http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17137651&linkID=9242259
M mahdilal Member Jun 1, 2011 #1 http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17137651&linkID=9242259
wolf of aria Member Jun 5, 2011 #2 سلام ببخشيد اين سوال ميكنم چون نميدونم. اين hot fix به چه درد مايا ميخوره ؟ اگر ميشه توضيح دهيد ممنون.
سلام ببخشيد اين سوال ميكنم چون نميدونم. اين hot fix به چه درد مايا ميخوره ؟ اگر ميشه توضيح دهيد ممنون.
M mahdilal Member Jun 5, 2011 #3 این مشکلات مایا 2012 را بر طرف کرده Goal issue when using a straight curve Load render pass doesn't work when project is on network share Shadow artifacts occurs with large differences in object size Connecting luminance node to bump channel of mental ray shader causes crash UNC path bookmarks are not saved in new filebrowser Final gather map visualization not working Painting blendshapes problems Wacom tablet not working correctly in mouse mode dagContainer collapses at every DAG operation Unpredictable results referencing HIK characters Creating Framebuffer with a Geometry shader causes a crash Joint orient channels not accepting setAttr correctly Graph editor: cannot view multiple f‐curves on a character set Polysplit crash Metacarpal fingers not created when creating HIK control rig Pinning an effector is causing the pivot display to jump Missing manipulator handles in perspective view Adaptivesampling gives lower shading quality in framebuffers mia_material_x preset 'Satined Metal' renders differently Scenes with dense final gather settings may have longer render time Render with mental ray errors with multi‐shape polygons HIK: Shift+LMBdoes not allow for selection of keys on timeline if HIK in scene New option in move tool broken Human IK: Parenting Auxiliary Effectors to an object doesn't work
این مشکلات مایا 2012 را بر طرف کرده Goal issue when using a straight curve Load render pass doesn't work when project is on network share Shadow artifacts occurs with large differences in object size Connecting luminance node to bump channel of mental ray shader causes crash UNC path bookmarks are not saved in new filebrowser Final gather map visualization not working Painting blendshapes problems Wacom tablet not working correctly in mouse mode dagContainer collapses at every DAG operation Unpredictable results referencing HIK characters Creating Framebuffer with a Geometry shader causes a crash Joint orient channels not accepting setAttr correctly Graph editor: cannot view multiple f‐curves on a character set Polysplit crash Metacarpal fingers not created when creating HIK control rig Pinning an effector is causing the pivot display to jump Missing manipulator handles in perspective view Adaptivesampling gives lower shading quality in framebuffers mia_material_x preset 'Satined Metal' renders differently Scenes with dense final gather settings may have longer render time Render with mental ray errors with multi‐shape polygons HIK: Shift+LMBdoes not allow for selection of keys on timeline if HIK in scene New option in move tool broken Human IK: Parenting Auxiliary Effectors to an object doesn't work