دانلود آموزشهای مایا

rezaoptic

Well-Known Member
:rose:سلام :rose:

این تاپیک رو درست کردم که توش آموزش های مایا براتون بزارم تا دانلود کنید.:cool:
اینم بگم که بیشتر لینک ها متاسفانه غیر مستقیم هستن.:sad:
که شما میتونید برین اینجا یه اکانت بخرین و اونا رو مستقیم کنید و دانلود کنید و حالشو ببرین.:cool:
 

rezaoptic

Well-Known Member
3D Tutorials - FreshMaya: Modeling DVD Drawer in Maya



3D Tutorials - FreshMaya: Modeling DVD Drawer in Maya
English | 1280x720 | 4 hours 51 minutes | MP4 | 1.78 GB
Gender: elearning
In this video lesson will show you how FreshMaya box model in Maya DVD and Eric shows you how to create a DVD drawer in Maya.

FileSonic :

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rezaoptic

Well-Known Member
Digital-Tutors : Maya Rigging Reference Library - Skeleton Menu



Digital-Tutors - Maya Rigging Reference Library: Skeleton Menu
Duration: 1h 04m | Video: VP6 (.flv) 1282x720 15fps 700Kbps | Audio: MP3 44.1KHz 96Kbps | 369 MB
Language: English | Level: Advanced
Genre: eLearning

This course takes a comprehensive look into Maya's Skeleton menu.In this collection of lessons we will learn about the tools in Maya's Skeleton menu.

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rezaoptic

Well-Known Member
Digital Tutors - Creative Development - Guerilla Lighting and Rendering Tactics in Maya



Digital Tutors - Creative Development - Guerilla Lighting and Rendering Tactics in Maya
English | VP6F 1280x720 | MP3 96 kbps | 0.98 GB
Genre: eLearning
In this collection, we will tackle a lighting challenge with small-scale production needs in mind.
Intended for small-scale productions, this series of lessons walks through one lighting and rendering workflow that introduces new tools, techniques, and workarounds. We will exploit the environment-sampling power of portal lights, build a fake GI solution with projected light fields, and use MEL scripts to automate tedious tasks. These methods won't work for every scenario, but they can be very useful tools for the guerilla CG filmmaker.

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PART 1
PART 2
PART 3


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PART 2
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rezaoptic

Well-Known Member
Digital Tutors - Rendering Interiors with Mental Ray and Maya 2011


Digital Tutors - Rendering Interiors with Mental Ray and Maya 2011
English | Video: vp6f, yuv420p, 782x646, 1024 kb/s | Audio: mp3, 44100 Hz, s16 | 441 MB
Genre: Video training
In this series of lessons we will explore techniques and workflows for setting up realistic lighting for your interior scenes, and rendering these scenes using mental ray. The ability to realistically light an interior environment is a skill that is highly sought after in the CG industry. It is a skill that is used very heavily in areas such as feature films, games, and architectural visualizations. This course will explore the entire, step-by-step process of lighting your scenes. We will start by learning how to make sure that our lights are behaving in a way that is physically accurate by utilizing real-world light data in our scenes. From there, we will learn how to incorporate realistic secondary illumination into our scenes, learn how to create physically-accurate materials in Maya, and explore many techniques and workflows designed to help you overcome many of the common issues that you are likely to encounter in your own scenes.

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rezaoptic

Well-Known Member
Digital Tutors - Introduction to Lighting in Maya-AG



Digital Tutors - Introduction to Lighting in Maya-AG
English | Bin file | 2 hrs. 59 min | 518 MB
Genre: 3D Training
Learn an time-saving workflow to lighting and essential techniques for adding greater realism when rendering in Maya. Contains 3 hours of project-based training - Ideal for new and beginning artists.
Popular highlights include:
Overview of Maya Light Types
Setting up Depth Map Shadows
Utilizing Raytrace Shadows
Light Decay Rates
Creating Custom Light Intensity Curves
Controlling Render Statistics for Geometry
Creating Volumetric Lighting Effects
Building Shaders to Simulate Visible Light Sources
Adding Environment Fog to Scenes
Simulating Realistic Camera Effects with Light Glows
Light Linking
Creating Gobos and Projectors
Practical Lighting Exercises and Scenarios
Download Filesonic
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rezaoptic

Well-Known Member
Digital-Tutors : Maya Modeling Reference Library: Edit Mesh


Digital-Tutors : Maya Modeling Reference Library: Edit Mesh| 570 MB
Fileserve | wupload

1 hrs. 26 min.
Required Software: Maya 2011 and up

In this series of lessons, we will be taking a detailed look at each of the commands found in Maya’s Edit Mesh menu.

