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Poly-Modeling with 3ds Max
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[LEFT]Contents
Acknowledgments [RIGHT]vii[/RIGHT]
[B]Chapter 1 Introduction[/B] [RIGHT]1[/RIGHT]
[B]Chapter 2 Modeling Types[/B] [RIGHT]5[/RIGHT]
Spline-Modeling [RIGHT] 5[/RIGHT]
Controlling Bezier Handles [RIGHT] 7[/RIGHT]
Spline-Modeling an Eye Socket [RIGHT]9[/RIGHT]
Patch-Modeling [RIGHT]13[/RIGHT]
Patch-Modeling a Computer Mouse [RIGHT]14[/RIGHT]
Box-Modeling [RIGHT]20[/RIGHT]
Box-Modeling a Cartoon Turtle’s Head [RIGHT]21[/RIGHT]
Poly-Modeling [RIGHT]28[/RIGHT]
[B]Chapter 3 Poly-Modeling Basics[/B] [RIGHT]31[/RIGHT]
Working at the Edge Level [RIGHT]31[/RIGHT]
Working at the Border Level [RIGHT]33[/RIGHT]
Working at the Polygon Level [RIGHT]34[/RIGHT]
Working at the Element Level [RIGHT]35[/RIGHT]
Working at the Vertex Level [RIGHT]35[/RIGHT]
Poly-Modeling a Nose Using the Shift–Drag Technique [RIGHT]36[/RIGHT]
Selections and Conversions [RIGHT] 50[/RIGHT]
[B]Chapter 4 Modifi ers—Letting Max Do the Work for You[/B] [RIGHT] 55[/RIGHT]
TurboSmooth and MeshSmooth [RIGHT] 61[/RIGHT]
[B]Chapter 5 Derivative Modeling and Other Techniques to Speed Up Your Poly-Modeling Work Flow[/B] [RIGHT] 67[/RIGHT]
[B]Chapter 6 Theory and Application [RIGHT]75[/RIGHT][/B]
Chapter 7 Preparation [RIGHT] 105[/RIGHT]
[B]Chapter 8 Hard-Edge Modeling [RIGHT] 117[/RIGHT][/B]
Modeling the Body Panels [RIGHT]117[/RIGHT]
Modeling the Wheel [RIGHT]153[/RIGHT]
[B]Chapter 9 Organic/Soft-Edge Modeling [RIGHT] 165[/RIGHT][/B]
Poly-Modeling: Iguana’s Head [RIGHT]165[/RIGHT]
Poly-Modeling: Iguana’s Body [RIGHT] 180
vi[/RIGHT]
Contents
[B]Chapter 10 Mixing It Up [RIGHT]199[/RIGHT][/B]
Mixing Techniques [RIGHT] 200[/RIGHT]
Softening Hard Edges [RIGHT] 205[/RIGHT]
[B]Chapter 11 Nonmodeled Geometric Detail—Bump and Displacement Mapping [RIGHT] 209[/RIGHT][/B]
ZBrush Basics [RIGHT] 212[/RIGHT]
Mudbox Basics [RIGHT]220[/RIGHT]
3ds Max to ZBrush [RIGHT]225[/RIGHT]
Back in 3ds Max [RIGHT] 229[/RIGHT]
[B]Chapter 12 Scripts, Plug-Ins, and Other Additions[/B] [RIGHT] 235[/RIGHT]
Chapter 13
Final Word [RIGHT]261[/RIGHT]
Index [RIGHT] 263[/RIGHT][/LEFT]