مرجع كامل دانلود پلاگين براي مايا

mostafa3dw

Member
سلام دوستان
ازتون مي خوام كه با مشاركت هم اين تايپيك رو تبديل به كاملترين مرجع دانلود پلاگين براي مايا تبديل بكنيد
براي شروع خودم لينك چند تا پلاگين براي دانلود ميزارم كه اميدوارم بدرتون بخوره


Kickstandlabs Stretchmesh v1.6 for Maya 2010
اين پلاگين يكي از بهترين پلاگينها براي اسكين دادن به موضوعات هست مي تونيد به سايت اين پلاگين بريد و نمونه كارهاي زيباش رو ببينيد
لينك سايت
http://kickstandlabs.com/site/

لينك دانلود
http://www.megaupload.com/?d=ZFV0WNVS
http://depositfiles.com/files/te1rrv8r2


MaxwellRender v2.0.1
موتور رندر فوق العاده قدرتمند مكس ول البته

اين پلاگين رو مي تونيد براي تمام نرم افزارهاي گرافيكي همون طوري كه در زير ليست اونها رو مي بينيد دانلود كنيد
ArchiCad_ac2mxs_v2.0.4_win_32x64.zip
formz_2.0.0.5_win_6.1.zip
formz_2.0.0.5_win_6.5.zip
Maxwell_for_Cinema_4D_(2.0.5.0).zip
Maxwell_for_Rhino_2.0.5_(x64).zip
Maxwell_for_Rhino_2.0.5_(x86).zip
Maxwell_for_SolidWorks_2.0.5_(x64).zip
Maxwell_for_SolidWorks_2.0.5_(x86).zip
maxwell_lightwave_win_2.0.8.zip
maxwell_max_2.0.26.zip
maxwell_maya_win_2.0.33.zip
maxwell_plugin_for_modo_setup.zip
maxwell_xsi_win_2.0.1.zip
SketchUp_skp2mxs_v2.4_win.zip
لينك دانلود
http://depositfiles.com/files/di5tm7tnu
http://hotfile.com/dl/24150701/3a3a5a9/MaxwellRender2_win_plugs2010upd.7z.html


Anzovin The Face Machine for Maya 2010 x32Bit & x64Bit
اين پلاگين براي رگينگ صورت مي باشد كه بسيار هم قدرتمند هستش

لينك دانلود
http://rapidshare.com/files/311172569/The_Face_Machine_for_Maya.rar
http://depositfiles.com/files/f17duyn1x


Anzovin - The Setup Machine v2.0 dc
پلاگين قدرتمند براي رگينگ بدن انواع جك و جونور

لينك دانلود
http://rapidshare.com/files/302459491/ANZOVIN_THE_SETUP_MACHINE_2.0_DC_081809_FOR_MAYA.rar.html
http://depositfiles.com/files/zgkjyybyk
http://uploading.com/files/227mabb1/ANZOVIN_THE_SETUP_MACHINE_2.0_DC_081809_FOR_MAYA.rar/


Joe Alters Shave & Haircut 5.1 for Maya 2010
اين كه ديگه نيازي به توضيح نيست
Shave for Maya 2008 32Bit & 64Bit
Shave for Maya 2009 32Bit & 64Bit
Shave for Maya 2010 32Bit & 64Bit

و اما لينك دانلود
http://rapidshare.com/files/302128350/Joe_Alters_Shave___Haircut_5.1_for_Maya.rar
http://depositfiles.com/files/6zyezcn4q


Autodesk Maya Plug-ins Collections
مجموعه پلاگين هاي شركت اتودسك براي مايا

اين هم ليست كامل اين پلاگين ها
Ambient Occlusion for maya
BVH File Import Export for Maya
Character 2.0.0 Maya script
DisplaceD-2010
Load & Save Poses 2.0.1 maya script
MAX SkinWeight Tool For Maya
Maya Bonus Tools 2010
Maya Layout Tools 2010
MQO File Importer for Maya
QTown For Maya
Random Select maya script
Rapid Export Maya
ShatterPlus
Vertex Align Tools + Corner Align
zSmoke Maya plugin
لينك هاي دانلود
http://rapidshare.com/files/311713139/Maya_Plug-ins_Collection.rar
http://depositfiles.com/files/3yfy8rn54


