آموزش های تصویری زبان اصلی (انگلیسی)

rezvooli

Member
Freedom of Teach Human Anatomy

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This Superior Instructional DVD, teaches you a step by step system for building all the major muscle groups of the body, from basic blocking to the finished model with all the muscles.
An excellent 3D modeling tutorial for Intermediate to Advanced 3D Modelers. Ideal for:

- VFX professionals
- Video Game Professionals
- Students
- Aspiring 3D modelers
- Reference for artists

Organic Modeling I: Human Anatomy Male, is the first Computer 3D modeling instructional DVD that will take you from start to finish of the complete superficial layer of human anatomy in a single mesh, muscle by muscle, from basic blocking to the finished muscle definition with an efficient use of resolution. No step is skipped or incomplete.

Other Benefits:

- Taught by VFX Modeler & instructor Tareq Mirza, who has worked on many major movies including The Matrix Reloaded, The Matrix Revolutions, Star Wars Episode 2, and Pirates of the Carribean.

- Shows Polygon/SubD modeling techniques of professionals & utilizes the "box technique".

- Created in Maya 6.0, but techniques used can be applied in most polygon/subD modeling packages, including: Modo, Lightwave, Silo, XSi and many others.

- Refines the model like sculpting in clay by selectively adding detail.

- Start to finish of a complete human model in Maya, but anatomy and construction principles and techniques applicable to all major Polygon/subD software packages.

- Double the content of other instructional DVDs, with 4 hours of content.

- This DVD will play on all computer systems but if it is to be viewed on a TV screen an NTSC compatible DVD player will be required.


Home Page : http://www.freedomofteach.com/products/dvds/dvd_human_anatomy

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passwor : bdshare.net



 
آخرین ویرایش:

rezvooli

Member
3ds max Bible With DVD

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Master the complexities of 3ds Max by working through more than 150 short tutorials under the guidance of 3D expert Kelly Murdock. If you’re a beginner, a Quick Start chapter shows you how to create an exciting animation your first day using the software.
You’ll find extensive detail on the latest features, allowing quick ramp-up for veterans of earlier 3ds versions. In addition, the book includes a 16-page, full-color insert with examples of cutting-edge 3ds Max art as well as a DVD with all the examples in the book, models and textures you can customize, a full-color and searchable PDF of the book.

Part I: Getting Started with 3ds Max.
Quick Start: Creating and Flying Through a Greek Temple.
Chapter 1: Exploring the Max Interface.
Chapter 2: Controlling and Configuring the Viewports.
Chapter 3: Working with Files, Importing, and Exporting.
Chapter 4: Customizing the Max Interface and Setting Preferences.
Part II: Working with Objects.
Chapter 5: Creating and Editing Primitive Objects.
Chapter 6: Selecting Objects, Setting Object Properties, and Using Layers and the Scene Explorer.
Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping.
Chapter 8: Cloning Objects and Creating Object Arrays.
Chapter 9: Grouping, Linking, and Parenting Objects.
Part III: Modeling Basics.
Chapter 10: Learning Modeling Basics and Working with Subobjects and Helpers.
Chapter 11: Drawing and Editing 2D Splines and Shapes.
Chapter 12: Modeling with Polygons.
Chapter 13: Introducing Modifiers and Using the Modifier Stack.
Part IV: Materials, Cameras, and Lighting Basics.
Chapter 14: Exploring the Material Editor.
Chapter 15: Creating and Applying Standard Materials.
Chapter 16: Creating Compound Materials and Using Material Modifiers.
Chapter 17: Adding Material Details with Maps.
Chapter 18: Configuring and Aiming Cameras.
Chapter 19: Using Lights and Basic Lighting Techniques.
Part V: Animation and Rendering Basics.
Chapter 20: Understanding Animation and Keyframe Basics.
Chapter 21: Animating with Constraints and Controllers.
Chapter 22: Learning to Render a Scene.
Part VI: Advanced Modeling.
Chapter 23: Building Complex Scenes with XRefs and Using Vault.
Chapter 24: Working with the Schematic View.
Chapter 25: Deforming Surfaces and Using the Mesh Modifiers.
Chapter 26: Working with Compound Objects
Chapter 27: Modeling with Patches and NURBS.
Chapter 28: Adding and Styling Hair, Fur, and Cloth.
Part VII: Advanced Materials.
Chapter 29: Using Specialized Material Types.
Chapter 30: Unwrapping UVs and Using Pelt Mapping.
Chapter 31: Creating Baked Textures and Normal Maps.
Part VIII: Advanced Animation Techniques.
Chapter 32: Using Animation Modifiers.
Chapter 33: Animating with the Expression Controller and Wiring Parameters.
Chapter 34: Working with Function Curves in the Track View.
Chapter 35: Using Animation Layers and the Motion Mixer.
Part IX: Dynamic Animation.
Chapter 36: Creating Particles and Particle Flow.
Chapter 37: Using Space Warps.
Chapter 38: Simulating Physics-Based Motion with reactor.
Part X: Working with Characters.
Chapter 40: Understanding Rigging and Working with Bones.
Chapter 41: Working with Inverse Kinematics.
Chapter 42: Creating and Animating Bipeds and Crowds.
Chapter 43: Skinning Characters.
Part XI: Advanced Lighting and Rendering.
Chapter 44: Working with Advanced Lighting, Light Tracing, and Radiosity.
Chapter 45: Using Atmospheric and Render Effects.
Chapter 46: Raytracing and mental ray.
Chapter 47: Batch and Network Rendering.
Chapter 48: Compositing with Render Elements and the Video Post Interface.
Part XII: MAXScript and Plug-Ins.
Chapter 49: Automating with MAXScript.
Chapter 50: Expanding Max with Third-Party Plug-Ins.
Appendix A: What’s New with 3ds Max 2008.
Appendix B: Installing and Configuring 3ds Max 2008.
Appendix C: 3ds Max 2008 Keyboard Shortcuts.
Appendix D: What’s on the DVD.