Each video in this course is a self-contained lesson centering on one of the commands found in the Edit Mesh menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we’ll take a detailed look at each of the Edit Mesh commands and how each of them can be used to speed up our workflow.

29 videos in this course

1. Keep Faces Together
2. Extrude
3. Bridge
4. Append to Polygon Tool
5. Cut Faces Tool
6. Split Polygon Tool
7. Insert Edge Loop Tool
8. Offset Edge Loop Tool
9. Add Divisions
10. Slide Edge Tool
11. Transform Component
12. Flip Triangle Edge
13. Spin Edge Forward Backward
14. Poke Face
15. Wedge Face
16. Duplicate Face
17. Connect Components
18. Detach Components
19. Merge
20. Collapse
21. Merge Vertex Tool
22. Merge Edge Tool
23. Delete Edge Vertex
24. Chamfer Vertex
25. Bevel
26. Crease Tool
27. Remove Selected Remove All
28. Crease Sets
29. Assign Invisible Faces


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rezaoptic

Well-Known Member
Digital-Tutors - Facial Animation in Maya


Digital-Tutors - Facial Animation in Maya
English | Video: vp6f, yuv420p, 1280x720, 1024 kb/s | Audio: mp3, 44100 Hz, s16 | 970 MB
Genre: Video training
In this collection of lessons we will learn tips an techniques for creating believable facial animations. This course will cover the process of animating a face in Maya. We will build the animation step by step, covering time-saving and proficient techniques like smart blocking, using a checklist, how to work with reference, checking for arcs. We will even cover what to do when we encounter issues where an expression that was not anticipated calls for the control rig to be revised. By the end of this course, you we will be equipped with the knowledge you need to build your own facial animations that are convincing and entertaining.



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rezaoptic

Well-Known Member
Digital-Tutors : Exploring NURBS in Maya 2012


Digital-Tutors : Exploring NURBS in Maya 2012
English | Video: vp6f, yuv420p, 1280x720, 1024 kb/s | Audio: mp3, 44100 Hz, s16 | 561 MB
Genre: Video training

In this course we will discuss the basics of using NURBS geometry in our modeling workflow.

NURBS stands for Non-Uniform Rational B-Spline, but they are much more useful to a 3d artist than the name might indicate. In this series of lessons we’ll get up to speed on NURBS geometry and talk about some of the ways it can be used in our modeling workflows. We’ll begin by talking about the basic NURBS building blocks and look at the different NURBS components that can be manipulated to get the shapes we want. We'll cover methods for creating curves, the framework of NURBS objects. We'll then explore many of the ways that we can use curves to create different types of NURBS objects, from revolving to extruding and lofting. We'll also talk about using trimmed surfaces to create complex cut-outs and we'll discuss NURBS parameterization. In addition, we'll look at ways of attaching and detaching curves and surfaces, combining objects with Booleans, and methods of blending together multiple objects. In the end, you'll have a better idea of what NURBS geometry is and how you can start to integrate it into your modeling workflow.


13 videos in this course:

1. Introduction and project overview
2. What are NURBS?
3. Using NURBS primitives
4. Creating curves
5. Creating surfaces
6. NURBS parameters
7. Working with trims
8. Combining curves and surfaces
9. Using Booleans
10. Blending multiple surfaces
11. Texturing NURBS objects
12. Stitching patches together
13. Converting NURBS to other geometry types



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rezaoptic

Well-Known Member
مدل سازی و انیمیشن سازی و ایجاد رابط کاربری با مایا از شرکت Autodesk

مجموعه بسیار جالب از شرکت قول پیکر Autodesk که شامل سه مجموعه آموزشی جالب در خصوص مدلسازی انیمیشن سازی و ایجاد رابط کاربری بین نرم افزار های مختلف همچون Maya 3dMAX softimage motionbuilder mubox می باشد یعنی برای خلق یک سر کاراکتر از تمامی این نرم افزار بطور جالبی استفاده می کند این مجموعه بسیار جالب را به شما توصیه می کنیم بخصوص بخاطر آموزشهایی که استادان برتر شرکت Autodesk ارائه می دهند در حد کاملا حرفه ای بوده و دیدن آن خالی از لطفا نیست . این سه آموزش شامل :
Creating QT interfaces for Maya and MotionBuilder
Next-Gen 3D Head Creation: Modeling, rigging and animation in Autodesk Entertainment Creation Suite
Cross-platform Animation Pipeline Interactive Studios at Behaviour