 

mostafa3dw

Member
اما يه چند تا پلاگين ديگه براي مايا 2010

3Delight 9.0

banner.jpg

لينك دانلود
http://rapidshare.com/files/324733532/3Delight.rar.html


Poser Fusion
p7_pro_head.jpg

لينك دانلود
http://rapidshare.com/files/324722808/Poser_Fusion.rar.html


Roadkill Pro v1.03
توضيحات
The new version of the massively popular UV tool, Roadkill, now fully integrated into Maya and 3ds Max on Windows, Linux and Mac OS X, for both 32-bit and 64-bit Operating systems.
Roadkill Professional has been written from the ground up, specifically designed for unwrapping high polygon 3D meshes quickly and accurately.
Unwrapping
New unwrapping algorithms, vastly improved speed and accuracy.
Unwrap a 150000 polygon mesh in under 10 seconds.
Symmetrical meshes = symmetrical unwraps.
Unwrap selections of faces, automatically creates new UV shell.
Unwrap accurately with the minimum number of seams.
Two different unwrapping algorithms geometric and organic.
Shell Packing
New packing algorithm.
Shells packed to minimise wasted texel space.
Packing separated from unwrapping.
Scale shells relative to each other to get uniform texel ratios.
Option to upright shells. Heads, bodies, etc. come out the right way up.
Stretch Shader
See colourised stretch of unwrapped meshes in both UV and 3D windows.
Stretch shader works with all existing UV tools in Maya and 3ds Max.
Stretch colours update live on animated meshes. Find areas of UV distortion in animations.
Extras
Shell relax. Relaxes compressed shells after unwrap i.e. human face.
Scale to source. Scale UVs across multiple meshes for uniform texel ratios.
Option to pack multiple meshes onto one texture map.
لينك دانلود
http://rapidshare.com/files/324724230/Roadkill_Pro.rar.html


Fryrender One SP2
js-mowillpower-final%20copy.jpg

توضيحات:
All the elements involved in the render (materials, lights, cameras, ...) are based on physically accurate models up to the point that when you hit render a simulation of the real behavior of light happens inside.
Moreover, fryrender is the first engine of its kind capable of transforming scenes into a format that can be navigated in real-time with the aid of our Virtual Reality technology RC5.
Why choose fryrender? Besides its quality, stability, and speed, our engine comes packed with an outstanding list of useful features that really make the difference.
Moreover, fryrender's development moves really fast and we can assure you that the current status of the product is just the beginning.
And last, but certainly not least, we put great care into listening to our customers. You can be sure that fryrender has been developed with you in mind.
لينك دانلود
http://rapidshare.com/files/324736159/Fryrender.rar.html


Unwrella 2
توضيحات
Unwrella, the automatic and optimal unwrapping plug-in, is now available for Autodesk Maya.

Unwrella is a long awaited solution for all Autodesk Maya artists who have to deal with mapping and unwrapping of 3d geometries. Unwrella for Maya offers a fast and easy to undestand workflow to create automatically optimized UV maps, unfolds meshes for texture baking and packs UV parts efficiently.
Unwrella Maya Highlights:
The popular Unwrella plug-in for Autodesk 3ds Max is now also available for Autodesk Maya
Automatically unwraps and packs UV maps for meshes
Optimal quality UV layout that avoids texture deformations
No visible texture seams due to uniform pixel distribution over the mesh surface
Resulting UV maps have optimal quality for texture baking
Supports both user placed texture borders and procedurally generated borders
The Unwrella unwrapping plug-in for Autodesk Maya 8.5, 2008, 2009 ,2010 (each 32bit and 64bit) is now available.
Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush or Mudbox
لينك دانلود (به روز شد)
http://depositfiles.com/files/ik53xkmlo
Pass: t-mick
 
آخرین ویرایش:

pclord

کاربر متخصص

mostafa3dw

Member
transformTypeIn.mel 0.5 (maya script)

اين دفعه مي خوام يه اسكريپت عالي براتون معرفي كنم
با استفاده از اين اسكريپت مي تونيد بر روي مدلتون مقداري نويز اعمال كنيد
به طور مثال مي تونيد از قابليت اين اسكريپت در ساختن انواع چوبهاهايي كه قديمي ، كهنه و فرسوده هستن استفاده كنيد

طريقه ي نصب
بايد بريد به شاخه ي اصلي مايا و در پوشه ي Script فايل اين اسكريپت رو كپي كنيد
و اگر احيانا مايا باز هست بايد بسته و دوباره باز كنيد
و در خط Command Line اسم اين اسكريپت رو به اين صورت ; transformTypeIn تايپ كنيد

