فکر نکنم که بشه برداريش البته دقيقاً نميدونم ولی اگر کد زير رو بزاری تا اونجا تا حدودی معلوم نميشه
<SCRIPT language=JavaScript>
<!--
// Use the following variable to specify the number of messages
var NumberOfMessages = 4
var messages = new BuildArray(NumberOfMessages)
// Use the following variables to define your messages:
messages[1] = "paramond***********************************************************************************************************************************************8"
messages[2] = "paramondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamondparamond"
messages[3] = "----------------------------------------________________________________----------------------------------------________________________________----------------------------------------________________________________----------------------------------------________________________________----------------------------------------________________________________----------------------------------------________________________________----------------------------------------________________________________----------------------------------------________________________________"
messages[4] = "paramond.tk"
var delay = 50
var startPos = 100
// Dont touch these variables:
var timerID = null
var timerRunning = false
var pos = 0
// Crank it up!
StartScrolling()
function StartScrolling(){
// Make sure the clock is stopped
StopTheClock()
// Pick the first message at random
PickRandomMessage()
// Off we go...
DoTheScroll()
}
function StopTheClock(){
if(timerRunning)
clearTimeout(timerID)
timerRunning = false
}
function DoTheScroll(){
if (pos <= msg.length)
self.status = msg.substring(pos, msg.length);
else{
PickRandomMessage()
pos=-1
}
++pos
timerRunning = true
timerID = self.setTimeout("DoTheScroll()", delay)
}
function PickRandomMessage(){
// Use the time (i.e., seconds) to get a random number
var d = new Date()
var secs = d.getSeconds()
var rnd = (secs % messages.length) + 1
msg = messages[rnd]
// Pad the message with spaces to get the "start" position
for (var i = 0; i < startPos; i++) msg = " " + msg
}
function BuildArray(size){
this.length = size
for (var i = 1; i <= size; i++){
this = null}
return this
}
//-->
</SCRIPT>