Content
Creating QT interfaces for Maya and MotionBuilder
Products : Autodesk Maya , Autodesk Motionbuilder David Coleman is a Senior CG Supervisor at Electronic Arts Canada, Responsible for the central rigging rigging Team Which Provides for multiple sports titles such as FIFA, FightNight, and NHL. In prior roles, David has been a CG Supervisor of central character art teams, been a member of various animation research and development teams, and also a Senior Motion Capture specialist. David has taught animation and motion capture at the Center for Digital Imaging and Sound, and the Art Institute of Vancouver, in addition to previously teaching Facial Rigging in MotionBuilder Masterclasses.

Next-Gen 3D Head Creation: Modeling, rigging and animation in Autodesk Entertainment Creation Suite
Product : Autodesk 3ds Max 2011 Creation Entertainment Suite Laurent M. Abecassis is an Emmy Award-Winning Visual Effects supervisor and CG character Specialist. He is known for his work as a VFX sequence supervisor on the acclaimed TV series Lost, contributing to its breathtaking plane crash sequences. Having worked in the computer graphic field for more than 15 years, Abecassis has tackled many aspects of CG production and software development. He led CG character research efforts at Di-O-Matic, supervised visual effects, and designed production pipelines. For more than a decade, Abecassis has pushed Autodesk software to the extreme in countless productions in a wide range of media-games, television, visual effects, CG feature films, commercials, and innovative interactive kiosks. For the past ten years, Abecassis has shared his expertise by providing customized training to companies such as Kodak and Ubisoft as well as the universities around the globe. Abecassis has been designing and actively developing CG character animations plug-ins for 3ds Max, Maya and Softimage since 2000. His technologies are in use today at leading production houses such as Activision, Blur Studio, Sega, and Rockstar. Well-known CG characters Mickey Mouse, Sonic the Hedgehog, Spider-man, Batman, Superman, Crash Bandicoot, and Spongebob Squarepants rely on Autodesk tools as well as technologies designed by Abecassis to entertain audiences worldwide

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rezaoptic

Well-Known Member
Escape Studios: Maya Poly Modeling (ELearning)




Escape Studios: Maya Poly Modeling (ELearning)
Language: English | 1280 x 720 | 15 fps | .flv | 4.52 GB
Genre: eLearning

If you are interested in a career in CG or Visual Effects, we created a short list that explains how Escape Studios could be the right choice for you.



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rezaoptic

Well-Known Member
Simply Maya - Victorian House: Modeling and Texturing (ELearning)


Simply Maya - Victorian House: Modeling and Texturing (ELearning)
English | avi 800 x 600 | mpeg4 388 Kbps | 15 fps | mp3 32 Kbps | 1.19 GB
Genre: eLearning

Modeling a classic Victorian house is a fun and fairly easy project to follow along with if you haven't done a lot of modeling in Maya previously. In the first part you'll learn how to size up and align floor plane references for a house and assign them to different display layers, as well as use some basic hotkeys and other shortcuts.



Using polygon primitives we'll create the base of the house by working with the move, scale and rotate tools, pulling and pushing vertices, extruding faces and edges, and duplicating geometry which is common practice when modeling any sort of architecture. We'll also align the planks, build multiple windows and a front porch to finally combine all the separate parts into one complete model.


Throughout this tutorial you'll get good practice at working with some of Maya's most useful modeling tools, learn the basis of a polygon modeling workflow and how you can reuse and delete unnecessary geometry to generate a functional house model quickly



Download:
http://www.filesonic.com/file/18025...torian.House.Modeling.and.Texturing.part1.rar
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آخرین ویرایش:

rezaoptic

Well-Known Member
Maya Particle Instancer: Butterflies


Maya Particle Instancer: Butterflies
English | Video: h264, yuv420p, 1280x720, 1441 kb/s | Audio: aac, 48000 Hz, s16 | 480 MB
Genre: Video training
Learn to animate flocking behavior in this hour-long series of seven free videos. To create a group of butterflies, we cover modeling, animation, and dynamics. The key element is the Particle Instancer, which places models on top of particles.

This is an intermediate level exercise, building on the previous Magic Wand tutor

ScreenShot


Download Filesonic
http://www.filesonic.com/file/1811417734/mpi-butterflies.part1.rar
http://www.filesonic.com/file/1811423694/mpi-butterflies.part2.rar

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