation, motion capture, and additional information developed for artists learning the fundamentals of animation.

Download:
Links:
http://hotfile.com/dl/37137148/848bdd5/visual_guide_to_Animation.part1.rar.html
http://hotfile.com/dl/37097372/11c3282/visual_guide_to_Animation.part2.rar.html
http://hotfile.com/dl/37143203/f71c2cf/visual_guide_to_Animation.part3.rar.html
http://hotfile.com/dl/37147729/c770f76/visual_guide_to_Animation.part4.rar.html
http://hotfile.com/dl/37101143/e0da6fa/visual_guide_to_Animation.part5.rar.html
http://hotfile.com/dl/37101144/34f7882/visual_guide_to_Animation.part6.rar.html
http://hotfile.com/dl/37109780/1d83eb8/visual_guide_to_Animation.part7.rar.html
 

mosy252

Member
Digital Tutors - Shader Recipes - Rendering Underwater Caustics in Maya

Digital Tutors - Shader Recipes - Rendering Underwater Caustics in Maya Digital Tutors - Shader Recipes - Rendering Underwater Caustics in Maya
underwatercaustics.jpg

Links:
http://www.digitaltutors.com/09/training.php?cid=5&pid=302

In this series of lessons, we will discuss different methods for simulating the effect of caustic patterns created by moving water.
We will begin by exploring caustic photons in mental ray, and how they can realistically interact with a water surface to create refracted bands of light. From there, we will explore an alternative method for simulating caustics which is much more efficient, especially when working with large, open bodies of water.

1. Creating underwater caustics using mental ray
2. Creating underwater caustics without using mental ray

Links:
http://rapidshare.com/files/397880384/DRUCM.rar

or
Links:
http://netload.in/dateilN296bozzX/DRUCM.rar.htm

or
Links:
http://hotfile.com/dl/47673393/26b3528/DRUCM.rar.html
 

mosy252

Member
The Gnomon Workshop-Stereoscopic Camera Fundamentals Maya and Lightwave

The Gnomon Workshop-Stereoscopic Camera Fundamentals Maya and Lightwave The Gnomon Workshop-Stereoscopic Camera Fundamentals Maya and Lightwave

stereoscopic.jpg

Links:
http://www.thegnomonworkshop.com/store/product/870/

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In this DVD, director Aristomenis (Meni) Tsirbas reveals the essentials for creating properly animated stereoscopic imagery. Although Maya and LightWave are used, the course is platform agnostic and can be used with any animation software, even if it doesn't have stereoscopic tools. Meni guides you through a comprehensive overview of all the major principles of stereo filmmaking. Meni begins with a biological discussion of how the human eye perceives stereo imagery, and then covers the principles of 3D, including near and far divergence, the conversion at the screen plane, and working with camera movement. After creating a final render, he completes the lecture by showing how to display animated stereo sequences. This is a comprehensive yet simple to understand lecture that gives artists all the tools needed to generate exceptional
stereoscopic imagery.

Links:
http://rapidshare.com/files/398155338/GWSCFML.part1.rar
http://rapidshare.com/files/398155293/GWSCFML.part2.rar
http://rapidshare.com/files/398155371/GWSCFML.part3.rar
http://rapidshare.com/files/398152825/GWSCFML.part4.rar

Links:
http://netload.in/datei0TItKays4g/GWSCFML.part1.rar.htm
http://netload.in/dateisVir75zw5B/GWSCFML.part2.rar.htm
http://netload.in/dateiu6xQRbgFtt/GWSCFML.part3.rar.htm
http://netload.in/dateiduxR9riq8z/GWSCFML.part4.rar.htm

Links:
http://hotfile.com/dl/47872266/32f4b28/GWSCFML.part1.rar.html
http://hotfile.com/dl/47872419/ec677ee/GWSCFML.part2.rar.html
http://hotfile.com/dl/47872370/30871d8/GWSCFML.part3.rar.html
http://hotfile.com/dl/47870791/033c3cd/GWSCFML.part4.rar.html
 

esfehanei

Member
یه اموزش مقدماتی مایا با حجم کم و لینک رپید شیر لطف کنید و بزارید
حداکثر 1گیگ
 
