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Poly-Modeling with 3ds Max

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:Mohsen:

کاربر باتجربه
امين جان ممنون
ولي نميشه 2 قسمتش كني و بعد تو رپيد آپ كني
اگه اين كارو كني ممنونت ميشم
 

:Mohsen:

کاربر باتجربه
شهرام جان من هنوزم نتونستم دانلود كنم
كاشكي تو رپيد شير آپ ميكردي
 

ali_118

کاربر VIP
این کتاب کلا به poly modeling در مکس می پردازه و مختص به مدلینگ یک موتور نیست
فهرست مطالبش هم اینه :

کد:
[LEFT]Contents
Acknowledgments                     [RIGHT]vii[/RIGHT]
[B]Chapter 1 Introduction[/B]                      [RIGHT]1[/RIGHT]
[B]Chapter 2 Modeling Types[/B]                      [RIGHT]5[/RIGHT]
Spline-Modeling                     [RIGHT] 5[/RIGHT]
Controlling Bezier Handles                     [RIGHT] 7[/RIGHT]
Spline-Modeling an Eye Socket                        [RIGHT]9[/RIGHT]
Patch-Modeling                      [RIGHT]13[/RIGHT]
Patch-Modeling a Computer Mouse                      [RIGHT]14[/RIGHT]
Box-Modeling                      [RIGHT]20[/RIGHT]
Box-Modeling a Cartoon Turtle’s Head                      [RIGHT]21[/RIGHT]
Poly-Modeling                      [RIGHT]28[/RIGHT]
[B]Chapter 3 Poly-Modeling Basics[/B]                      [RIGHT]31[/RIGHT]
Working at the Edge Level                      [RIGHT]31[/RIGHT]
Working at the Border Level                      [RIGHT]33[/RIGHT]
Working at the Polygon Level                      [RIGHT]34[/RIGHT]
Working at the Element Level                      [RIGHT]35[/RIGHT]
Working at the Vertex Level                      [RIGHT]35[/RIGHT]
Poly-Modeling a Nose Using the Shift–Drag Technique                      [RIGHT]36[/RIGHT]
Selections and Conversions                    [RIGHT]  50[/RIGHT]
[B]Chapter 4  Modifi ers—Letting Max Do the Work for You[/B]                    [RIGHT]  55[/RIGHT]
TurboSmooth and MeshSmooth                     [RIGHT] 61[/RIGHT]
[B]Chapter 5 Derivative Modeling and Other Techniques to Speed Up Your Poly-Modeling Work Flow[/B]                     [RIGHT] 67[/RIGHT]
[B]Chapter 6 Theory and Application                      [RIGHT]75[/RIGHT][/B]
Chapter 7 Preparation                     [RIGHT] 105[/RIGHT]
[B]Chapter 8 Hard-Edge Modeling                     [RIGHT] 117[/RIGHT][/B]
Modeling the Body Panels                      [RIGHT]117[/RIGHT]
Modeling the Wheel                      [RIGHT]153[/RIGHT]
[B]Chapter 9 Organic/Soft-Edge Modeling                     [RIGHT] 165[/RIGHT][/B]
Poly-Modeling: Iguana’s Head                      [RIGHT]165[/RIGHT]
Poly-Modeling: Iguana’s Body                     [RIGHT] 180
vi[/RIGHT]
Contents
[B]Chapter 10 Mixing It Up                      [RIGHT]199[/RIGHT][/B]
Mixing Techniques                     [RIGHT] 200[/RIGHT]
Softening Hard Edges                     [RIGHT] 205[/RIGHT]
[B]Chapter 11 Nonmodeled Geometric Detail—Bump and Displacement Mapping                    [RIGHT]  209[/RIGHT][/B]
ZBrush Basics                     [RIGHT] 212[/RIGHT]
Mudbox Basics                      [RIGHT]220[/RIGHT]
3ds Max to ZBrush                      [RIGHT]225[/RIGHT]
Back in 3ds Max                     [RIGHT] 229[/RIGHT]
[B]Chapter 12 Scripts, Plug-Ins, and Other Additions[/B]                     [RIGHT] 235[/RIGHT]
Chapter 13
 Final Word                      [RIGHT]261[/RIGHT]
Index                     [RIGHT] 263[/RIGHT][/LEFT]
 

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