import flash.events.Event;
stage.addEventListener(flash.events.Event.ENTER_FRAME,onEnter)
function onEnter (e:Event) {
if (e.target.loaderInfo.bytesLoaded==e.target.loaderInfo.bytesTotal) {
e.target.removeEventListener(flash.events.Event.ENTER_FRAME,onEnter)
trace("Completed !")
//other code ...
}
}
stage.addEventListener(flash.events.Event.ENTER_FRAME,onEnter)
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS ,Preloading);
stop()
this.loaderInfo.addEventListener(flash.events.Event.COMPLETE,Complete_loading);
function Complete_loading (e:Event) {
trace("Complete !");
gotoAndStop(1,"Scene 2")
}