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Digital Tutors - Rendering RealFlow Meshes in Maya
English | WMV3 792x656 | MP3 64 kbps | 402 MB
Genre: eLearning


In this series of lessons, we will guide you through the process of using mental ray to realistically render RealFlow geometry within Maya. We will begin this process by learning how to import your mesh sequences from RealFlow into Maya and placing primary illumination sources. From there we will use the mental ray Architectural Materials to create realistic, refractive liquid, and discuss some very important settings to be aware of when using these shaders. Finally, we will create refractive caustic patterns that can add a high level of realism to the final render. Getting the proper look for your final renders will require a lot of troubleshooting and adjustments of many different attributes. Through these lessons, we will address many of these common problems that you will run into and how they can be resolved, allowing you to achieve the desired result in a much sorter amount of time.

Lesson Outline (8 lessons)

1. Introduction and Project Overview
2. Importing RealFlow meshes into Maya
3. Creating liquid material for RealFlow geometry
4. Refining refractive liquid material for RealFlow geometry
5. Creating materials with highly blurred reflections
6. Adding indirect illumination and shadow shaders
7. Adding caustics to RealFlow geometry render
8. Adding refinements to caustics and shadowing effects
*** Project files are included
Download from Hotfile
http://hotfile.com/dl/60657206/0ca8baf/shareislove_DT.RDRFMSiMA.part1.rar.html
http://hotfile.com/dl/60657207/15598c8/shareislove_DT.RDRFMSiMA.part2.rar.html
Download from Fileserve
http://www.fileserve.com/file/GP26Hdg/shareislove_DT.RDRFMSiMA.part1.rar
http://www.fileserve.com/file/tVDjmwE/shareislove_DT.RDRFMSiMA.part2.rar
 
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Lynda.com Maya 2011 Creating Textures And Shaders-JGTiSO
Released: 9/28/2010 | Duration: 3:30 | 960x540 | MOV/ISO | 552MB

Genre: eLearning

Maya 2011: Creating Textures and Shaders with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.Topics include:
* Understanding shading concepts
* Simulating the Fresnel effect for realistic reflections
* Rendering transparent and translucent surfaces
* Comparing mental ray and Maya standard shaders
* Introducing the mia_material
* Developing shader networks
* Using subsurface scattering shaders
* Mapping polygon UV coordinates
* Incorporating texture nodes into networks
* Improving skin detail with ambient occlusion
* Painting bump maps
* Creating normal and displacement maps
* Troubleshooting maps

Homepage
Download Links:
FileServe
http://www.fileserve.com/file/FX4GsjW/lyncm011ctxash-JGTiSO.part1.rar
http://www.fileserve.com/file/fvNC6yq/lyncm011ctxash-JGTiSO.part2.rar
http://www.fileserve.com/file/wSJyHet/lyncm011ctxash-JGTiSO.part3.rar
http://www.fileserve.com/file/y4TDn3T/lyncm011ctxash-JGTiSO.part4.rar
http://www.fileserve.com/file/DUAtGVB/lyncm011ctxash-JGTiSO.part5.rar
http://www.fileserve.com/file/K3zVE2f/lyncm011ctxash-JGTiSO.part6.rar

HotFile
http://hotfile.com/dl/72491717/dc4a093/lyncm011ctxash-JGTiSO.part1.rar.html
http://hotfile.com/dl/72491716/1a0ce5c/lyncm011ctxash-JGTiSO.part2.rar.html
http://hotfile.com/dl/72491690/126e77e/lyncm011ctxash-JGTiSO.part3.rar.html
http://hotfile.com/dl/72491691/de21b7a/lyncm011ctxash-JGTiSO.part4.rar.html
http://hotfile.com/dl/72491692/7a92265/lyncm011ctxash-JGTiSO.part5.rar.html
http://hotfile.com/dl/72491714/5f3673f/lyncm011ctxash-JGTiSO.part6.rar.html
 

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