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Size : 1 - 14 parts : 94371 KB part 15 : 93895 KB
Password : bdshare.net





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آخرین ویرایش:

rezvooli

Member
Turbo Squid FumeFX Essentials

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Size: 2,39GB | TOTAL DVD Running Time: 3 hours, 35 minutes

Effects specialist and Autodesk Master Allan McKay has created a brand new training DVD for users interested in coming up to speed with the powerful Autodesk Certified Animation plug-in FumeFX.
This DVD demystifies the various controls for making believable FumeFX simulations. You'll be amazed at what the FumeFX engine is capable of, creating everything from animated burning paper and huge fiery explosions to bubbling caudrons and dirt/dust effects.
This 3.5 hour training course is perfect for new users who want to get up speed quickly with the sophisticated FumeFX plug-in, as well as for intermediate users who want to tweak their effects for astonishing results. Sample files are included so you can dissect or modify them later to achieve an even deeper understanding of this plug-in technology.

Course outline:

Project 1: Getting Started
Total Running Time: 34:58

Project 2: Campfire
Total Running Time: 57:17

Project 3: Magic Cauldron Part 1
Total Running Time: 17:33

Project 4: Magic Cauldron Part 2
Total Running Time: 14:43

Project 5: Breaking Ground
Total Running Time: 11:33

Project 6: Burning Paper
Total Running Time: 30:01

Project 7: Explosion
Total Running Time: 19:55

Project 8: Adding Fuel
Total Running Time: 29.25


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rezvooli

Member
دوستان اینارو دانلود کنین تا ببینم اموزش تصویری خوب باز چی گیر میارم :)

البته چنتاشون سنگینن قبول دارم خودم :razz:
 

Farrokh

Active Member
در كل خوشحالم كه مي بينم copy right هوا شده !!!

بچه ها كسي نسخه ي قابل دانلود كتاب الكترونيكي digital lighting & rendering رو سراغ داره ؟
خيلي مفيد و باحله!
من كه فقط تونستم چند تا صفحشو ببينم كف كردم‌! ! !
 

Divine Love

Well-Known Member
بفرماييد:

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Language: English
Издательство: New Riders Press
Year: 2 edition - April 27, 2006
Pages: 432
Format: chm
Size: 9.51mb
ISBN: 0321316312

This new edition has advanced along with changes in technology, in software, and in the industry. To keep up with an evolving field, every chapter has grown with new techniques and concepts. Issues such as occlusion and global illumination, which had been relegated to single sections in the first edition, are now woven throughout the book, in discussions of different issues from architectural rendering to render passes. A new chapter has also been added on understanding studio production pipelineshow professionals work together in different positions to create feature-film visual effects and computer animated features.

Credits Team BBL

Table of Contents

Chapter 1. Fundamentals of Lighting Design
Chapter 2. Lighting Basics and Good Practices
Chapter 3. Shadows and Occlusion
Chapter 4. Lighting Environments and Architecture
Chapter 5. Lighting Creatures, Characters, and Animation
Chapter 6. Cameras and Exposure
Chapter 7. Composition and Staging
Chapter 8. The Art and Science of Color
Chapter 9. Shaders and Rendering Algorithms
Chapter 10. Designing and Assigning Textures
Chapter 11. Rendering Passes and Compositing
Chapter 12. Production Pipelines and Professional Practices

Download from rapidshare

http://rapidshare.com/files/100923273/Birn_Jeremy_Digital_Lighting_and_Rendering.rar
 

keshti

Member
من آخرش از دست شما سکته می کنم
هر روز میام اینجا داغ دلمو تازه می کنم میرم
ولی باز دم این rapidbaz گرم که زیر 20 مگاشو میزاره دانلود کنیم
راستی ایتارو هرکی داره خریداریم ها !!!
 

CG_Master

کاربر متخصص انیمیشن
ممنون Rezvooli جان که زحمت میکشی
ادامه بده
موفق باشی
 

hosienmax100

3D Artist
ایولا ...........

ایولا....................

ممنون بابت آموزشی هایی که میزارید !!!

در مورد موتور منتال ری اگه آموزشی ایی چیزی داشتین ممنون میشم لینک بدین

باز هم تشکر .........

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