آموزش استفاده از اين اسكريپت
اول موضوع خودتون رو انتخاب كرده و در حالت انتخاب ورتكس بريد و ورتكسهايي كه قرار نويز پيدا كنند رو انتخاب مي كنيد و در پنجره ي اصلي اين اسكريپت آن را از حالت Absolute به حالت relative‌ ببريد
در قدم بعدي تنها تيك كنار گزينه ي move را فعال نگه داريد و تيكهاي Rotate و Scale را برداريد
در گام بعدي تمام خانه هايي كه در مقابل گزينه Move هستن رو صفر مي كنيد
و در قسمت Randome range مقدار نويزي كه مي خواهيد به مدل اعمال بشه رو وارد مي كنيد
به طور مثال در خانه ي اول و دوم به ترتيب عددي منفي و مثبت مانند 1- و 1 را وارد كنيد البته اين عدد رو بايد خودتون نصبت به مدلي كه ساختين تعديل كنيد
و در پايان بر روي دكمه muddle كليك كنيد

لينك دانلود
http://www.creativecrash.com/maya/d...isplay/c/transformtypein-mel/description#tabs
 
آخرین ویرایش:

pclord

کاربر متخصص
Nextlimit Realflow v4.3.8 32+64bit+All Plugins

Nextlimit Realflow v4.3.8 32+64bit+All Plugins

152114_489526338.jpg


RealFlow is a stand-alone application, fully working in 32 and 64 bits, it works on various OS, it is OpenGL compliant that works with 3DStudio MAX, Maya, LightWave, XSI, Cinema 4D and Houdini. Due to RealFlow's Computational Fluid Dynamic (CFD) engine and its propagation rigid body solver, any kind of effect is possible, from a tornado that breaks a roof apart, to a flood, to a river with flowers floating on it, to a rainstorm; anything you can imagine! Special features include a wet map generator to create surface wetting effects and the inclusion of a camera into the simulation.

RF4.3 is more than just a bug fix, there are several new and improved features………

• The stacking procedure in the rigid body solver is now up to 4 times faster, is more stable, and several problems relating to increase of energy during the process have been solved. There is also more stability with constraints in collision, and a new scripting function to detect collision between keyframed rigid bodies. The spline emitter and daemon emitter manipulation have also been improved.
• A new tool has been added in the "Edit->Reset Transformations" menu to reset the transformation matrix of a node. It is a shortcut of setting the position, rotation and angles of the node to their initial values.
• A new tool has been added in the "Edit->Freeze Transformations" menu to reset the transformation matrix of an object, whilst preserving the vertices at their current positions.
• Improved interaction between fluids and rigid bodies with "dynmotion" set to "No"
• A new command line option "-reset" has been added. When this option is enabled the scene is reset before the simulation.
• A new system script from Mark Stasiuk at Fusion CI Studios (www.fusioncis.com) has been incorporated to normalize the age of the particles. This script will re-set the ages of particles from absolute values (seconds) to normalized values (0 at birth to 1 at death). Normalized age is the standard input for particle rendering in 3D packages.


To name but a few! And some of the many bug fixes…….
- Bug #967- "add Mesh" function crashes RealFlow when the script is run from the command line.
- Bug #976- The "get Parameter" function has a memory leak.
- Bug #964- The downstream feature doesn't work at the same speed for different parts of the surface when the number of threads is > 1.
- Bug #997- Once a node has been renamed the change is not updated in the selection list tool.
- Bug #998 Objects coming from OBJ files have their vertices mirrored if the axis setup is different from YXZ(LightWave, Cinema4D).
- Bug #1002 - If the axis setup is different from "YXZ(Ligthwave, Cinema4D)" the exported SD files have the normals inverted.
- Bug #1004 - Realwave mesh is not updated properly when the axis setup is changed. This may cause axis flipping when trying to use the command line to simulate a scene with a Realwave object that has an axis setup different from "YXZ(LightWave, Cinema4D)"

دانلود:

Nextlimit Realflow v4.3.8 Windows 32bit Version
http://rapidshare.com/files/59978902/REALFLOW_V4.3.8_X86.rar.html


Nextlimit Realflow v4.3.8 Windows 64bit Version
http://rapidshare.com/files/59478851/REALFLOW_V4.3.8_X64.rar.html


Nextlimit Realflow v4.3.8 Linux 32bit Version
http://rapidshare.com/files/59474576/REALFLOW_V4.3.8_LINUX.rar.html


Nextlimit Realflow v4.3.6 Linux 64bit Version
http://rapidshare.com/files/42636329/REALFLOW_V4.3.6_LINUX64.rar.html


Nextlimit Realflow v4.3.6 Mac OSX Version
http://rapidshare.com/files/44308331/realflow436osx.part1.rar.html
http://rapidshare.com/files/44306308/realflow436osx.part2.rar.html


پلاگین:

دانلود:

REALFLOW All Platform Plugins
3D Max
Maya
Lightwave
Cinema4D
Softimage
Houdini

http://rapidshare.com/files/42627768/REALFLOW_All_Platform_Plugins.rar.html

All (Password):51render.com

.....................

