اگر میخواهی چنین شکلی را داشته باشی باید زمانیکه یک PF Source ایجاد کردی و وارد Particle View شدی به جای Birth یک Birth script قرار بدی واین دستور را در آن کپی کنی برای اینکه قاطی نشود کل متنی را که فرستادم را کپی کن --The ChannelsUsed handler defines the channels --to be made available to the script. --For the list of all channels, see --Interface: MaxscriptParticleContainer--The parameter pCont passed to the handler --contains the Particle Container the script is applied toon ChannelsUsed pCont do(pCont.useTime = true --enable the Time channelpCont.useAge = true --enable the Age channelpCont.usePosition = true --enable the Position channelpCont.useSpeed = true --enable the Speed channel) --The Init hander is called on initialization. --It is not used in this case.on Init pCont do () --The Proceed handler contains the main script --applied to the Particles.--The parameter pCont passed to the handler --contains the Particle Container the script is applied to
n Proceed pCont do (--Get the Start Time as float. This converts the time to ticks.t1 = pCont.getTimeStart() as float--Get the End Time as float. This converts the time to ticks.t2 = pCont.getTimeEnd() as float --Clamp negative time values to 0if (t1 < 0) then (t1 = 0) --If the end time is less than 100 frames--(100 frames * 160 ticks per frame in 30 fps NTSC)if (t2 < 100*160) do (--then do a loop using the time values divided by 8--this way a particle will be created every 8 ticksfor i in (t1/8+1) to (t2/8) do(--set the variable curTime to the actual time in tickscurTime = 8*i as float--give birth to a new particlepCont.AddParticle()--get the index of the last particle that was addedpCont.particleIndex = pCont.NumParticles()--set the current time of the particle in frames--(160 ticks in one frame at 30 fps NTSC animation)pCont.particleTime = curTime/160--Set the age of the particle to 0 – newborn!pCont.particleAge = 0--Define a radius variable based on the sine of the current timesh = 2*sin(5*curTime)--Define an angle variable based on the current timeang = 0.2*curTime--Set the particle position using the above variablespCont.particlePosition = [sh*sin(ang), sh*cos(ang), 0]--Define the speed using the same variables and falling down along ZpCont.particleSpeed = [0.01*sin(ang), 0.01*cos(ang), -0.005]))) --The Release handler is used to do cleanup work.--Not used in this case.on Release pCont do ()سپس Position icon و Speed را turn off یا Delete کنیحالا play را بزن و نتیجه را ببین البته اگر در هلپ MaxScript و در قسمت جستوجوتایپ کنی particleچیزهای زیبا تری رانیز خواهی دید.