Nextlimit Realflow User Guide + Tutorials

152115_1625601964_m.jpg


http://www.nextlimit.com/realflow/userg/rf4_ug_contents+user_guide.zip

or

http://rapidshare.com/files/42626197/rf4_ug_contents_2Buser_guide.zip.html
 

pclord

کاربر متخصص
این پلاگین رو هم تو قسمت ابزارهای سه بعدی زده بودم،اما چون میخواستم توی یه تایپیک جمع بشه،اینجا هم میزارمش.

...................................................................

Craft Director Studio v9.3 xforce

197-1201660917_6eaec2e503eb.jpg


Founded in 2006 and based in Gothenburg, Sweden, Craft Animations is a developer of real-time 3D animations tools, called Craft Director Studio, which streamline production times by nearly 90 procent, saving the user both time and money.Key Benefits

Visual for film and Broadcast – Craft Director Tools provide realistic and accurate vehicle incident and traffic animation, collision visualizations and scene fly-throughs in less time than it takes them to write teleprompter text, allowing more
time for creativity.

Previsualization – Craft Director Tools are interactive, providing better real-time control for precise movements exactly as envisioned by a producer or director.

Game Development – Craft Directors Tools allow game developers to enhance in-game cinematics through a modular, configurable system that replicates a specific rig within the host application. Artists may actually “drive” a vehicle within the creative environment, achieving a more realistic product in less time.

Architectural Visualization – Film walk throughs of architectural designs are easily achieved through Craft Director
Tools’ unique camera angles and views. Cameras quickly and easily navigate exterior to interior layouts of a scene in realtime, saving the time and cost of an outside animation contractor.

Accident Reconstruction and Forensics – Combined with user research and data, Craft Director Tools can provide nearinstant visualizations and simulations of any vehicle accident scene, simulating and recording key-frames in real-time.

* Extremely fast animation simulation software.
* Work directly in 3ds Max, Cinema 4D, or Maya.
* Save time through automatic keyframing.
* Increase quality through the use of real-time physics.

Craft Director Tools works in most versions of 3ds max, Cinema 4d, Maya, Softimage.(for x86 and x64)

rapidshare link:
http://rapidshare.com/files/305221537/CDS931XF.rar
 

mostafa3dw

Member
2qwltzb.jpg

Autodesk Maya MGTools 1.0
MGtools is an mel package for Maya character animator.This tool package is written for great efficiency and speed in your workflow so that animator can focus more on animation acting.
All tools are written in MEL language, All operation are Maya’s default node operation, So don’t be worried about the universal aspect of your scene file.
This Help system will explain every single tool in detail.
MGtools’ main feature list:
• Neat, flexible, decent designed UI. • U can embed any user MEL, integrate them into a single bar and into popupMenu of MGtools’s MGshelf icon as well.
• U can embed any folder shortCut.by this animators can visit certain folder very quickly. There are “Maya program directory”,”Maya script directory”,”Maya failSave directory ” quick entry in popup Menu as well.
• U can embed any file / program shortCut to quickly visit them.
• Floating MGchannelBox, and there are special features beside the default features of Maya’s channelBox.These functions are all base on MarkingMenu.
• Selection set feature which is base on exterior “.set” file. All this set could be listed both in long name and shelf mode in Selection set UI. meanwhile the selection set can be retargeted to select the other characters. All sets could be converted into traditional shelf and vice versa 。(Which is often the favorite of most animators.) They could be saved with your scenes if U want .(Using Loators)
• Selection Manager, U can manager selection temporarily very easily. for example : Current selection plus / Minus / Intersect the former selection / Copy paste animation.
• Constraint Tool, which is build for great efficiency in constraint objects. When doing constrainting, it will autoSkip the locked channels of the object to be contrainted, or constraint the second selection’s parent,etc.
• Constraint lister. Select constrainted object and load it ,U r able to select among the contrainter , contrainted object and the contraint node quickly, clear constraint, correct weight attr name,or export / Import constraint offset ,etc.
• Select smoothBind joint via selected vertex.Use this joint to constraint props or something.
• Export / Import constraint offset. (Using external file)
• Two or three viewport configuration switch which could be customized. No longer need to click all stuff in maya’s viewPort menuItems.
• Display layer set. U can store the display layer information as an external file.Use them to build displayLayer quickly.
• Snap feature. This could be the tool U gonna used most. Other than most other snap tools, it is speciallized for animation stage other than rigging stage . U can quick snap feet, point snap, orient snap, or relative snap. all this snap will be resulted in keyframe. A boring snap progress could be finished in a jiffy and intuitively .
• Animatable pivot stuff. Make selected controller ’s pivot be animatable without a pop. The Pivot stuff will be independent to selection and control the latter with constraint.
• MG-Animation Library. U can built and update your library directly through the Mel UI. Export / Import animation become so easy.
• MG-Timer. record time in any frame rate or HH:MM:SS like form. U can input time data to covert to other frame rate as well.
• MB-MA Converter .Sometime maya will popout “Scenes can’t change format” warning which u can used this tool to handle.
• Reference tools. Export / Import reference, remove reference( with the namespace ), correcting namespace by force.
• HUD Display. U can display Current Frame / Total Frames, Animator name, Scene name,Camera name information in your model panel view. U can also customize the position of them and after that it could be save as a external config file which could be reused in future.
• Make the selection sticky in your model panel viewport, such as emotion control panel. U can build “sticky viewport ” via current selection as well.
• BackUP / Restore animation. These will be saved as locators with your working scenes.
• Position marker. supports multi-selections and multi-frames.
• Draw a curve via current selection’s keyFrames / allFrames .The curve could be used in motionPath animation.
• MotionPath calculator. input necessary information ,it will give u the right U value and the frame that helps preventing your character from floating feet.
• All main futures could be set hotkey through MGtools config. also they could be installed to shelf, set to be autoloaded with maya.U can switch MGtools all UI language between English and Chinese.
All these issues are fairy simply theoretically, but all of them are written for troubleshooting in animation stage. They really costed me a lot of time to write and debug. Hopes they could help U well.
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s
w7zexdqr9n0ufj5owgge.gif

Download From RapidShare
http://rapidshare.com/files/357306898/MGtools_1.0.rar
Download From DepositFiles
http://depositfiles.com/files/ln4oktt1a
This post was submitted by Play BOY's.
 

mostafa3dw

Member
314tq1t.jpg

Maya Plugins :-
.obj Sequence Loader 1.5.5
Adjacent Selection 1.0
Array for Maya 1.1.1
Audio Animator 0.5
AxCrack.mel 1.1.0
Blend Shape Tools
Checker Map Switcher v1.0 1.0.0
CopyMirroring clusters 1.0.0
Extended Duplicate Options 1.2
KludgeCity 0.1.4
MAX Skinning Weight Tool for MAYA
Max Style Turn Edge for MaYa 1.0
Maya to Unreal T3D Exporter 1.0
Mia Materials Ambient Occlusion Manager 1.0
PFX 1.1.1
Plumber Personal Production Pipeline 1.0.4
Rename Tool 1.2.0
Render Ready and City Builder 0.5.0
Scene Head Up Display 1.4.1
Wom_archlight 1.2.3
Zebruv 1.2.3
zFluid 1.7.3
Bones Plug-ins:-
Custom Maya Tools , X-Tools 4.0.0 , DinoRig 2.0 and more ….
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s
Download From RapidShare
http://rapidshare.com/files/356909642/Maya_Plug-ins_Pack_2.rar
Download From DepositFiles
http://depositfiles.com/files/4ftrpbgb8
 

ARAsoftware

Member
سلام عزیزم
blastcode
رو هم لینکشو میدی؟
در ضمن دوستان سایتی رو میخواهم که بتونم بلو پرینت جک و جومور از توش پیدا کنم
مثل مگس
 

امین تری دی

Active Member
پلاگین Syflex گمون کنم هنوز کرک نشده در ضمن دوستان کسی پلاگین های مثلا : Di o Matic رو واسای مایا 2009 -2010 داره ؟
در ضمن این هم بگم پلاگین Qualoth خیلی قوی تر از Syflexهست می تونید امتحان کنید :-?
 

sharin

Member
من اينو كه مي گي از سايتش دانلود كردم به آخرش كه مي رسيد ، آنتي ويروسم ، ويروس مي گرفت.
دقيقا يادم نيست يكيش رو هم گرفتم و نصب كردم اما ورژنش به مايا2008 نمي خورد!!
اگه امتحان كردي و جواب داده بي زحمت روند رو دقيق بگو.
ممنون.
 

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